mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-17 16:10:49 +01:00
Script/Commands: Codestyle and cleanups
This commit is contained in:
@@ -43,16 +43,16 @@ public:
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return commandTable;
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}
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static bool HandleGPSCommand(ChatHandler* handler, const char *args)
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static bool HandleGPSCommand(ChatHandler* handler, char const* args)
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{
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WorldObject* obj = NULL;
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WorldObject* object = NULL;
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if (*args)
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{
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uint64 guid = handler->extractGuidFromLink((char*)args);
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if (guid)
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obj = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*handler->GetSession()->GetPlayer(), guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
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object = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*handler->GetSession()->GetPlayer(), guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
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if (!obj)
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if (!object)
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{
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handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
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handler->SetSentErrorMessage(true);
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@@ -61,71 +61,73 @@ public:
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}
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else
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{
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obj = handler->getSelectedUnit();
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object = handler->getSelectedUnit();
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if (!obj)
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if (!object)
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{
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handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
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handler->SetSentErrorMessage(true);
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return false;
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}
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}
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CellCoord cell_val = Trinity::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
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Cell cell(cell_val);
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uint32 zone_id, area_id;
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obj->GetZoneAndAreaId(zone_id, area_id);
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CellCoord cellCoord = Trinity::ComputeCellCoord(object->GetPositionX(), object->GetPositionY());
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Cell cell(cellCoord);
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MapEntry const* mapEntry = sMapStore.LookupEntry(obj->GetMapId());
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AreaTableEntry const* zoneEntry = GetAreaEntryByAreaID(zone_id);
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AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(area_id);
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uint32 zoneId, areaId;
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object->GetZoneAndAreaId(zoneId, areaId);
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float zone_x = obj->GetPositionX();
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float zone_y = obj->GetPositionY();
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MapEntry const* mapEntry = sMapStore.LookupEntry(object->GetMapId());
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AreaTableEntry const* zoneEntry = GetAreaEntryByAreaID(zoneId);
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AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(areaId);
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Map2ZoneCoordinates(zone_x, zone_y, zone_id);
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float zoneX = object->GetPositionX();
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float zoneY = object->GetPositionY();
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Map const* map = obj->GetMap();
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float ground_z = map->GetHeight(obj->GetPositionX(), obj->GetPositionY(), MAX_HEIGHT);
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float floor_z = map->GetHeight(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ());
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Map2ZoneCoordinates(zoneX, zoneY, zoneId);
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GridCoord p = Trinity::ComputeGridCoord(obj->GetPositionX(), obj->GetPositionY());
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Map const* map = object->GetMap();
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float groundZ = map->GetHeight(object->GetPositionX(), object->GetPositionY(), MAX_HEIGHT);
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float floorZ = map->GetHeight(object->GetPositionX(), object->GetPositionY(), object->GetPositionZ());
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GridCoord gridCoord = Trinity::ComputeGridCoord(object->GetPositionX(), object->GetPositionY());
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// 63? WHY?
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int gx = 63 - p.x_coord;
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int gy = 63 - p.y_coord;
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int gridX = 63 - gridCoord.x_coord;
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int gridY = 63 - gridCoord.y_coord;
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uint32 have_map = Map::ExistMap(obj->GetMapId(), gx, gy) ? 1 : 0;
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uint32 have_vmap = Map::ExistVMap(obj->GetMapId(), gx, gy) ? 1 : 0;
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uint32 haveMap = Map::ExistMap(object->GetMapId(), gridX, gridY) ? 1 : 0;
