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@@ -1838,6 +1838,7 @@ uint8 Guild::_CanStoreItem_InSpecificSlot( uint8 tab, uint8 slot, GuildItemPosCo
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uint8 Guild::_CanStoreItem_InTab( uint8 tab, GuildItemPosCountVec &dest, uint32& count, bool merge, Item* pSrcItem, uint8 skip_slot ) const
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{
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assert(pSrcItem);
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for (uint32 j = 0; j < GUILD_BANK_MAX_SLOTS; j++)
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{
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// skip specific slot already processed in first called _CanStoreItem_InSpecificSlot
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