Core/Commands: Restore instance management commands

This commit is contained in:
Shauren
2021-01-19 22:48:46 +01:00
parent 4ce1c6cdf4
commit ab12e77cf7
11 changed files with 175 additions and 105 deletions

View File

@@ -1426,7 +1426,6 @@ INSERT INTO `rbac_linked_permissions` VALUES
(198,413),
(198,414),
(198,415),
(198,416),
(198,430),
(198,431),
(198,432),
@@ -1801,7 +1800,6 @@ INSERT INTO `rbac_permissions` VALUES
(413,'Command: instance listbinds'),
(414,'Command: instance unbind'),
(415,'Command: instance stats'),
(416,'Command: instance savedata'),
(417,'Command: learn'),
(418,'Command: learn all'),
(419,'Command: learn all my'),
@@ -2622,7 +2620,8 @@ INSERT INTO `updates` VALUES
('2022_08_21_00_auth.sql','5DEC0CB848F99D575B90356D82276749F2473B72','ARCHIVED','2022-08-21 00:02:03',0),
('2022_09_02_00_auth.sql','E2ED8B4B90829CFD283C9679AE265A9C9B2CF762','RELEASED','2022-09-02 15:52:22',0),
('2022_09_08_00_auth.sql','20B4503E316E042432AC25F7CEE9DCD9EDC631C6','RELEASED','2022-09-08 15:38:35',0),
('2022_09_23_00_auth.sql','F7DB1B903982D99295BC0D7D2BC205C5A2145F03','RELEASED','2022-09-23 03:44:55',0);
('2022_09_23_00_auth.sql','F7DB1B903982D99295BC0D7D2BC205C5A2145F03','RELEASED','2022-09-23 03:44:55',0),
('2022_10_03_00_auth.sql','30220B5474AFA716B141B3879ADE287BAEC61016','RELEASED','2022-10-03 21:32:38',0);
/*!40000 ALTER TABLE `updates` ENABLE KEYS */;
UNLOCK TABLES;

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@@ -0,0 +1,3 @@
DELETE FROM `rbac_account_permissions` WHERE `permissionId`=416;
DELETE FROM `rbac_linked_permissions` WHERE `linkedId`=416;
DELETE FROM `rbac_permissions` WHERE `id=416;

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@@ -0,0 +1,6 @@
UPDATE `trinity_string` SET `content_default`='Map: %u-%s | Difficulty: %u-%s | InstanceID: %u | Expired: %s | Extended: %s | Time remaining: %s',`content_loc1`=NULL,`content_loc2`=NULL,`content_loc3`=NULL,`content_loc4`=NULL,`content_loc5`=NULL,`content_loc6`=NULL,`content_loc7`=NULL,`content_loc8`=NULL WHERE `entry`=5045; -- LANG_COMMAND_LIST_BIND_INFO
UPDATE `trinity_string` SET `content_default`='Failed to unbind (lock in use by map) - Map: %u-%s | Difficulty: %u-%s | InstanceID: %u | Expired: %s | Extended: %s | Time remaining: %s',`content_loc1`=NULL,`content_loc2`=NULL,`content_loc3`=NULL,`content_loc4`=NULL,`content_loc5`=NULL,`content_loc6`=NULL,`content_loc7`=NULL,`content_loc8`=NULL WHERE `entry`=5047; -- LANG_COMMAND_INST_UNBIND_FAILED
UPDATE `trinity_string` SET `content_default`='Unbinding - Map: %u-%s | Difficulty: %u-%s | InstanceID: %u | Expired: %s | Extended: %s | Time remaining: %s',`content_loc1`=NULL,`content_loc2`=NULL,`content_loc3`=NULL,`content_loc4`=NULL,`content_loc5`=NULL,`content_loc6`=NULL,`content_loc7`=NULL,`content_loc8`=NULL WHERE `entry`=5048; -- LANG_COMMAND_INST_UNBIND_UNBINDING
DELETE FROM `trinity_string` WHERE `entry`=5054; -- LANG_COMMAND_INST_STAT_GROUPSBOUND
DELETE FROM `command` WHERE `name`='instance savedata';

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@@ -762,6 +762,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_DEL_CHARACTER_INSTANCE_LOCK_BY_GUID, "DELETE FROM character_instance_lock WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_INS_CHARACTER_INSTANCE_LOCK, "INSERT INTO character_instance_lock (guid, mapId, lockId, instanceId, difficulty, data, completedEncountersMask, entranceWorldSafeLocId, expiryTime, extended) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_UPD_CHARACTER_INSTANCE_LOCK_EXTENSION, "UPDATE character_instance_lock SET extended = ? WHERE guid = ? AND mapId = ? AND lockId = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_UPD_CHARACTER_INSTANCE_LOCK_FORCE_EXPIRE, "UPDATE character_instance_lock SET expiryTime = ?, extended = 0 WHERE guid = ? AND mapId = ? AND lockId = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_INSTANCE, "DELETE FROM instance WHERE instanceId = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_INS_INSTANCE, "INSERT INTO instance (instanceId, data, completedEncountersMask, entranceWorldSafeLocId) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC);
}

