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Core/Scripts: Fixed Supremus encounter (#18234)
Core/Scripts: Fixed Supremus encounter
(cherry picked from commit 51507efd01)
This commit is contained in:
@@ -0,0 +1,6 @@
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-- Fixed speed for Supremus
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UPDATE `creature_template` SET `speed_walk`=2.4, `speed_run`=2.14286 WHERE `entry`=22898;
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-- Added unit_flag UNIT_FLAG_NOT_SELECTABLE in Supremus Volcano
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UPDATE `creature_template` SET `unit_flags`=`unit_flags`|33554432 WHERE `entry`=23085;
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-- Updated script name of creature Molten Flame
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UPDATE `creature_template` SET `ScriptName`='npc_molten_flame' WHERE `entry`=23095;
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@@ -36,7 +36,10 @@ enum Spells
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SPELL_MOLTEN_FLAME = 40980,
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SPELL_VOLCANIC_ERUPTION = 40117,
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SPELL_VOLCANIC_SUMMON = 40276,
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SPELL_BERSERK = 45078
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SPELL_VOLCANIC_GEYSER = 42055,
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SPELL_BERSERK = 45078,
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SPELL_SNARE_SELF = 41922,
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SPELL_CHARGE = 41581
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};
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enum Events
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@@ -51,38 +54,14 @@ enum Events
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enum Phases
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{
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PHASE_STRIKE = 1,
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PHASE_CHASE = 2
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PHASE_INITIAL = 1,
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PHASE_STRIKE = 2,
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PHASE_CHASE = 3
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};
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enum EventGroups
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enum Actions
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{
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GCD_CAST = 1
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};
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class molten_flame : public CreatureScript
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{
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public:
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molten_flame() : CreatureScript("molten_flame") { }
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetBlackTempleAI<molten_flameAI>(creature);
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}
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struct molten_flameAI : public NullCreatureAI
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{
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molten_flameAI(Creature* creature) : NullCreatureAI(creature) { }
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void InitializeAI() override
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{
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float x, y, z;
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me->GetNearPoint(me, x, y, z, 1, 100, float(M_PI*2*rand_norm()));
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me->GetMotionMaster()->MovePoint(0, x, y, z);
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me->SetVisible(false);
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me->CastSpell(me, SPELL_MOLTEN_FLAME, true);
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}
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};
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ACTION_DISABLE_VULCANO = 1
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};
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class boss_supremus : public CreatureScript
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@@ -92,62 +71,65 @@ public:
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struct boss_supremusAI : public BossAI
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{
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boss_supremusAI(Creature* creature) : BossAI(creature, DATA_SUPREMUS)
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{
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phase = 0;
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}
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boss_supremusAI(Creature* creature) : BossAI(creature, DATA_SUPREMUS) { }
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void Reset() override
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{
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_Reset();
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phase = 0;
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events.SetPhase(PHASE_INITIAL);
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me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, false);
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me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, false);
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}
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void EnterEvadeMode(EvadeReason /*why*/) override
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{
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summons.DespawnAll();
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_DespawnAtEvade();
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}
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void EnterCombat(Unit* /*who*/) override
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{
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_EnterCombat();
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ChangePhase();
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events.ScheduleEvent(EVENT_BERSERK, 900000, GCD_CAST);
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events.ScheduleEvent(EVENT_FLAME, 20000, GCD_CAST);
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events.ScheduleEvent(EVENT_BERSERK, Minutes(15));
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events.ScheduleEvent(EVENT_FLAME, Seconds(20));
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}
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void ChangePhase()
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{
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if (!phase || phase == PHASE_CHASE)
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if (events.IsInPhase(PHASE_INITIAL) || events.IsInPhase(PHASE_CHASE))
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{
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phase = PHASE_STRIKE;
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events.SetPhase(PHASE_STRIKE);
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DummyEntryCheckPredicate pred;
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summons.DoAction(EVENT_VOLCANO, pred);
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events.ScheduleEvent(EVENT_HATEFUL_STRIKE, 5000, GCD_CAST, PHASE_STRIKE);
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me->SetSpeedRate(MOVE_RUN, 1.2f);
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summons.DoAction(ACTION_DISABLE_VULCANO, pred);
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events.ScheduleEvent(EVENT_HATEFUL_STRIKE, Seconds(2), 0, PHASE_STRIKE);
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me->RemoveAurasDueToSpell(SPELL_SNARE_SELF);
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me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, false);
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me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, false);
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}
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else
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{
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phase = PHASE_CHASE;
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events.ScheduleEvent(EVENT_VOLCANO, 5000, GCD_CAST, PHASE_CHASE);
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events.ScheduleEvent(EVENT_SWITCH_TARGET, 10000, 0, PHASE_CHASE);
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me->SetSpeedRate(MOVE_RUN, 0.9f);
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events.SetPhase(PHASE_CHASE);
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events.ScheduleEvent(EVENT_VOLCANO, Seconds(5), 0, PHASE_CHASE);
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events.ScheduleEvent(EVENT_SWITCH_TARGET, Seconds(10), 0, PHASE_CHASE);
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me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true);
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me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, true);
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DoCast(SPELL_SNARE_SELF);
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}
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DoResetThreat();
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DoZoneInCombat();
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events.SetPhase(phase);
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events.ScheduleEvent(EVENT_SWITCH_PHASE, 60000, GCD_CAST);
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events.ScheduleEvent(EVENT_SWITCH_PHASE, Seconds(60));
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}
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Unit* CalculateHatefulStrikeTarget()
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{
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uint32 health = 0;
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Unit* target = NULL;
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Unit* target = nullptr;
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ThreatContainer::StorageType const &threatlist = me->getThreatManager().getThreatList();
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ThreatContainer::StorageType::const_iterator i = threatlist.begin();
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for (i = threatlist.begin(); i != threatlist.end(); ++i)
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ThreatContainer::StorageType threatList = me->getThreatManager().getThreatList();
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for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
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{
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Unit* unit = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid());
