mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-23 02:25:38 +01:00
Core/Groups: Reimplement group id recycling
This commit is contained in:
@@ -1203,7 +1203,6 @@ void Battleground::AddOrSetPlayerToCorrectBgGroup(Player *player, uint32 team)
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group = new Group;
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SetBgRaid(team, group);
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group->Create(player);
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sObjectMgr->AddGroup(group);
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}
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else // raid already exist
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{
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@@ -274,6 +274,7 @@ ObjectMgr::ObjectMgr()
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m_guildId = 1;
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m_arenaTeamId = 1;
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m_auctionid = 1;
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NextGroupStorageId = 1;
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}
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ObjectMgr::~ObjectMgr()
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@@ -293,7 +294,7 @@ ObjectMgr::~ObjectMgr()
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delete[] playerInfo[race][class_].levelInfo;
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// free group and guild objects
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for (GroupMap::iterator itr = mGroupMap.begin(); itr != mGroupMap.end(); ++itr)
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for (GroupSet::iterator itr = mGroupSet.begin(); itr != mGroupSet.end(); ++itr)
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delete *itr;
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for (GuildMap::iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr)
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@@ -311,12 +312,23 @@ ObjectMgr::~ObjectMgr()
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Group * ObjectMgr::GetGroupByGUID(uint32 guid) const
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{
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// Make sure given index exists in collection
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if (guid < uint32(mGroupMap.size()))
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return mGroupMap[guid];
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for (GroupSet::const_iterator itr = mGroupSet.begin(); itr != mGroupSet.end(); ++itr)
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if ((*itr)->GetLowGUID() == guid)
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return *itr;
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return NULL;
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}
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Group* ObjectMgr::GetGroupByStorageId(uint32 storageId) const
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{
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if (storageId < mGroupStorage.size())
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return mGroupStorage[storageId];
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return NULL;
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}
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// Guild collection
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Guild* ObjectMgr::GetGuildById(uint32 guildId) const
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{
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@@ -4000,19 +4012,19 @@ void ObjectMgr::LoadGroups()
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do
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{
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Field *fields = result->Fetch();
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Group *group = new Group;
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group->LoadGroupFromDB(fields);
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AddGroup(group);
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uint32 guid = fields[15].GetUInt32();
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//
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uint32 storageId = group->GetStorageId();
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// Groups are pulled in ascending order from db and m_hiGroupGuid is initialized with 1,
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// so if the group slot is used increment until we find the first free one for a potential new group
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if (sObjectMgr->GetNextGroupGuid() == guid)
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sObjectMgr->SetNextGroupGuid(guid + 1);
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RegisterGroupStorageId(storageId, group);
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if (storageId == NextGroupStorageId)
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NextGroupStorageId++;
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++count;
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Group *group = new Group;
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group->LoadGroupFromDB(guid, result, false);
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// group load will never be false (we have run consistency sql's before loading)
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AddGroup(group);
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}
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while (result->NextRow());
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@@ -4030,7 +4042,7 @@ void ObjectMgr::LoadGroups()
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// Delete all members that does not exist
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CharacterDatabase.Execute(CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_CHARACTER_GROUP_MEMBERS));
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// 0 1 2 3 4
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// 0 1 2 3 4
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QueryResult result = CharacterDatabase.Query("SELECT guid, memberGuid, memberFlags, subgroup, roles FROM group_member ORDER BY guid");
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if (!result)
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{
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@@ -4039,21 +4051,18 @@ void ObjectMgr::LoadGroups()
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return;
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}
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uint32 groupLowGuid = 0;
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uint32 count = 0;
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Group* group = NULL;
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do
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{
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Field* fields = result->Fetch();
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if (groupLowGuid != fields[0].GetUInt32())
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{
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groupLowGuid = fields[0].GetUInt32();
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group = GetGroupByGUID(groupLowGuid);
