mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-21 01:37:37 +01:00
Merge pull request #8915 from Therzok/4.3.4
DBC definitions and a warning fix.
This commit is contained in:
@@ -233,7 +233,6 @@ DBCStorage <TaxiPathEntry> sTaxiPathStore(TaxiPathEntryfmt);
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TaxiPathNodesByPath sTaxiPathNodesByPath;
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static DBCStorage <TaxiPathNodeEntry> sTaxiPathNodeStore(TaxiPathNodeEntryfmt);
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DBCStorage <TeamContributionPointsEntry> sTeamContributionPointsStore(TeamContributionPointsfmt);
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DBCStorage <TotemCategoryEntry> sTotemCategoryStore(TotemCategoryEntryfmt);
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DBCStorage <VehicleEntry> sVehicleStore(VehicleEntryfmt);
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DBCStorage <VehicleSeatEntry> sVehicleSeatStore(VehicleSeatEntryfmt);
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@@ -549,9 +549,9 @@ struct AreaTableEntry
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uint32 team; // 12
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uint32 LiquidTypeOverride[4]; // 13-16 liquid override by type
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float MaxDepth; // 17,
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//float unk13; // 18,
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//uint32 unk19; // 19, All zeros (4.2.2)
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//uint32 unk20; // 20 4.0.0
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float AmbientMultiplier; // 18 client only?
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uint32 LightId; // 19
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//uint32 unk20; // 20 4.0.0 - Mounting related
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//uint32 unk21; // 21 4.0.0
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//uint32 unk22; // 22 4.0.0
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//uint32 unk23; // 23 4.0.0
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@@ -668,11 +668,8 @@ struct CharStartOutfitEntry
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int32 ItemId[MAX_OUTFIT_ITEMS]; // 2-13
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//int32 ItemDisplayId[MAX_OUTFIT_ITEMS]; // 14-25 not required at server side
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//int32 ItemInventorySlot[MAX_OUTFIT_ITEMS]; // 26-37 not required at server side
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//uint32 Unknown1; // 38, unique values (index-like with gaps ordered in other way as ids)
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//uint32 Unknown2; // 39
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//uint32 Unknown3; // 40
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//uint32 Unknown4; // 41
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//uint32 Unknown5; // 42
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uint32 PetDisplayId; // 38 Pet Model ID for starting pet
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uint32 PetFamilyEntry; // 39 Pet Family Entry for starting pet
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};
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struct CharTitlesEntry
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@@ -853,7 +850,7 @@ struct CurrencyTypesEntry
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//char* name; // 2
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//char* iconName; // 3
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//uint32 unk4; // 4 all 0
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//uint32 unk5; // 5 archaeology-related (?)
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uint32 HasSubstitution; // 5 archaeology-related (?)
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uint32 SubstitutionId; // 6
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uint32 TotalCap; // 7
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uint32 WeekCap; // 8
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@@ -944,9 +941,9 @@ struct FactionEntry
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float spilloverRateOut; // 20 Faction outputs rep * spilloverRateOut as spillover reputation
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uint32 spilloverMaxRankIn; // 21 The highest rank the faction will profit from incoming spillover
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//uint32 spilloverRank_unk; // 22 It does not seem to be the max standing at which a faction outputs spillover ...so no idea
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char* name; // 23 m_name_lang
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char* name; // 23 m_name_lang
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//char* description; // 24 m_description_lang
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//uint32 // 25
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uint32 GroupExpansion; // 25 m_factionGroupExpansion
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// helpers
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bool CanHaveReputation() const
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@@ -1032,7 +1029,7 @@ struct GemPropertiesEntry
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// 2 m_maxcount_inv
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// 3 m_maxcount_item
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uint32 color; // 4 m_type
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//uint32 // 5
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uint32 minJewelCraftingSkill; // 5 m_minJewelCraftingSkill
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};
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struct GlyphPropertiesEntry
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@@ -1040,7 +1037,7 @@ struct GlyphPropertiesEntry
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uint32 Id;
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uint32 SpellId;
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uint32 TypeFlags;
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uint32 Unk1; // GlyphIconId (SpellIcon.dbc)
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uint32 IconId; // GlyphIconId (SpellIcon.dbc)
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};
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struct GlyphSlotEntry
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@@ -1356,7 +1353,7 @@ struct LFGDungeonEntry
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uint32 reclevel; // 4
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uint32 recminlevel; // 5
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uint32 recmaxlevel; // 6
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int32 map; // 7
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int32 map; // 7
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uint32 difficulty; // 8
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uint32 flags; // 9
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uint32 type; // 10
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@@ -1366,6 +1363,7 @@ struct LFGDungeonEntry
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//uint32 unk4; // 14
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uint32 grouptype; // 15
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//char* desc; // 16 Description
