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*Fix a typo in DoTeleportAll function - by Iskander
--HG-- branch : trunk
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@@ -736,7 +736,7 @@ void ScriptedAI::DoTeleportAll(float x, float y, float z, float o)
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Map::PlayerList const &PlayerList = map->GetPlayers();
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for(Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
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if (Player* i_pl = i->getSource())
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if (!i_pl->isAlive())
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if (i_pl->isAlive())
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i_pl->TeleportTo(m_creature->GetMapId(), x, y, z, o, TELE_TO_NOT_LEAVE_COMBAT);
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}
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@@ -183,9 +183,6 @@ struct TRINITY_DLL_DECL boss_grandmaster_vorpilAI : public ScriptedAI
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float attackRadius = m_creature->GetAttackDistance(who);
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if (m_creature->IsWithinDistInMap(who, attackRadius) && m_creature->GetDistanceZ(who) <= CREATURE_Z_ATTACK_RANGE && m_creature->IsWithinLOSInMap(who))
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{
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//if(who->HasStealthAura())
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// who->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
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AttackStart(who);
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}
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}
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