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uint32 haveVMap = Map::ExistVMap(object->GetMapId(), gridX, gridY) ? 1 : 0;
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if (have_vmap)
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if (haveVMap)
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{
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if (map->IsOutdoors(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ()))
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if (map->IsOutdoors(object->GetPositionX(), object->GetPositionY(), object->GetPositionZ()))
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handler->PSendSysMessage("You are outdoors");
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else
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handler->PSendSysMessage("You are indoors");
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}
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else handler->PSendSysMessage("no VMAP available for area info");
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else
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handler->PSendSysMessage("no VMAP available for area info");
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handler->PSendSysMessage(LANG_MAP_POSITION,
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obj->GetMapId(), (mapEntry ? mapEntry->name[handler->GetSessionDbcLocale()] : "<unknown>"),
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zone_id, (zoneEntry ? zoneEntry->area_name[handler->GetSessionDbcLocale()] : "<unknown>"),
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area_id, (areaEntry ? areaEntry->area_name[handler->GetSessionDbcLocale()] : "<unknown>"),
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obj->GetPhaseMask(),
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obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation(),
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cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), obj->GetInstanceId(),
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zone_x, zone_y, ground_z, floor_z, have_map, have_vmap);
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object->GetMapId(), (mapEntry ? mapEntry->name[handler->GetSessionDbcLocale()] : "<unknown>"),
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zoneId, (zoneEntry ? zoneEntry->area_name[handler->GetSessionDbcLocale()] : "<unknown>"),
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areaId, (areaEntry ? areaEntry->area_name[handler->GetSessionDbcLocale()] : "<unknown>"),
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object->GetPhaseMask(),
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object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), object->GetOrientation(),
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cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), object->GetInstanceId(),
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zoneX, zoneY, groundZ, floorZ, haveMap, haveVMap);
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LiquidData liquidStatus;
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ZLiquidStatus status = map->getLiquidStatus(object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), MAP_ALL_LIQUIDS, &liquidStatus);
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if (status)
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handler->PSendSysMessage(LANG_LIQUID_STATUS, liquidStatus.level, liquidStatus.depth_level, liquidStatus.type, status);
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LiquidData liquid_status;
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ZLiquidStatus res = map->getLiquidStatus(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), MAP_ALL_LIQUIDS, &liquid_status);
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if (res)
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{
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handler->PSendSysMessage(LANG_LIQUID_STATUS, liquid_status.level, liquid_status.depth_level, liquid_status.type, res);
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}
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return true;
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}
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static bool HandleWPGPSCommand(ChatHandler* handler, const char* /*args*/)
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static bool HandleWPGPSCommand(ChatHandler* handler, char const* /*args*/)
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{
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Player* player = handler->GetSession()->GetPlayer();
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@@ -39,12 +39,14 @@ public:
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{ "", SEC_GAMEMASTER, false, &HandleHonorAddCommand, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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};
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static ChatCommand honorCommandTable[] =
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{
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{ "add", SEC_GAMEMASTER, false, NULL, "", honorAddCommandTable },
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{ "update", SEC_GAMEMASTER, false, &HandleHonorUpdateCommand, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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};
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static ChatCommand commandTable[] =
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{
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{ "honor", SEC_GAMEMASTER, false, NULL, "", honorCommandTable },
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@@ -52,7 +54,8 @@ public:
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};
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return commandTable;
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}
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static bool HandleHonorAddCommand(ChatHandler* handler, const char* args)
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static bool HandleHonorAddCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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return false;
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@@ -73,7 +76,8 @@ public:
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target->RewardHonor(NULL, 1, amount);
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return true;
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}