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}
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if (group) // Should never be null
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Group* group = GetGroupByStorageId(fields[0].GetUInt32());
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if (group)
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group->LoadMemberFromDB(fields[1].GetUInt32(), fields[2].GetUInt8(), fields[3].GetUInt8(), fields[4].GetUInt8());
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else
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sLog->outError("ObjectMgr::LoadGroups: Consistency failed, can't find group (lowguid %u)", groupLowGuid);
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sLog->outError("ObjectMgr::LoadGroups: Consistency failed, can't find group (storage id: %u)", fields[0].GetUInt32());
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++count;
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}
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while (result->NextRow());
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@@ -4062,7 +4071,6 @@ void ObjectMgr::LoadGroups()
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sLog->outString();
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}
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sLog->outString("Loading Group instance saves...");
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{
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uint32 oldMSTime = getMSTime();
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@@ -4084,7 +4092,7 @@ void ObjectMgr::LoadGroups()
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do
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{
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Field *fields = result->Fetch();
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Group *group = GetGroupByGUID(fields[0].GetUInt32());
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Group *group = GetGroupByStorageId(fields[0].GetUInt32());
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// group will never be NULL (we have run consistency sql's before loading)
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MapEntry const* mapEntry = sMapStore.LookupEntry(fields[1].GetUInt32());
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@@ -6658,10 +6666,9 @@ void ObjectMgr::SetHighestGuids()
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if (result)
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m_guildId = (*result)[0].GetUInt32()+1;
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// The next free guid is determined during group loading, here we just preallocate the group holder
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result = CharacterDatabase.Query("SELECT MAX(guid) FROM groups");
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if (result)
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mGroupMap.resize((*result)[0].GetUInt32()+1);
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mGroupStorage.resize((*result)[0].GetUInt32()+1);
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}
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uint32 ObjectMgr::GenerateArenaTeamId()
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@@ -6775,26 +6782,12 @@ uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh)
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}
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return m_hiDoGuid++;
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case HIGHGUID_GROUP:
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{
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uint32 newGuid = m_hiGroupGuid;
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for (uint32 i = ++m_hiGroupGuid; i < 0xFFFFFFFF; ++i)
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{
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if (!GetGroupByGUID(i))
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{
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m_hiGroupGuid = i;
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break;
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}
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}
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// If newGuid doesn't differ from m_hiGroupGuid after the loop there is no free guid available
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if (newGuid == m_hiGroupGuid)
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if (m_hiGroupGuid >= 0xFFFFFFFE)
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{
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sLog->outError("Group guid overflow!! Can't continue, shutting down server. ");
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World::StopNow(ERROR_EXIT_CODE);
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}
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return newGuid;
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}
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return m_hiGroupGuid++;
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case HIGHGUID_MO_TRANSPORT:
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if (m_hiMoTransGuid >= 0xFFFFFFFE)
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{
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@@ -9449,17 +9442,43 @@ void ObjectMgr::LoadFactionChangeReputations()
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sLog->outString();
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}
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void ObjectMgr::AddGroup(Group* group)
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uint32 ObjectMgr::GenerateNewGroupStorageId()
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{
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uint32 newStorageId = NextGroupStorageId;
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for (uint32 i = ++NextGroupStorageId; i < 0xFFFFFFFF; ++i)
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{
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if ((i < mGroupStorage.size() && mGroupStorage[i] == NULL) || i >= mGroupStorage.size())
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{
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NextGroupStorageId = i;
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break;
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}
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}
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if (newStorageId == NextGroupStorageId)
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{
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sLog->outError("Group storage ID overflow!! Can't continue, shutting down server. ");
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World::StopNow(ERROR_EXIT_CODE);
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}
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return newStorageId;
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}
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void ObjectMgr::RegisterGroupStorageId(uint32 storageId, Group* group)
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{
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uint32 groupGuid = group->GetLowGUID();
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// Allocate space if necessary.