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Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
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if (unit && me->IsWithinMeleeRange(unit))
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{
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if (unit->GetHealth() > health)
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@@ -166,38 +148,32 @@ public:
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switch (eventId)
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{
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case EVENT_BERSERK:
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DoCast(me, SPELL_BERSERK, true);
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DoCastSelf(SPELL_BERSERK, true);
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break;
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case EVENT_FLAME:
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DoCast(me, SPELL_MOLTEN_PUNCH);
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events.DelayEvents(1500, GCD_CAST);
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events.ScheduleEvent(EVENT_FLAME, 20000, GCD_CAST);
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DoCast(SPELL_MOLTEN_PUNCH);
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events.Repeat(Seconds(15), Seconds(20));
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break;
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case EVENT_HATEFUL_STRIKE:
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if (Unit* target = CalculateHatefulStrikeTarget())
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DoCast(target, SPELL_HATEFUL_STRIKE);
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events.DelayEvents(1000, GCD_CAST);
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events.ScheduleEvent(EVENT_HATEFUL_STRIKE, 5000, GCD_CAST, PHASE_STRIKE);
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events.Repeat(Seconds(5));
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break;
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case EVENT_SWITCH_TARGET:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true))
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100.0f, true))
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{
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DoResetThreat();
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me->AddThreat(target, 5000000.0f);
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me->AddThreat(target, 1000000.0f);
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DoCast(target, SPELL_CHARGE);
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Talk(EMOTE_NEW_TARGET);
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}
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events.ScheduleEvent(EVENT_SWITCH_TARGET, 10000, 0, PHASE_CHASE);
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events.Repeat(Seconds(10));
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break;
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case EVENT_VOLCANO:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 999, true))
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{
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//DoCast(target, SPELL_VOLCANIC_SUMMON);//movement bugged
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me->SummonCreature(NPC_SUPREMUS_VOLCANO, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 30000);
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Talk(EMOTE_GROUND_CRACK);
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events.DelayEvents(1500, GCD_CAST);
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}
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events.ScheduleEvent(EVENT_VOLCANO, 10000, GCD_CAST, PHASE_CHASE);
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return;
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DoCastAOE(SPELL_VOLCANIC_SUMMON, true);
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Talk(EMOTE_GROUND_CRACK);
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events.Repeat(Seconds(10));
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break;
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case EVENT_SWITCH_PHASE:
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ChangePhase();
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break;
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@@ -206,8 +182,6 @@ public:
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}
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}
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private:
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uint32 phase;
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};
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CreatureAI* GetAI(Creature* creature) const override
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@@ -216,52 +190,63 @@ public:
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}
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};
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class npc_molten_flame : public CreatureScript
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{
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public:
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npc_molten_flame() : CreatureScript("npc_molten_flame") { }
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struct npc_molten_flameAI : public NullCreatureAI
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{
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npc_molten_flameAI(Creature* creature) : NullCreatureAI(creature) { }
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void InitializeAI() override
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{
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float x, y, z;
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me->GetNearPoint(me, x, y, z, 1, 100.0f, float(M_PI * 2 * rand_norm()));
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me->GetMotionMaster()->MovePoint(0, x, y, z);
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DoCastSelf(SPELL_MOLTEN_FLAME, true);
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_molten_flameAI(creature);
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}
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};
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class npc_volcano : public CreatureScript
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{
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public:
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npc_volcano() : CreatureScript("npc_volcano") { }
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struct npc_volcanoAI : public ScriptedAI
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struct npc_volcanoAI : public NullCreatureAI
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{
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npc_volcanoAI(Creature* creature) : ScriptedAI(creature)
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{
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Initialize();
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SetCombatMovement(false);
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}
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void Initialize()
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{
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wait = 3000;
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}
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npc_volcanoAI(Creature* creature) : NullCreatureAI(creature) { }
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void Reset() override
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{
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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//DoCast(me, SPELL_VOLCANIC_ERUPTION);
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me->SetReactState(REACT_PASSIVE);
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Initialize();
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_scheduler.Schedule(Seconds(3), [this](TaskContext /*context*/)
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{
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DoCastSelf(SPELL_VOLCANIC_ERUPTION);
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});
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}
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uint32 wait;
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void EnterCombat(Unit* /*who*/) override { }
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void MoveInLineOfSight(Unit* /*who*/) override { }
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void DoAction(int32 /*info*/) override
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void DoAction(int32 action) override
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{
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me->RemoveAura(SPELL_VOLCANIC_ERUPTION);
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if (action == ACTION_DISABLE_VULCANO)
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{
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me->RemoveAurasDueToSpell(SPELL_VOLCANIC_ERUPTION);
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me->RemoveAurasDueToSpell(SPELL_VOLCANIC_GEYSER);
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}
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}
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void UpdateAI(uint32 diff) override
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{
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if (wait <= diff)//wait 3secs before casting
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{
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DoCast(me, SPELL_VOLCANIC_ERUPTION);
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wait = 60000;
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}
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else wait -= diff;
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_scheduler.Update(diff);
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}
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private:
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TaskScheduler _scheduler;
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};
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CreatureAI* GetAI(Creature* creature) const override
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@@ -273,6 +258,6 @@ public:
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void AddSC_boss_supremus()
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{
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new boss_supremus();
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new molten_flame();
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new npc_molten_flame();
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new npc_volcano();
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}
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