Core/Quests: Implement CMSG_QUEST_NPC_QUERY and SMSG_QUEST_NPC_QUERY_RESPONSE

Plot twist: We don't know what these packets do (but they are used)
This commit is contained in:
DDuarte
2014-09-01 20:03:01 +01:00
parent c19fcec814
commit a896a7554f
3 changed files with 42 additions and 2 deletions

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@@ -419,6 +419,45 @@ void WorldSession::HandleCorpseMapPositionQuery(WorldPacket& recvData)
SendPacket(&data);
}
void WorldSession::HandleQuestNPCQuery(WorldPacket& recvData)
{
uint32 count = recvData.ReadBits(24);
std::map<uint32, std::vector<uint32>> quests;
for (int i = 0; i < count; ++i)
{
uint32 questId;
recvData >> questId;
/// @todo verify if we should only send completed quests questgivers
if (_player->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE)
{
auto creatures = sObjectMgr->GetCreatureQuestInvolvedRelationReverseBounds(questId);
for (auto it = creatures.first; it != creatures.second; ++it)
quests[questId].push_back(it->second);
auto gos = sObjectMgr->GetGOQuestInvolvedRelationReverseBounds(questId);
for (auto it = gos.first; it != gos.second; ++it)
quests[questId].push_back(it->second | 0x80000000); // GO mask
}
}
WorldPacket data(SMSG_QUEST_NPC_QUERY_RESPONSE, 3 + count * 14);
data.WriteBits(quests.size(), 23);
for (auto it = quests.begin(); it != quests.end(); ++it)
data.WriteBits(it->second.size(), 24);
for (auto it = quests.begin(); it != quests.end(); ++it)
{
data << uint32(it->first);
for (const auto& entry : it->second)
data << uint32(entry);
}
SendPacket(&data);
}
void WorldSession::HandleQuestPOIQuery(WorldPacket& recvData)
{
uint32 count;

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@@ -434,7 +434,7 @@ void OpcodeTable::Initialize()
DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_STATUS_QUERY, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleQuestgiverStatusQueryOpcode);
DEFINE_OPCODE_HANDLER(CMSG_QUESTLOG_REMOVE_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestLogRemoveQuest );
DEFINE_OPCODE_HANDLER(CMSG_QUEST_CONFIRM_ACCEPT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestConfirmAccept );
DEFINE_OPCODE_HANDLER(CMSG_QUEST_NPC_QUERY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(CMSG_QUEST_NPC_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestNPCQuery );
DEFINE_OPCODE_HANDLER(CMSG_QUEST_POI_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestPOIQuery );
DEFINE_OPCODE_HANDLER(CMSG_QUEST_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestQueryOpcode );
DEFINE_OPCODE_HANDLER(CMSG_RANDOMIZE_CHAR_NAME, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleRandomizeCharNameOpcode );
@@ -1114,7 +1114,7 @@ void OpcodeTable::Initialize()
DEFINE_OPCODE_HANDLER(SMSG_QUESTUPDATE_FAILEDTIMER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_QUEST_CONFIRM_ACCEPT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_QUEST_FORCE_REMOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_QUEST_NPC_QUERY_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_QUEST_NPC_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_QUEST_POI_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_QUEST_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_RAID_GROUP_ONLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );

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@@ -963,6 +963,7 @@ class WorldSession
void HandleWorldStateUITimerUpdate(WorldPacket& recvData);
void HandleReadyForAccountDataTimes(WorldPacket& recvData);
void HandleQueryQuestsCompleted(WorldPacket& recvData);
void HandleQuestNPCQuery(WorldPacket& recvData);
void HandleQuestPOIQuery(WorldPacket& recvData);
void HandleEjectPassenger(WorldPacket& data);
void HandleEnterPlayerVehicle(WorldPacket& data);