Core/Scripts: Fixed Supremus encounter (#18234)

Core/Scripts: Fixed Supremus encounter

(cherry picked from commit 51507efd01)
This commit is contained in:
Keader
2016-11-25 22:42:56 -02:00
committed by joschiwald
parent 95ca7b11d0
commit aab6416e64
2 changed files with 94 additions and 103 deletions

View File

@@ -0,0 +1,6 @@
-- Fixed speed for Supremus
UPDATE `creature_template` SET `speed_walk`=2.4, `speed_run`=2.14286 WHERE `entry`=22898;
-- Added unit_flag UNIT_FLAG_NOT_SELECTABLE in Supremus Volcano
UPDATE `creature_template` SET `unit_flags`=`unit_flags`|33554432 WHERE `entry`=23085;
-- Updated script name of creature Molten Flame
UPDATE `creature_template` SET `ScriptName`='npc_molten_flame' WHERE `entry`=23095;

View File

@@ -36,7 +36,10 @@ enum Spells
SPELL_MOLTEN_FLAME = 40980,
SPELL_VOLCANIC_ERUPTION = 40117,
SPELL_VOLCANIC_SUMMON = 40276,
SPELL_BERSERK = 45078
SPELL_VOLCANIC_GEYSER = 42055,
SPELL_BERSERK = 45078,
SPELL_SNARE_SELF = 41922,
SPELL_CHARGE = 41581
};
enum Events
@@ -51,38 +54,14 @@ enum Events
enum Phases
{
PHASE_STRIKE = 1,
PHASE_CHASE = 2
PHASE_INITIAL = 1,
PHASE_STRIKE = 2,
PHASE_CHASE = 3
};
enum EventGroups
enum Actions
{
GCD_CAST = 1
};
class molten_flame : public CreatureScript
{
public:
molten_flame() : CreatureScript("molten_flame") { }
CreatureAI* GetAI(Creature* creature) const override
{
return GetBlackTempleAI<molten_flameAI>(creature);
}
struct molten_flameAI : public NullCreatureAI
{
molten_flameAI(Creature* creature) : NullCreatureAI(creature) { }
void InitializeAI() override
{
float x, y, z;
me->GetNearPoint(me, x, y, z, 1, 100, float(M_PI*2*rand_norm()));
me->GetMotionMaster()->MovePoint(0, x, y, z);
me->SetVisible(false);
me->CastSpell(me, SPELL_MOLTEN_FLAME, true);
}
};
ACTION_DISABLE_VULCANO = 1
};
class boss_supremus : public CreatureScript
@@ -92,62 +71,65 @@ public:
struct boss_supremusAI : public BossAI
{
boss_supremusAI(Creature* creature) : BossAI(creature, DATA_SUPREMUS)
{
phase = 0;
}
boss_supremusAI(Creature* creature) : BossAI(creature, DATA_SUPREMUS) { }
void Reset() override
{
_Reset();
phase = 0;
events.SetPhase(PHASE_INITIAL);
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, false);
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, false);
}
void EnterEvadeMode(EvadeReason /*why*/) override
{
summons.DespawnAll();
_DespawnAtEvade();
}
void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
ChangePhase();
events.ScheduleEvent(EVENT_BERSERK, 900000, GCD_CAST);
events.ScheduleEvent(EVENT_FLAME, 20000, GCD_CAST);
events.ScheduleEvent(EVENT_BERSERK, Minutes(15));
events.ScheduleEvent(EVENT_FLAME, Seconds(20));
}
void ChangePhase()
{
if (!phase || phase == PHASE_CHASE)
if (events.IsInPhase(PHASE_INITIAL) || events.IsInPhase(PHASE_CHASE))
{
phase = PHASE_STRIKE;
events.SetPhase(PHASE_STRIKE);
DummyEntryCheckPredicate pred;
summons.DoAction(EVENT_VOLCANO, pred);
events.ScheduleEvent(EVENT_HATEFUL_STRIKE, 5000, GCD_CAST, PHASE_STRIKE);
me->SetSpeedRate(MOVE_RUN, 1.2f);
summons.DoAction(ACTION_DISABLE_VULCANO, pred);
events.ScheduleEvent(EVENT_HATEFUL_STRIKE, Seconds(2), 0, PHASE_STRIKE);
me->RemoveAurasDueToSpell(SPELL_SNARE_SELF);
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, false);
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, false);
}
else
{
phase = PHASE_CHASE;
events.ScheduleEvent(EVENT_VOLCANO, 5000, GCD_CAST, PHASE_CHASE);
events.ScheduleEvent(EVENT_SWITCH_TARGET, 10000, 0, PHASE_CHASE);
me->SetSpeedRate(MOVE_RUN, 0.9f);
events.SetPhase(PHASE_CHASE);
events.ScheduleEvent(EVENT_VOLCANO, Seconds(5), 0, PHASE_CHASE);
events.ScheduleEvent(EVENT_SWITCH_TARGET, Seconds(10), 0, PHASE_CHASE);
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true);
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, true);
DoCast(SPELL_SNARE_SELF);
}
DoResetThreat();
DoZoneInCombat();
events.SetPhase(phase);
events.ScheduleEvent(EVENT_SWITCH_PHASE, 60000, GCD_CAST);
events.ScheduleEvent(EVENT_SWITCH_PHASE, Seconds(60));
}
Unit* CalculateHatefulStrikeTarget()
{
uint32 health = 0;
Unit* target = NULL;
Unit* target = nullptr;
ThreatContainer::StorageType const &threatlist = me->getThreatManager().getThreatList();