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uint32 randomCategoryId; // 17 RandomDungeonID assigned for this dungeon
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// Helpers
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uint32 Entry() const { return ID + (type << 24); }
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};
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@@ -1438,7 +1436,7 @@ struct MapEntry
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float entrance_y; // 14 m_corpseY entrance y coordinate in ghost mode (in most cases = normal entrance)
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//uint32 timeOfDayOverride; // 15 m_timeOfDayOverride
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uint32 addon; // 16 m_expansionID
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uint32 unk_time; // 17 m_raidOffset
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uint32 expireTime; // 17 m_raidOffset
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//uint32 maxPlayers; // 18 m_maxPlayers
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int32 rootPhaseMap; // 19 new 4.0.0, mapid, related to phasing
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@@ -1530,7 +1528,7 @@ struct OverrideSpellDataEntry
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uint32 id; // 0
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uint32 spellId[MAX_OVERRIDE_SPELL]; // 1-10
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//uint32 unk0; // 11
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//uint32 unk3; // 12 possibly flag
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//char* SpellBarName; // 12
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};
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struct PvPDifficultyEntry
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@@ -1647,8 +1645,7 @@ struct SkillLineAbilityEntry
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uint32 learnOnGetSkill; // 9 m_acquireMethod
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uint32 max_value; // 10 m_trivialSkillLineRankHigh
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uint32 min_value; // 11 m_trivialSkillLineRankLow
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//uint32 // 12
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//uint32 // 13 4.0.0
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uint32 character_points[2]; // 12-13 m_characterPoints
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};
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struct SoundEntriesEntry
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@@ -1783,7 +1780,7 @@ struct SpellEntry
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//uint32 spellMissileID; // 27 m_spellMissileID not used
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//uint32 spellDescriptionVariableID; // 28 m_spellDescriptionVariableID, 3.2.0
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uint32 SpellDifficultyId; // 29 m_spellDifficultyID - id from SpellDifficulty.dbc
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//float unk_f1; // 30
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float SpellCoef; // 30
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uint32 SpellScalingId; // 31 SpellScaling.dbc
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uint32 SpellAuraOptionsId; // 32 SpellAuraOptions.dbc
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uint32 SpellAuraRestrictionsId; // 33 SpellAuraRestrictions.dbc
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@@ -1916,9 +1913,9 @@ struct SpellPowerEntry
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uint32 manaCostPerlevel; // 2 m_manaCostPerLevel
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uint32 ManaCostPercentage; // 3 m_manaCostPct
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uint32 manaPerSecond; // 4 m_manaPerSecond
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//uint32 PowerDisplayId; // 5 m_powerDisplayID - id from PowerDisplay.dbc, new in 3.1
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//uint32 unk1; // 6 4.0.0
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//float unk2; // 7 4.3.0
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uint32 manaPerSecondPerLevel; // 5 m_manaPerSecondPerLevel
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//uint32 PowerDisplayId; // 6 m_powerDisplayID - id from PowerDisplay.dbc, new in 3.1
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float ManaCostPercentageFloat; // 7 4.3.0
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};
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struct SpellRuneCostEntry
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@@ -1940,8 +1937,9 @@ struct SpellShapeshiftFormEntry
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//char* Name; // 2 unused
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uint32 flags1; // 3
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int32 creatureType; // 4 <=0 humanoid, other normal creature types
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//uint32 unk1; // 5 unused, related to next field
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//uint32 spellIcon; // 5 unused, related to next field
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uint32 attackSpeed; // 6
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// Models changed, 0 is main model, the rest 3 are unused.
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uint32 modelID_A; // 7 alliance modelid (0 means no model)
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uint32 modelID_H; // 8 horde modelid (but only for one form)
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//uint32 unk3; // 9 unused always 0
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@@ -2078,7 +2076,7 @@ struct TalentTabEntry
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//char* internalname; // 6 m_backgroundFile
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//char* description; // 7
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//uint32 rolesMask; // 8 4.0.0
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//uint32 spellIds[2]; // 9-10 passive mastery bonus spells?
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//uint32 MasterySpells[2]; // 9-10 passive mastery bonus spells?
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};
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struct TalentTreePrimarySpellsEntry
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@@ -2098,6 +2096,7 @@ struct TaxiNodesEntry
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float z; // 4 m_z
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char* name; // 5 m_Name_lang
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uint32 MountCreatureID[2]; // 6-7 m_MountCreatureID[2]
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uint32 Flags; // 8 m_Flags
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};
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struct TaxiPathEntry
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@@ -2123,12 +2122,6 @@ struct TaxiPathNodeEntry
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uint32 departureEventID; // 10 m_departureEventID
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};
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struct TeamContributionPointsEntry
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{
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//uint32 entry; // 0
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float value; // 1 (???)