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if (groupGuid >= uint32(mGroupMap.size()))
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mGroupMap.resize(groupGuid + 1);
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if (storageId >= uint32(mGroupStorage.size()))
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mGroupStorage.resize(storageId + 1);
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mGroupMap[groupGuid] = group;
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mGroupStorage[storageId] = group;
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}
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void ObjectMgr::RemoveGroup(Group* group)
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void ObjectMgr::FreeGroupStorageId(Group* group)
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{
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mGroupMap[group->GetLowGUID()] = NULL;
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uint32 storageId = group->GetStorageId();
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if (storageId < NextGroupStorageId)
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NextGroupStorageId = storageId;
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mGroupStorage[storageId] = NULL;
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}
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@@ -591,7 +591,8 @@ class ObjectMgr
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public:
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typedef UNORDERED_MAP<uint32, Item*> ItemMap;
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typedef std::vector<Group *> GroupMap;
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typedef std::set<Group *> GroupSet;
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typedef std::vector<Group *> GroupStorage;
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typedef std::vector <Guild *> GuildMap;
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@@ -626,10 +627,14 @@ class ObjectMgr
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void AddGameobjectInfo(GameObjectInfo *goinfo);
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Group * GetGroupByGUID(uint32 guid) const;
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void AddGroup(Group* group);
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void RemoveGroup(Group* group);
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uint32 GetNextGroupGuid() { return m_hiGroupGuid; };
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void SetNextGroupGuid(uint32 nextGuid) { m_hiGroupGuid = nextGuid; };
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void AddGroup(Group* group) { mGroupSet.insert(group); }
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void RemoveGroup(Group* group) { mGroupSet.erase(group); }
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uint32 GenerateNewGroupStorageId();
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void RegisterGroupStorageId(uint32 storageId, Group* group);
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void FreeGroupStorageId(Group* group);
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void SetNextGroupStorageId(uint32 storageId) { NextGroupStorageId = storageId; };
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Group* GetGroupByStorageId(uint32 storageId) const;
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Guild* GetGuildByLeader(uint64 const&guid) const;
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Guild* GetGuildById(uint32 guildId) const;
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@@ -1264,6 +1269,10 @@ class ObjectMgr
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uint32 m_hiGroupGuid;
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uint32 m_hiMoTransGuid;
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// Database storage IDs
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uint32 NextGroupStorageId;
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QuestMap mQuestTemplates;
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typedef UNORDERED_MAP<uint32, GossipText> GossipTextMap;
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@@ -1271,7 +1280,8 @@ class ObjectMgr
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typedef std::set<uint32> TavernAreaTriggerSet;
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typedef std::set<uint32> GameObjectForQuestSet;
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GroupMap mGroupMap;
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GroupSet mGroupSet;
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GroupStorage mGroupStorage;
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GuildMap mGuildMap;
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ArenaTeamMap mArenaTeamMap;
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@@ -57,7 +57,7 @@ Loot* Roll::getLoot()
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Group::Group() : m_leaderGuid(0), m_leaderName(""), m_groupType(GROUPTYPE_NORMAL),
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m_dungeonDifficulty(DUNGEON_DIFFICULTY_NORMAL), m_raidDifficulty(RAID_DIFFICULTY_10MAN_NORMAL),
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m_bgGroup(NULL), m_lootMethod(FREE_FOR_ALL), m_lootThreshold(ITEM_QUALITY_UNCOMMON), m_looterGuid(0),
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m_subGroupsCounts(NULL), m_guid(0), m_counter(0), m_maxEnchantingLevel(0)
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m_subGroupsCounts(NULL), m_guid(0), m_counter(0), m_maxEnchantingLevel(0), m_storageId(0)
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{
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for (uint8 i = 0; i < TARGETICONCOUNT; ++i)
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m_targetIcons[i] = 0;
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@@ -96,6 +96,7 @@ bool Group::Create(Player *leader)
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{
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uint64 leaderGuid = leader->GetGUID();