ThreatContainer::StorageType::const_iterator i = threatlist.begin();
for (i = threatlist.begin(); i != threatlist.end(); ++i)
ThreatContainer::StorageType threatList = me->getThreatManager().getThreatList();
for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
{
Unit* unit = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid());
Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
if (unit && me->IsWithinMeleeRange(unit))
{
if (unit->GetHealth() > health)
@@ -166,38 +148,32 @@ public:
switch (eventId)
{
case EVENT_BERSERK:
DoCast(me, SPELL_BERSERK, true);
DoCastSelf(SPELL_BERSERK, true);
break;
case EVENT_FLAME:
DoCast(me, SPELL_MOLTEN_PUNCH);
events.DelayEvents(1500, GCD_CAST);
events.ScheduleEvent(EVENT_FLAME, 20000, GCD_CAST);
DoCast(SPELL_MOLTEN_PUNCH);
events.Repeat(Seconds(15), Seconds(20));
break;
case EVENT_HATEFUL_STRIKE:
if (Unit* target = CalculateHatefulStrikeTarget())
DoCast(target, SPELL_HATEFUL_STRIKE);
events.DelayEvents(1000, GCD_CAST);
events.ScheduleEvent(EVENT_HATEFUL_STRIKE, 5000, GCD_CAST, PHASE_STRIKE);
events.Repeat(Seconds(5));
break;
case EVENT_SWITCH_TARGET:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true))
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100.0f, true))
{
DoResetThreat();
me->AddThreat(target, 5000000.0f);
me->AddThreat(target, 1000000.0f);
DoCast(target, SPELL_CHARGE);
Talk(EMOTE_NEW_TARGET);
}
events.ScheduleEvent(EVENT_SWITCH_TARGET, 10000, 0, PHASE_CHASE);
events.Repeat(Seconds(10));
break;
case EVENT_VOLCANO:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 999, true))
{
//DoCast(target, SPELL_VOLCANIC_SUMMON);//movement bugged
me->SummonCreature(NPC_SUPREMUS_VOLCANO, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 30000);
Talk(EMOTE_GROUND_CRACK);
events.DelayEvents(1500, GCD_CAST);
}
events.ScheduleEvent(EVENT_VOLCANO, 10000, GCD_CAST, PHASE_CHASE);
return;
DoCastAOE(SPELL_VOLCANIC_SUMMON, true);
Talk(EMOTE_GROUND_CRACK);
events.Repeat(Seconds(10));
break;
case EVENT_SWITCH_PHASE:
ChangePhase();
break;
@@ -206,8 +182,6 @@ public:
}
}
private:
uint32 phase;
};
CreatureAI* GetAI(Creature* creature) const override
@@ -216,52 +190,63 @@ public:
}
};
class npc_molten_flame : public CreatureScript
{
public:
npc_molten_flame() : CreatureScript("npc_molten_flame") { }
struct npc_molten_flameAI : public NullCreatureAI
{
npc_molten_flameAI(Creature* creature) : NullCreatureAI(creature) { }
void InitializeAI() override
{
float x, y, z;
me->GetNearPoint(me, x, y, z, 1, 100.0f, float(M_PI * 2 * rand_norm()));
me->GetMotionMaster()->MovePoint(0, x, y, z);
DoCastSelf(SPELL_MOLTEN_FLAME, true);
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_molten_flameAI(creature);
}
};
class npc_volcano : public CreatureScript
{
public:
npc_volcano() : CreatureScript("npc_volcano") { }
struct npc_volcanoAI : public ScriptedAI
struct npc_volcanoAI : public NullCreatureAI
{
npc_volcanoAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
SetCombatMovement(false);
}
void Initialize()
{
wait = 3000;
}
npc_volcanoAI(Creature* creature) : NullCreatureAI(creature) { }
void Reset() override
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
//DoCast(me, SPELL_VOLCANIC_ERUPTION);
me->SetReactState(REACT_PASSIVE);
Initialize();
_scheduler.Schedule(Seconds(3), [this](TaskContext /*context*/)
{
DoCastSelf(SPELL_VOLCANIC_ERUPTION);
});
}
uint32 wait;
void EnterCombat(Unit* /*who*/) override { }
void MoveInLineOfSight(Unit* /*who*/) override { }
void DoAction(int32 /*info*/) override
void DoAction(int32 action) override
{
me->RemoveAura(SPELL_VOLCANIC_ERUPTION);
if (action == ACTION_DISABLE_VULCANO)
{
me->RemoveAurasDueToSpell(SPELL_VOLCANIC_ERUPTION);
me->RemoveAurasDueToSpell(SPELL_VOLCANIC_GEYSER);
}
}
void UpdateAI(uint32 diff) override
{
if (wait <= diff)//wait 3secs before casting
{
DoCast(me, SPELL_VOLCANIC_ERUPTION);
wait = 60000;
}
else wait -= diff;
_scheduler.Update(diff);
}
private:
TaskScheduler _scheduler;
};
CreatureAI* GetAI(Creature* creature) const override
@@ -273,6 +258,6 @@ public:
void AddSC_boss_supremus()
{
new boss_supremus();
new molten_flame();
new npc_molten_flame();
new npc_volcano();
}