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static bool HandleHonorAddKillCommand(ChatHandler* handler, const char* /*args*/)
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static bool HandleHonorAddKillCommand(ChatHandler* handler, char const* /*args*/)
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{
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Unit* target = handler->getSelectedUnit();
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if (!target)
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@@ -90,7 +94,8 @@ public:
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handler->GetSession()->GetPlayer()->RewardHonor(target, 1);
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return true;
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}
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static bool HandleHonorUpdateCommand(ChatHandler* handler, const char* /*args*/)
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static bool HandleHonorUpdateCommand(ChatHandler* handler, char const* /*args*/)
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{
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Player* target = handler->getSelectedPlayer();
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if (!target)
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@@ -37,28 +37,29 @@ public:
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{
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static ChatCommand learnAllMyCommandTable[] =
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{
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{ "class", SEC_ADMINISTRATOR, false, &HandleLearnAllMyClassCommand, "", NULL },
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{ "pettalents", SEC_ADMINISTRATOR, false, &HandleLearnAllMyPetTalentsCommand, "", NULL },
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{ "spells", SEC_ADMINISTRATOR, false, &HandleLearnAllMySpellsCommand, "", NULL },
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{ "talents", SEC_ADMINISTRATOR, false, &HandleLearnAllMyTalentsCommand, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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{ "class", SEC_ADMINISTRATOR, false, &HandleLearnAllMyClassCommand, "", NULL },
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{ "pettalents", SEC_ADMINISTRATOR, false, &HandleLearnAllMyPetTalentsCommand, "", NULL },
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{ "spells", SEC_ADMINISTRATOR, false, &HandleLearnAllMySpellsCommand, "", NULL },
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{ "talents", SEC_ADMINISTRATOR, false, &HandleLearnAllMyTalentsCommand, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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};
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static ChatCommand learnAllCommandTable[] =
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{
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{ "my", SEC_ADMINISTRATOR, false, NULL, "", learnAllMyCommandTable },
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{ "gm", SEC_GAMEMASTER, false, &HandleLearnAllGMCommand, "", NULL },
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{ "crafts", SEC_GAMEMASTER, false, &HandleLearnAllCraftsCommand, "", NULL },
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{ "default", SEC_MODERATOR, false, &HandleLearnAllDefaultCommand, "", NULL },
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{ "lang", SEC_MODERATOR, false, &HandleLearnAllLangCommand, "", NULL },
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{ "recipes", SEC_GAMEMASTER, false, &HandleLearnAllRecipesCommand, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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{ "my", SEC_ADMINISTRATOR, false, NULL, "", learnAllMyCommandTable },
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{ "gm", SEC_GAMEMASTER, false, &HandleLearnAllGMCommand, "", NULL },
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{ "crafts", SEC_GAMEMASTER, false, &HandleLearnAllCraftsCommand, "", NULL },
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{ "default", SEC_MODERATOR, false, &HandleLearnAllDefaultCommand, "", NULL },
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{ "lang", SEC_MODERATOR, false, &HandleLearnAllLangCommand, "", NULL },
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{ "recipes", SEC_GAMEMASTER, false, &HandleLearnAllRecipesCommand, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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};
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static ChatCommand learnCommandTable[] =
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{
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{ "all", SEC_ADMINISTRATOR, false, NULL, "", learnAllCommandTable },
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{ "", SEC_ADMINISTRATOR, false, &HandleLearnCommand, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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{ "all", SEC_ADMINISTRATOR, false, NULL, "", learnAllCommandTable },
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{ "", SEC_ADMINISTRATOR, false, &HandleLearnCommand, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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};
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static ChatCommand commandTable[] =
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@@ -68,7 +69,8 @@ public:
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};
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return commandTable;
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}
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static bool HandleLearnCommand(ChatHandler* handler, const char* args)
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static bool HandleLearnCommand(ChatHandler* handler, char const* args)
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{
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Player* targetPlayer = handler->getSelectedPlayer();
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@@ -84,8 +86,8 @@ public:
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if (!spell || !sSpellMgr->GetSpellInfo(spell))
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return false;
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char const* allStr = strtok(NULL, " ");
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bool allRanks = allStr ? (strncmp(allStr, "all", strlen(allStr)) == 0) : false;
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char const* all = strtok(NULL, " ");