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uint32 lowguid = sObjectMgr->GenerateLowGuid(HIGHGUID_GROUP);
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m_guid = MAKE_NEW_GUID(lowguid, 0, HIGHGUID_GROUP);
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m_leaderGuid = leaderGuid;
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m_leaderName = leader->GetName();
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@@ -117,17 +118,20 @@ bool Group::Create(Player *leader)
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m_dungeonDifficulty = leader->GetDungeonDifficulty();
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m_raidDifficulty = leader->GetRaidDifficulty();
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m_storageId = sObjectMgr->GenerateNewGroupStorageId();
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sObjectMgr->RegisterGroupStorageId(m_storageId, this);
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// store group in database
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CharacterDatabase.PExecute("INSERT INTO groups (guid,leaderGuid,lootMethod,looterGuid,lootThreshold,icon1,icon2,icon3,icon4,icon5,icon6,icon7,icon8,groupType,difficulty,raiddifficulty) "
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"VALUES ('%u','%u','%u','%u','%u','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','%u','%u','%u')",
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lowguid, GUID_LOPART(m_leaderGuid), uint32(m_lootMethod),
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m_storageId, GUID_LOPART(m_leaderGuid), uint32(m_lootMethod),
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GUID_LOPART(m_looterGuid), uint32(m_lootThreshold), m_targetIcons[0], m_targetIcons[1], m_targetIcons[2], m_targetIcons[3], m_targetIcons[4], m_targetIcons[5], m_targetIcons[6],
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m_targetIcons[7], uint8(m_groupType), uint32(m_dungeonDifficulty), m_raidDifficulty);
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ASSERT(AddMember(leader)); // If the leader can't be added to a new group because it appears full, something is clearly wrong.
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Player::ConvertInstancesToGroup(leader, this, false);
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}
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else if (!AddMember(leader))
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return false;
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@@ -135,18 +139,15 @@ bool Group::Create(Player *leader)
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return true;
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}
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bool Group::LoadGroupFromDB(const uint32 &groupGuid, QueryResult result, bool loadMembers)
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void Group::LoadGroupFromDB(Field *fields)
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{
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if (isBGGroup())
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return false;
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Field *fields = result->Fetch();
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m_guid = MAKE_NEW_GUID(groupGuid, 0, HIGHGUID_GROUP);
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m_storageId = fields[15].GetUInt32();
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m_guid = MAKE_NEW_GUID(sObjectMgr->GenerateLowGuid(HIGHGUID_GROUP), 0, HIGHGUID_GROUP);
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m_leaderGuid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
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// group leader not exist
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if (!sObjectMgr->GetPlayerNameByGUID(fields[0].GetUInt32(), m_leaderName))
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return false;
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return;
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m_lootMethod = LootMethod(fields[1].GetUInt8());
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m_looterGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER);
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@@ -171,27 +172,9 @@ bool Group::LoadGroupFromDB(const uint32 &groupGuid, QueryResult result, bool lo
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else
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m_raidDifficulty = Difficulty(r_diff);
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if (loadMembers)
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{
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// 0 1 2 3
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result = CharacterDatabase.PQuery("SELECT memberGuid, memberFlags, subgroup, roles FROM group_member WHERE guid=%u", groupGuid);
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if (!result)
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return false;
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do
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{
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fields = result->Fetch();
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LoadMemberFromDB(fields[0].GetUInt32(), fields[1].GetUInt8(), fields[2].GetUInt8(), fields[3].GetUInt8());
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} while (result->NextRow());
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if (GetMembersCount() < 2) // group too small
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return false;
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}
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return true;
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}
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bool Group::LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles)
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void Group::LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles)