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@@ -629,6 +629,7 @@ enum CharacterDatabaseStatements : uint32
CHAR_DEL_CHARACTER_INSTANCE_LOCK_BY_GUID,
CHAR_INS_CHARACTER_INSTANCE_LOCK,
CHAR_UPD_CHARACTER_INSTANCE_LOCK_EXTENSION,
CHAR_UPD_CHARACTER_INSTANCE_LOCK_FORCE_EXPIRE,
CHAR_DEL_INSTANCE,
CHAR_INS_INSTANCE,

View File

@@ -285,7 +285,7 @@ enum RBACPermissions
RBAC_PERM_COMMAND_INSTANCE_LISTBINDS = 413,
RBAC_PERM_COMMAND_INSTANCE_UNBIND = 414,
RBAC_PERM_COMMAND_INSTANCE_STATS = 415,
RBAC_PERM_COMMAND_INSTANCE_SAVEDATA = 416,
// 416 previously used, do not reuse
RBAC_PERM_COMMAND_LEARN = 417,
// 418 previously used, do not reuse
RBAC_PERM_COMMAND_LEARN_ALL_MY = 419,

View File

@@ -29,7 +29,7 @@ InstanceLockData::InstanceLockData() = default;
InstanceLockData::~InstanceLockData() = default;
InstanceLock::InstanceLock(uint32 mapId, Difficulty difficultyId, InstanceResetTimePoint expiryTime, uint32 instanceId)
: _mapId(mapId), _difficultyId(difficultyId), _instanceId(instanceId), _expiryTime(expiryTime), _extended(false)
: _mapId(mapId), _difficultyId(difficultyId), _instanceId(instanceId), _expiryTime(expiryTime), _extended(false), _isInUse(false)
{
}
@@ -460,6 +460,60 @@ std::pair<InstanceResetTimePoint, InstanceResetTimePoint> InstanceLockMgr::Updat
return { InstanceResetTimePoint::min(), InstanceResetTimePoint::min() };
}
void InstanceLockMgr::ResetInstanceLocksForPlayer(ObjectGuid const& playerGuid, Optional<uint32> mapId, Optional<Difficulty> difficulty,
std::vector<InstanceLock const*>* locksReset, std::vector<InstanceLock const*>* locksFailedToReset)
{
auto playerLocksItr = _instanceLocksByPlayer.find(playerGuid);
if (playerLocksItr == _instanceLocksByPlayer.end())
return;
for (PlayerLockMap::value_type const& playerLockPair : playerLocksItr->second)
{
if (playerLockPair.second->IsInUse())
{
locksFailedToReset->push_back(playerLockPair.second.get());
continue;
}
if (mapId && *mapId != playerLockPair.second->GetMapId())
continue;
if (difficulty && *difficulty != playerLockPair.second->GetDifficultyId())
continue;
locksReset->push_back(playerLockPair.second.get());
}
if (!locksReset->empty())
{
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
for (InstanceLock const* instanceLock : *locksReset)
{
MapDb2Entries entries(instanceLock->GetMapId(), instanceLock->GetDifficultyId());
InstanceResetTimePoint newExpiryTime = GetNextResetTime(entries) - Seconds(entries.MapDifficulty->GetRaidDuration());
// set reset time to last reset time
const_cast<InstanceLock*>(instanceLock)->SetExpiryTime(newExpiryTime);
const_cast<InstanceLock*>(instanceLock)->SetExtended(false);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_INSTANCE_LOCK_FORCE_EXPIRE);
stmt->setUInt64(0, uint64(std::chrono::system_clock::to_time_t(newExpiryTime)));
stmt->setUInt64(1, playerGuid.GetCounter());
stmt->setUInt32(2, entries.MapDifficulty->MapID);
stmt->setUInt32(3, entries.MapDifficulty->LockID);
trans->Append(stmt);
}
CharacterDatabase.CommitTransaction(trans);
}
}
InstanceLocksStatistics InstanceLockMgr::GetStatistics() const
{
InstanceLocksStatistics statistics;
statistics.InstanceCount = _instanceLockDataById.size();
statistics.PlayerCount = _instanceLocksByPlayer.size();
return statistics;
}
InstanceResetTimePoint InstanceLockMgr::GetNextResetTime(MapDb2Entries const& entries)
{
tm dateTime = *GameTime::GetDateAndTime();