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bool allRanks = all ? (strncmp(all, "all", strlen(all)) == 0) : false;
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell);
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if (!spellInfo || !SpellMgr::IsSpellValid(spellInfo, handler->GetSession()->GetPlayer()))
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@@ -110,14 +112,14 @@ public:
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else
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targetPlayer->learnSpell(spell, false);
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uint32 first_spell = sSpellMgr->GetFirstSpellInChain(spell);
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if (GetTalentSpellCost(first_spell))
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uint32 firstSpell = sSpellMgr->GetFirstSpellInChain(spell);
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if (GetTalentSpellCost(firstSpell))
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targetPlayer->SendTalentsInfoData(false);
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return true;
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}
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static bool HandleLearnAllGMCommand(ChatHandler* handler, const char* /*args*/)
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static bool HandleLearnAllGMCommand(ChatHandler* handler, char const* /*args*/)
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{
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for (uint32 i = 0; i < sSpellMgr->GetSpellInfoStoreSize(); ++i)
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{
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@@ -135,19 +137,19 @@ public:
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return true;
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}
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static bool HandleLearnAllMyClassCommand(ChatHandler* handler, const char* /*args*/)
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static bool HandleLearnAllMyClassCommand(ChatHandler* handler, char const* /*args*/)
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{
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HandleLearnAllMySpellsCommand(handler, "");
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HandleLearnAllMyTalentsCommand(handler, "");
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return true;
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}
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static bool HandleLearnAllMySpellsCommand(ChatHandler* handler, const char* /*args*/)
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static bool HandleLearnAllMySpellsCommand(ChatHandler* handler, char const* /*args*/)
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{
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ChrClassesEntry const* clsEntry = sChrClassesStore.LookupEntry(handler->GetSession()->GetPlayer()->getClass());
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if (!clsEntry)
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ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(handler->GetSession()->GetPlayer()->getClass());
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if (!classEntry)
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return true;
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uint32 family = clsEntry->spellfamily;
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uint32 family = classEntry->spellfamily;
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for (uint32 i = 0; i < sSkillLineAbilityStore.GetNumRows(); ++i)
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{
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@@ -172,8 +174,8 @@ public:
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continue;
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// skip spells with first rank learned as talent (and all talents then also)
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uint32 first_rank = sSpellMgr->GetFirstSpellInChain(spellInfo->Id);
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if (GetTalentSpellCost(first_rank) > 0)
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uint32 firstRank = sSpellMgr->GetFirstSpellInChain(spellInfo->Id);
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if (GetTalentSpellCost(firstRank) > 0)
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continue;
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// skip broken spells
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@@ -187,7 +189,7 @@ public:
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return true;
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}
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static bool HandleLearnAllMyTalentsCommand(ChatHandler* handler, const char* /*args*/)
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static bool HandleLearnAllMyTalentsCommand(ChatHandler* handler, char const* /*args*/)
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{
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Player* player = handler->GetSession()->GetPlayer();
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uint32 classMask = player->getClassMask();
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@@ -207,7 +209,7 @@ public:
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// search highest talent rank
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uint32 spellId = 0;
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for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
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for (int8 rank = MAX_TALENT_RANK - 1; rank >= 0; --rank)
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{
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if (talentInfo->RankID[rank] != 0)
|
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{
|
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@@ -234,7 +236,7 @@ public:
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return true;
|
||||
}
|
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static bool HandleLearnAllMyPetTalentsCommand(ChatHandler* handler, const char* /*args*/)
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static bool HandleLearnAllMyPetTalentsCommand(ChatHandler* handler, char const* /*args*/)
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{
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Player* player = handler->GetSession()->GetPlayer();
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@@ -246,23 +248,23 @@ public:
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return false;
|
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}
|
||||
|
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CreatureTemplate const* ci = pet->GetCreatureInfo();
|
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if (!ci)
|
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CreatureTemplate const* creatureInfo = pet->GetCreatureInfo();
|
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if (!creatureInfo)
|
||||
{
|
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handler->SendSysMessage(LANG_WRONG_PET_TYPE);
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handler->SetSentErrorMessage(true);
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return false;
|
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}
|
||||
|
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CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
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if (!pet_family)
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CreatureFamilyEntry const* petFamily = sCreatureFamilyStore.LookupEntry(creatureInfo->family);
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if (!petFamily)
|
||||
{
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||||
handler->SendSysMessage(LANG_WRONG_PET_TYPE);
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||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (pet_family->petTalentType < 0) // not hunter pet
|
||||
if (petFamily->petTalentType < 0) // not hunter pet
|
||||
{
|
||||
handler->SendSysMessage(LANG_WRONG_PET_TYPE);
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handler->SetSentErrorMessage(true);
|
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@@ -280,30 +282,30 @@ public:
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continue;
|
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|
||||
// prevent learn talent for different family (cheating)
|
||||
if (((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask) == 0)
|
||||
if (((1 << petFamily->petTalentType) & talentTabInfo->petTalentMask) == 0)
|
||||
continue;
|
||||
|
||||
// search highest talent rank
|
||||
uint32 spellid = 0;
|
||||
uint32 spellId = 0;
|
||||
|
||||
for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
|
||||
{
|
||||
if (talentInfo->RankID[rank] != 0)
|
||||
{
|
||||
spellid = talentInfo->RankID[rank];
|
||||
spellId = talentInfo->RankID[rank];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!spellid) // ??? none spells in talent
|
||||
if (!spellId) // ??? none spells in talent
|
||||
continue;
|
||||
|
||||
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid);
|
||||
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
||||
if (!spellInfo || !SpellMgr::IsSpellValid(spellInfo, handler->GetSession()->GetPlayer(), false))
|
||||
continue;
|
||||
|
||||
// learn highest rank of talent and learn all non-talent spell ranks (recursive by tree)
|
||||
pet->learnSpellHighRank(spellid);
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||||
pet->learnSpellHighRank(spellId);
|
||||
}
|
||||
|
||||
pet->SetFreeTalentPoints(0);
|
||||
@@ -312,7 +314,7 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleLearnAllLangCommand(ChatHandler* handler, const char* /*args*/)
|
||||
static bool HandleLearnAllLangCommand(ChatHandler* handler, char const* /*args*/)
|
||||
{
|
||||
// skipping UNIVERSAL language (0)
|
||||
for (uint8 i = 1; i < LANGUAGES_COUNT; ++i)
|
||||
@@ -322,7 +324,7 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleLearnAllDefaultCommand(ChatHandler* handler, const char* args)
|
||||
static bool HandleLearnAllDefaultCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
Player* target;
|
||||
if (!handler->extractPlayerTarget((char*)args, &target))
|
||||
@@ -335,9 +337,8 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleLearnAllCraftsCommand(ChatHandler* handler, const char* /*args*/)
|
||||
static bool HandleLearnAllCraftsCommand(ChatHandler* handler, char const* /*args*/)
|
||||
{
|
||||
|
||||
for (uint32 i = 0; i < sSkillLineStore.GetNumRows(); ++i)
|
||||
{
|
||||
SkillLineEntry const* skillInfo = sSkillLineStore.LookupEntry(i);
|
||||
@@ -355,7 +356,7 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleLearnAllRecipesCommand(ChatHandler* handler, const char* args)
|
||||
static bool HandleLearnAllRecipesCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
// Learns all recipes of specified profession and sets skill to max
|
||||
// Example: .learn all_recipes enchanting
|
||||
@@ -370,13 +371,13 @@ public:
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
std::wstring wnamepart;
|
||||
std::wstring namePart;
|
||||
|
||||
if (!Utf8toWStr(args, wnamepart))
|
||||
if (!Utf8toWStr(args, namePart))
|
||||
return false;
|
||||
|
||||
// converting string that we try to find to lower case
|
||||
wstrToLower(wnamepart);
|
||||
wstrToLower(namePart);
|
||||
|
||||
std::string name;
|
||||
|
||||
@@ -392,29 +393,29 @@ public:
|
||||
!skillInfo->canLink) // only prof with recipes have set
|
||||
continue;
|
||||
|
||||
int loc = handler->GetSessionDbcLocale();
|
||||
name = skillInfo->name[loc];
|
||||
int locale = handler->GetSessionDbcLocale();
|
||||
name = skillInfo->name[locale];
|
||||
if (name.empty())
|
||||
continue;
|
||||
|
||||
if (!Utf8FitTo(name, wnamepart))
|
||||
if (!Utf8FitTo(name, namePart))
|
||||
{
|
||||
loc = 0;
|
||||
for (; loc < TOTAL_LOCALES; ++loc)
|
||||
locale = 0;
|
||||
for (; locale < TOTAL_LOCALES; ++locale)
|
||||
{
|
||||
if (loc == handler->GetSessionDbcLocale())
|
||||
if (locale == handler->GetSessionDbcLocale())
|
||||
continue;
|
||||
|
||||
name = skillInfo->name[loc];
|
||||
name = skillInfo->name[locale];
|
||||
if (name.empty())
|
||||
continue;
|
||||
|
||||
if (Utf8FitTo(name, wnamepart))
|
||||
if (Utf8FitTo(name, namePart))
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (loc < TOTAL_LOCALES)
|
||||
if (locale < TOTAL_LOCALES)
|
||||
{
|
||||
targetSkillInfo = skillInfo;
|
||||
break;
|
||||
@@ -431,7 +432,8 @@ public:
|
||||
handler->PSendSysMessage(LANG_COMMAND_LEARN_ALL_RECIPES, name.c_str());
|
||||
return true;
|
||||
}
|
||||
static void HandleLearnSkillRecipesHelper(Player* player, uint32 skill_id)
|
||||
|
||||
static void HandleLearnSkillRecipesHelper(Player* player, uint32 skillId)
|
||||
{
|
||||
uint32 classmask = player->getClassMask();
|
||||
|
||||
@@ -442,7 +444,7 @@ public:
|
||||
continue;
|
||||
|
||||
// wrong skill
|
||||
if (skillLine->skillId != skill_id)
|
||||
if (skillLine->skillId != skillId)
|
||||
continue;
|
||||
|
||||
// not high rank
|
||||
|
||||
Reference in New Issue
Block a user