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{
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MemberSlot member;
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member.guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER);
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@@ -200,7 +183,7 @@ bool Group::LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup,
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if (!sObjectMgr->GetPlayerNameByGUID(member.guid, member.name))
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{
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CharacterDatabase.PQuery("DELETE FROM group_member WHERE memberGuid=%u", guidLow);
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return false;
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return;
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}
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member.group = subgroup;
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@@ -210,8 +193,6 @@ bool Group::LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup,
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m_memberSlots.push_back(member);
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SubGroupCounterIncrease(subgroup);
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return true;
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}
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void Group::ConvertToLFG()
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@@ -219,7 +200,7 @@ void Group::ConvertToLFG()
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m_groupType = GroupType(m_groupType | GROUPTYPE_LFG | GROUPTYPE_UNK1);
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m_lootMethod = NEED_BEFORE_GREED;
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if (!isBGGroup())
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CharacterDatabase.PExecute("UPDATE groups SET groupType='%u' WHERE guid='%u'", uint8(m_groupType), GUID_LOPART(m_guid));
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CharacterDatabase.PExecute("UPDATE groups SET groupType='%u' WHERE guid='%u'", uint8(m_groupType), m_storageId);
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SendUpdate();
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}
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@@ -230,7 +211,7 @@ void Group::ConvertToRaid()
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_initRaidSubGroupsCounter();
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if (!isBGGroup())
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CharacterDatabase.PExecute("UPDATE groups SET groupType='%u' WHERE guid='%u'", uint8(m_groupType), GUID_LOPART(m_guid));
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CharacterDatabase.PExecute("UPDATE groups SET groupType='%u' WHERE guid='%u'", uint8(m_groupType), m_storageId);
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SendUpdate();
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// update quest related GO states (quest activity dependent from raid membership)
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@@ -363,7 +344,7 @@ bool Group::AddMember(Player *player)
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// insert into the table if we're not a battleground group
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if (!isBGGroup())
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CharacterDatabase.PExecute("INSERT INTO group_member (guid, memberGuid, memberFlags, subgroup, roles) VALUES(%u, %u, %u, %u, %u)",
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GUID_LOPART(m_guid), GUID_LOPART(member.guid), member.flags, member.group, member.roles);
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m_storageId, GUID_LOPART(member.guid), member.flags, member.group, member.roles);
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SendUpdate();
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sScriptMgr->OnGroupAddMember(this, player->GetGUID());
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@@ -550,13 +531,13 @@ void Group::ChangeLeader(const uint64 &guid)
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// Same in the database
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CharacterDatabase.PExecute("DELETE FROM group_instance WHERE guid=%u AND (permanent = 1 OR instance IN (SELECT instance FROM character_instance WHERE guid = '%u'))",
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GUID_LOPART(m_guid), player->GetGUIDLow());
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m_storageId, player->GetGUIDLow());
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// Copy the permanent binds from the new leader to the group
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Player::ConvertInstancesToGroup(player, this, true);
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// update the group leader
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CharacterDatabase.PExecute("UPDATE groups SET leaderGuid='%u' WHERE guid='%u'", player->GetGUIDLow(), GUID_LOPART(m_guid));
|
||||
CharacterDatabase.PExecute("UPDATE groups SET leaderGuid='%u' WHERE guid='%u'", player->GetGUIDLow(), m_storageId);
|
||||
}
|
||||
|
||||
m_leaderGuid = player->GetGUID();
|
||||
@@ -628,19 +609,14 @@ void Group::Disband(bool hideDestroy /* = false */)
|
||||
|
||||
if (!isBGGroup())
|
||||
{
|
||||
uint32 lowguid = GUID_LOPART(m_guid);
|
||||
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
||||
trans->PAppend("DELETE FROM groups WHERE guid=%u", lowguid);
|
||||
trans->PAppend("DELETE FROM group_member WHERE guid=%u", lowguid);
|
||||
trans->PAppend("DELETE FROM groups WHERE guid = %u", m_storageId);
|
||||
trans->PAppend("DELETE FROM group_member WHERE guid = %u", m_storageId);
|
||||
CharacterDatabase.CommitTransaction(trans);
|
||||
ResetInstances(INSTANCE_RESET_GROUP_DISBAND, false, NULL);
|
||||
ResetInstances(INSTANCE_RESET_GROUP_DISBAND, true, NULL);
|
||||
|
||||
// If the deleted group guid is lower than the one we have stored for the next group creation,
|
||||
// use this one instead.