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};
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struct TotemCategoryEntry
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{
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uint32 ID; // 0
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@@ -2164,9 +2157,9 @@ struct VehicleEntry
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float m_msslTrgtArcRepeat; // 25
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float m_msslTrgtArcWidth; // 26
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float m_msslTrgtImpactRadius[2]; // 27-28
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char* m_msslTrgtArcTexture; // 29
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char* m_msslTrgtImpactTexture; // 30
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char* m_msslTrgtImpactModel[2]; // 31-32
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char* m_msslTrgtArcTexture; // 29
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char* m_msslTrgtImpactTexture; // 30
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char* m_msslTrgtImpactModel[2]; // 31-32
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float m_cameraYawOffset; // 33
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uint32 m_uiLocomotionType; // 34
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float m_msslTrgtImpactTexRadius; // 35
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@@ -26,7 +26,7 @@ char const Achievementfmt[]="niixsxiixixxii";
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const std::string CustomAchievementfmt="pppaaaapapaapp";
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const std::string CustomAchievementIndex = "ID";
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char const AchievementCriteriafmt[]="niiiiiiiisiiiiixxiiiiii";
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char const AreaTableEntryfmt[]="iiinixxxxxisiiiiifxxxxxxxx";
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char const AreaTableEntryfmt[]="iiinixxxxxisiiiiiffixxxxxx";
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char const AreaGroupEntryfmt[]="niiiiiii";
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char const AreaPOIEntryfmt[]="niiiiiiiiiiiffixixxixx";
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char const AreaTriggerEntryfmt[]="nifffxxxfffff";
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@@ -35,7 +35,7 @@ char const AuctionHouseEntryfmt[]="niiix";
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char const BankBagSlotPricesEntryfmt[]="ni";
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char const BarberShopStyleEntryfmt[]="nixxxiii";
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char const BattlemasterListEntryfmt[]="niiiiiiiiixsiiiixxxx";
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char const CharStartOutfitEntryfmt[]="diiiiiiiiiiiiiiiiiiiiiiiiixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
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char const CharStartOutfitEntryfmt[]="diiiiiiiiiiiiiiiiiiiiiiiiixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxii";
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char const CharTitlesEntryfmt[]="nxsxix";
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char const ChatChannelsEntryfmt[]="nixsx";
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@@ -49,7 +49,7 @@ char const CreatureModelDatafmt[]="nxxxxxxxxxxxxxffxxxxxxxxxxxxxxx";
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char const CreatureFamilyfmt[]="nfifiiiiixsx";
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char const CreatureSpellDatafmt[]="niiiixxxx";
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char const CreatureTypefmt[]="nxx";
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char const CurrencyTypesfmt[]="nixxxxiiiix";
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char const CurrencyTypesfmt[]="nixxxiiiiix";
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char const DestructibleModelDatafmt[]="ixxixxxixxxixxxixxxxxxxx";
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char const DungeonEncounterfmt[]="iiixisxx";
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@@ -57,11 +57,11 @@ char const DurabilityCostsfmt[]="niiiiiiiiiiiiiiiiiiiiiiiiiiiii";
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char const DurabilityQualityfmt[]="nf";
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char const EmotesEntryfmt[]="nxxiiixx";
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char const EmotesTextEntryfmt[]="nxixxxxxxxxxxxxxxxx";
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char const FactionEntryfmt[]="niiiiiiiiiiiiiiiiiiffixsxx";
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char const FactionEntryfmt[]="niiiiiiiiiiiiiiiiiiffixsxi";
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char const FactionTemplateEntryfmt[]="niiiiiiiiiiiii";
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char const GameObjectDisplayInfofmt[]="nsxxxxxxxxxxffffffxxx";
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char const GemPropertiesEntryfmt[]="nixxix";
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char const GemPropertiesEntryfmt[]="nixxii";
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char const GlyphPropertiesfmt[]="niii";
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char const GlyphSlotfmt[]="nii";
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@@ -99,7 +99,7 @@ char const ItemLimitCategoryEntryfmt[]="nxii";
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char const ItemRandomPropertiesfmt[]="nxiiixxs";
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char const ItemRandomSuffixfmt[]="nsxiiiiiiiiii";
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char const ItemSetEntryfmt[]="dsiiiiiiiiiixxxxxxxiiiiiiiiiiiiiiiiii";
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char const LFGDungeonEntryfmt[]="nsiiiiiiiiixxixixxxxx";
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char const LFGDungeonEntryfmt[]="nsiiiiiiiiixxixixixxx";
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char const LiquidTypefmt[]="nxxixixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