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@@ -112,6 +112,9 @@ public:
InstanceResetTimePoint GetEffectiveExpiryTime() const;
bool IsInUse() const { return _isInUse; }
void SetInUse(bool inUse) { _isInUse = inUse; }
private:
uint32 _mapId;
Difficulty _difficultyId;
@@ -119,6 +122,7 @@ private:
std::chrono::system_clock::time_point _expiryTime;
bool _extended;
InstanceLockData _data;
bool _isInUse;
};
struct SharedInstanceLockData : InstanceLockData
@@ -193,6 +197,12 @@ struct InstanceLockUpdateEvent
Optional<uint32> EntranceWorldSafeLocId;
};
struct InstanceLocksStatistics
{
uint32 InstanceCount = 0; // Number of existing ID-based locks
uint32 PlayerCount = 0; // Number of players that have any lock
};
class TC_GAME_API InstanceLockMgr
{
public:
@@ -264,6 +274,23 @@ public:
*/
std::pair<InstanceResetTimePoint, InstanceResetTimePoint> UpdateInstanceLockExtensionForPlayer(ObjectGuid const& playerGuid, MapDb2Entries const& entries, bool extended);
/**
@brief Resets instances that match given filter - for use in GM commands
@param playerGuid Guid of player whose locks will be removed
@param mapId (Optional) Map id of instance locks to reset
@param difficulty (Optional) Difficulty of instance locks to reset
@param locksReset All locks that were reset
@param locksFailedToReset Locks that could not be reset because they are used by existing instance map
*/
void ResetInstanceLocksForPlayer(ObjectGuid const& playerGuid, Optional<uint32> mapId, Optional<Difficulty> difficulty,
std::vector<InstanceLock const*>* locksReset, std::vector<InstanceLock const*>* locksFailedToReset);
/**
@brief Retrieves instance lock statistics - for use in GM commands
@return Statistics info
*/
InstanceLocksStatistics GetStatistics() const;
static InstanceLockMgr& Instance();
static InstanceResetTimePoint GetNextResetTime(MapDb2Entries const& entries);

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@@ -2781,10 +2781,16 @@ InstanceMap::InstanceMap(uint32 id, time_t expiry, uint32 InstanceId, Difficulty
sWorldStateMgr->SetValue(WS_TEAM_IN_INSTANCE_ALLIANCE, InstanceTeam == TEAM_ALLIANCE, false, this);
sWorldStateMgr->SetValue(WS_TEAM_IN_INSTANCE_HORDE, InstanceTeam == TEAM_HORDE, false, this);
if (i_instanceLock)
i_instanceLock->SetInUse(true);
}
InstanceMap::~InstanceMap()
{
if (i_instanceLock)
i_instanceLock->SetInUse(false);
delete i_data;
delete i_scenario;
}

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@@ -1100,14 +1100,14 @@ enum TrinityStrings
// Instance commands
LANG_COMMAND_LIST_BIND_INFO = 5045,
LANG_COMMAND_LIST_BIND_PLAYER_BINDS = 5046,
LANG_COMMAND_LIST_BIND_GROUP_BINDS = 5047,
LANG_COMMAND_INST_UNBIND_FAILED = 5047,
LANG_COMMAND_INST_UNBIND_UNBINDING = 5048,
LANG_COMMAND_INST_UNBIND_UNBOUND = 5049,
LANG_COMMAND_INST_STAT_LOADED_INST = 5050,
LANG_COMMAND_INST_STAT_PLAYERS_IN = 5051,
LANG_COMMAND_INST_STAT_SAVES = 5052,
LANG_COMMAND_INST_STAT_PLAYERSBOUND = 5053,
LANG_COMMAND_INST_STAT_GROUPSBOUND = 5054,
// = 5054, // old LANG_COMMAND_INST_STAT_GROUPSBOUND
LANG_NOT_DUNGEON = 5055, // Map is not a dungeon.
LANG_NO_INSTANCE_DATA = 5056, // Map has no instance data.
LANG_COMMAND_INST_SET_BOSS_STATE = 5057,