|
||||
if (lowguid < sObjectMgr->GetNextGroupGuid())
|
||||
sObjectMgr->SetNextGroupGuid(lowguid);
|
||||
|
||||
sObjectMgr->FreeGroupStorageId(this);
|
||||
}
|
||||
|
||||
sObjectMgr->RemoveGroup(this);
|
||||
@@ -1584,7 +1560,7 @@ void Group::SetDungeonDifficulty(Difficulty difficulty)
|
||||
{
|
||||
m_dungeonDifficulty = difficulty;
|
||||
if (!isBGGroup())
|
||||
CharacterDatabase.PExecute("UPDATE groups SET difficulty = %u WHERE guid ='%u'", m_dungeonDifficulty, GUID_LOPART(m_guid));
|
||||
CharacterDatabase.PExecute("UPDATE groups SET difficulty = %u WHERE guid ='%u'", m_dungeonDifficulty, m_storageId);
|
||||
|
||||
for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
|
||||
{
|
||||
@@ -1601,7 +1577,7 @@ void Group::SetRaidDifficulty(Difficulty difficulty)
|
||||
{
|
||||
m_raidDifficulty = difficulty;
|
||||
if (!isBGGroup())
|
||||
CharacterDatabase.PExecute("UPDATE groups SET raiddifficulty = %u WHERE guid ='%u'", m_raidDifficulty, GUID_LOPART(m_guid));
|
||||
CharacterDatabase.PExecute("UPDATE groups SET raiddifficulty = %u WHERE guid ='%u'", m_raidDifficulty, m_storageId);
|
||||
|
||||
for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
|
||||
{
|
||||
@@ -1743,7 +1719,7 @@ InstanceGroupBind* Group::BindToInstance(InstanceSave *save, bool permanent, boo
|
||||
|
||||
InstanceGroupBind& bind = m_boundInstances[save->GetDifficulty()][save->GetMapId()];
|
||||
if (!load && (!bind.save || permanent != bind.perm || save != bind.save))
|
||||
CharacterDatabase.PExecute("REPLACE INTO group_instance (guid, instance, permanent) VALUES (%u, %u, %u)", GUID_LOPART(GetGUID()), save->GetInstanceId(), permanent);
|
||||
CharacterDatabase.PExecute("REPLACE INTO group_instance (guid, instance, permanent) VALUES (%u, %u, %u)", m_storageId, save->GetInstanceId(), permanent);
|
||||
|
||||
if (bind.save != save)
|
||||
{
|
||||
@@ -1755,7 +1731,9 @@ InstanceGroupBind* Group::BindToInstance(InstanceSave *save, bool permanent, boo
|
||||
bind.save = save;
|
||||
bind.perm = permanent;
|
||||
if (!load)
|
||||
sLog->outDebug(LOG_FILTER_MAPS, "Group::BindToInstance: %d is now bound to map %d, instance %d, difficulty %d", GUID_LOPART(GetGUID()), save->GetMapId(), save->GetInstanceId(), save->GetDifficulty());
|
||||
sLog->outDebug(LOG_FILTER_MAPS, "Group::BindToInstance: Group (guid: %u, storage id: %u) is now bound to map %d, instance %d, difficulty %d",
|
||||
GUID_LOPART(GetGUID()), m_storageId, save->GetMapId(), save->GetInstanceId(), save->GetDifficulty());
|
||||
|
||||
return &bind;
|
||||
}
|
||||
|
||||
@@ -1765,7 +1743,7 @@ void Group::UnbindInstance(uint32 mapid, uint8 difficulty, bool unload)
|
||||
if (itr != m_boundInstances[difficulty].end())
|
||||
{
|
||||
if (!unload)
|
||||
CharacterDatabase.PExecute("DELETE FROM group_instance WHERE guid=%u AND instance=%u", GUID_LOPART(GetGUID()), itr->second.save->GetInstanceId());