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char const LockEntryfmt[]="niiiiiiiiiiiiiiiiiiiiiiiixxxxxxxx";
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char const PhaseEntryfmt[]="nsi";
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@@ -120,7 +120,7 @@ char const RandomPropertiesPointsfmt[]="niiiiiiiiiiiiiii";
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char const ScalingStatDistributionfmt[]="niiiiiiiiiiiiiiiiiiiixi";
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char const ScalingStatValuesfmt[]="iniiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii";
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char const SkillLinefmt[]="nisxixi";
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char const SkillLineAbilityfmt[]="niiiixxiiiiixx";
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char const SkillLineAbilityfmt[]="niiiixxiiiiiii";
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char const SoundEntriesfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
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char const SpellCastTimefmt[]="nixx";
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char const SpellCategoriesEntryfmt[]="diiiiii";
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@@ -129,7 +129,7 @@ const std::string CustomSpellDifficultyfmt="ppppp";
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const std::string CustomSpellDifficultyIndex="id";
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char const SpellDurationfmt[]="niii";
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char const SpellEffectEntryfmt[]="nifiiiffiiiiiifiifiiiiiiiix";
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char const SpellEntryfmt[]="niiiiiiiiiiiiiiifiiiissxxiixxixiiiiiiixiiiiiiiix";
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char const SpellEntryfmt[]="niiiiiiiiiiiiiiifiiiissxxiixxifiiiiiiixiiiiiiiix";
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const std::string CustomSpellEntryfmt="papppppppppppapapaaaaaaaaaaapaaapapppppppaaaaapaapaaaaaaaaaaaaaaaaaappppppppppppppppppppppppppppppppppppaaaaaapppppppppaaapppppppppaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaappppppppapppaaaaappaaaaaaa";
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const std::string CustomSpellEntryIndex = "Id";
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char const SpellFocusObjectfmt[]="nx";
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@@ -141,7 +141,7 @@ char const SpellReagentsEntryfmt[]="diiiiiiiiiiiiiiii";
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char const SpellScalingEntryfmt[]="diiiiffffffffffi";
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char const SpellTotemsEntryfmt[]="niiii";
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char const SpellTargetRestrictionsEntryfmt[]="nxiiii";
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char const SpellPowerEntryfmt[]="diiiixxx";
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char const SpellPowerEntryfmt[]="diiiiixf";
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char const SpellInterruptsEntryfmt[]="dixixi";
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char const SpellEquippedItemsEntryfmt[]="diii";
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char const SpellAuraOptionsEntryfmt[]="niiii";
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@@ -158,10 +158,9 @@ char const SummonPropertiesfmt[] = "niiiii";
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char const TalentEntryfmt[]="niiiiiiiiixxixxxxxx";
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char const TalentTabEntryfmt[]="nxxiiixxxxx";
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char const TalentTreePrimarySpellsfmt[]="diix";
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char const TaxiNodesEntryfmt[]="nifffsiixxx";
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char const TaxiNodesEntryfmt[]="nifffsiiixx";
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char const TaxiPathEntryfmt[]="niii";
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char const TaxiPathNodeEntryfmt[]="diiifffiiii";
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char const TeamContributionPointsfmt[]="df";
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char const TotemCategoryEntryfmt[]="nxii";
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char const VehicleEntryfmt[]="niffffiiiiiiiifffffffffffffffssssfifiixx";
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char const VehicleSeatEntryfmt[]="niiffffffffffiiiiiifffffffiiifffiiiiiiiffiiiiixxxxxxxxxxxxxxxxxxxx";
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@@ -456,6 +456,7 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recvData)
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static char const* move_type_name[MAX_MOVE_TYPE] = { "Walk", "Run", "RunBack", "Swim", "SwimBack", "TurnRate", "Flight", "FlightBack", "PitchRate" };
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/*
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switch (opcode)
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{
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//case CMSG_MOVE_FORCE_WALK_SPEED_CHANGE_ACK: move_type = MOVE_WALK; force_move_type = MOVE_WALK; break;
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@@ -471,6 +472,9 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recvData)
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sLog->outError(LOG_FILTER_NETWORKIO, "WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode);
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return;
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}
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*/
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sLog->outError(LOG_FILTER_NETWORKIO, "WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode);
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return;
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// skip all forced speed changes except last and unexpected
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// in run/mounted case used one ACK and it must be skipped.m_forced_speed_changes[MOVE_RUN} store both.
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