Core/Scripts: Optimize PCH contents

This commit is contained in:
Shauren
2017-06-08 00:37:50 +02:00
parent 137f5e7887
commit a9b64d737d

View File

@@ -1,32 +1,11 @@
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software licensed under GPL version 2
* Please see the included DOCS/LICENSE.TXT for more information */
#ifndef SC_PRECOMPILED_H
#define SC_PRECOMPILED_H
#include "ScriptMgr.h"
#include "Cell.h"
#include "CellImpl.h"
#include "GameEventMgr.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "Unit.h"
#include "GameObject.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "CreatureAIImpl.h"
#include "InstanceScript.h"
#include "CombatAI.h"
#include "PassiveAI.h"
#include "Chat.h"
#include "DB2Stores.h"
#include "ObjectMgr.h"
#include "Map.h"
#include "MotionMaster.h"
#include "ObjectAccessor.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellInfo.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
#ifdef _WIN32
#include <windows.h>
#endif
#endif
#include "TemporarySummon.h"