|
||||
CharacterDatabase.PExecute("DELETE FROM group_instance WHERE guid=%u AND instance=%u", m_storageId, itr->second.save->GetInstanceId());
|
||||
itr->second.save->RemoveGroup(this); // save can become invalid
|
||||
m_boundInstances[difficulty].erase(itr);
|
||||
}
|
||||
|
||||
@@ -183,8 +183,8 @@ class Group
|
||||
|
||||
// group manipulation methods
|
||||
bool Create(Player *leader);
|
||||
bool LoadGroupFromDB(const uint32 &guid, QueryResult result, bool loadMembers = true);
|
||||
bool LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles);
|
||||
void LoadGroupFromDB(Field *field);
|
||||
void LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles);
|
||||
bool AddInvite(Player *player);
|
||||
void RemoveInvite(Player *player);
|
||||
void RemoveAllInvites();
|
||||
@@ -213,6 +213,8 @@ class Group
|
||||
const uint64& GetLooterGuid() const;
|
||||
ItemQualities GetLootThreshold() const;
|
||||
|
||||
uint32 GetStorageId() { return m_storageId; };
|
||||
|
||||
// member manipulation methods
|
||||
bool IsMember(const uint64& guid) const;
|
||||
bool IsLeader(const uint64& guid) const;
|
||||
@@ -328,5 +330,6 @@ class Group
|
||||
uint64 m_guid;
|
||||
uint32 m_counter; // used only in SMSG_GROUP_LIST
|
||||
uint32 m_maxEnchantingLevel;
|
||||
uint32 m_storageId; // Represents the ID used in database (Can be reused by other groups if group was disbanded)
|
||||
};
|
||||
#endif
|
||||
|
||||
@@ -31,7 +31,7 @@ bool CharacterDatabaseConnection::Open()
|
||||
PREPARE_STATEMENT(CHAR_DEL_OLD_GUILD_EVENT_LOGS, "DELETE FROM guild_eventlog WHERE LogGuid > ?", CONNECTION_ASYNC)
|
||||
PREPARE_STATEMENT(CHAR_DEL_OLD_GUILD_BANK_EVENT_LOGS, "DELETE FROM guild_bank_eventlog WHERE LogGuid > ?", CONNECTION_ASYNC)
|
||||
PREPARE_STATEMENT(CHAR_DEL_NONEXISTENT_GUILD_BANK_ITEM, "DELETE FROM guild_bank_item WHERE guildid = ? AND TabId = ? AND SlotId = ?", CONNECTION_ASYNC)
|
||||
PREPARE_STATEMENT(CHAR_DEL_NONEXISTENT_CHARACTER_GROUP_MEMBERS, "DELETE FROM group_member WHERE NOT EXISTS (SELECT guid FROM characters WHERE guid=memberGuid)", CONNECTION_ASYNC)
|
||||
PREPARE_STATEMENT(CHAR_DEL_NONEXISTENT_CHARACTER_GROUP_MEMBERS, "DELETE FROM group_member WHERE memberGuid NOT IN (SELECT guid FROM characters)", CONNECTION_ASYNC)
|
||||
PREPARE_STATEMENT(CHAR_DEL_LEADERLESS_GROUPS, "DELETE FROM groups WHERE NOT EXISTS (SELECT guid FROM characters WHERE guid=leaderGuid)", CONNECTION_SYNCH)
|
||||
PREPARE_STATEMENT(CHAR_DEL_TINY_GROUPS, "DELETE FROM groups WHERE guid NOT IN (SELECT guid FROM group_member GROUP BY guid HAVING COUNT(guid) > 1)", CONNECTION_SYNCH)
|
||||
PREPARE_STATEMENT(CHAR_DEL_NONEXISTENT_GROUP_MEMBERS, "DELETE FROM group_member WHERE guid NOT IN (SELECT guid FROM groups)", CONNECTION_ASYNC)
|
||||
|
||||
Reference in New Issue
Block a user