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@@ -28,12 +28,15 @@ EndScriptData */
#include "DB2Stores.h"
#include "GameTime.h"
#include "Group.h"
#include "InstanceLockMgr.h"
#include "InstanceScript.h"
#include "Language.h"
#include "Map.h"
#include "MapManager.h"
#include "Player.h"
#include "RBAC.h"
#include "Util.h"
#include "World.h"
#include "WorldSession.h"
#include <sstream>
@@ -51,7 +54,6 @@ public:
{ "listbinds", HandleInstanceListBindsCommand, rbac::RBAC_PERM_COMMAND_INSTANCE_LISTBINDS, Console::No },
{ "unbind", HandleInstanceUnbindCommand, rbac::RBAC_PERM_COMMAND_INSTANCE_UNBIND, Console::No },
{ "stats", HandleInstanceStatsCommand, rbac::RBAC_PERM_COMMAND_INSTANCE_STATS, Console::Yes },
{ "savedata", HandleInstanceSaveDataCommand, rbac::RBAC_PERM_COMMAND_INSTANCE_SAVEDATA, Console::No },
{ "setbossstate", HandleInstanceSetBossStateCommand, rbac::RBAC_PERM_COMMAND_INSTANCE_SET_BOSS_STATE, Console::Yes },
{ "getbossstate", HandleInstanceGetBossStateCommand, rbac::RBAC_PERM_COMMAND_INSTANCE_GET_BOSS_STATE, Console::Yes },
};
@@ -64,89 +66,81 @@ public:
return commandTable;
}
static bool HandleInstanceListBindsCommand(ChatHandler* /*handler*/)
static bool HandleInstanceListBindsCommand(ChatHandler* handler)
{
//Player* player = handler->getSelectedPlayer();
//if (!player)
// player = handler->GetSession()->GetPlayer();
Player* player = handler->getSelectedPlayer();
if (!player)
player = handler->GetSession()->GetPlayer();
//uint32 counter = 0;
//for (DifficultyEntry const* difficulty : sDifficultyStore)
//{
// auto binds = player->GetBoundInstances(Difficulty(difficulty->ID));
// if (binds != player->m_boundInstances.end())
// {
// for (auto const& [mapId, bind] : binds->second)
// {
// InstanceSave* save = bind.save;
// std::string timeleft = secsToTimeString(save->GetResetTime() - GameTime::GetGameTime(), TimeFormat::ShortText);
// handler->PSendSysMessage(LANG_COMMAND_LIST_BIND_INFO, mapId, save->GetInstanceId(), bind.perm ? "yes" : "no", bind.extendState == EXTEND_STATE_EXPIRED ? "expired" : bind.extendState == EXTEND_STATE_EXTENDED ? "yes" : "no", save->GetDifficultyID(), save->CanReset() ? "yes" : "no", timeleft.c_str());
// counter++;
// }
// }
//}
//handler->PSendSysMessage(LANG_COMMAND_LIST_BIND_PLAYER_BINDS, counter);
//counter = 0;
//if (Group* group = player->GetGroup())
//{
// for (DifficultyEntry const* difficulty : sDifficultyStore)
// {
// auto binds = group->GetBoundInstances(Difficulty(difficulty->ID));
// if (binds != group->GetBoundInstanceEnd())
// {
// for (auto const& [mapId, bind] : binds->second)
// {
// InstanceSave* save = bind.save;
// std::string timeleft = secsToTimeString(save->GetResetTime() - GameTime::GetGameTime(), TimeFormat::ShortText);
// handler->PSendSysMessage(LANG_COMMAND_LIST_BIND_INFO, mapId, save->GetInstanceId(), bind.perm ? "yes" : "no", "-", save->GetDifficultyID(), save->CanReset() ? "yes" : "no", timeleft.c_str());
// counter++;
// }
// }
// }
//}
//handler->PSendSysMessage(LANG_COMMAND_LIST_BIND_GROUP_BINDS, counter);
InstanceResetTimePoint now = GameTime::GetTime<InstanceResetTimePoint::clock>();
std::vector<InstanceLock const*> instanceLocks = sInstanceLockMgr.GetInstanceLocksForPlayer(player->GetGUID());
for (InstanceLock const* instanceLock : instanceLocks)
{
MapDb2Entries entries{ instanceLock->GetMapId(), instanceLock->GetDifficultyId() };
std::string timeleft = !instanceLock->IsExpired() ? secsToTimeString(std::chrono::duration_cast<Seconds>(instanceLock->GetEffectiveExpiryTime() - now).count()) : "-";
handler->PSendSysMessage(LANG_COMMAND_LIST_BIND_INFO,
entries.Map->ID, entries.Map->MapName[sWorld->GetDefaultDbcLocale()],
uint32(entries.MapDifficulty->DifficultyID), sDifficultyStore.AssertEntry(entries.MapDifficulty->DifficultyID)->Name[sWorld->GetDefaultDbcLocale()],
instanceLock->GetInstanceId(),
handler->GetTrinityString(instanceLock->IsExpired() ? LANG_YES : LANG_NO),
handler->GetTrinityString(instanceLock->IsExtended() ? LANG_YES : LANG_NO),
timeleft.c_str());
}
handler->PSendSysMessage(LANG_COMMAND_LIST_BIND_PLAYER_BINDS, uint32(instanceLocks.size()));
return true;
}
static bool HandleInstanceUnbindCommand(ChatHandler* /*handler*/, Variant<uint32, EXACT_SEQUENCE("all")> /*mapArg*/, Optional<uint8> /*difficultyArg*/)
static bool HandleInstanceUnbindCommand(ChatHandler* handler, Variant<uint32, EXACT_SEQUENCE("all")> mapArg, Optional<uint32> difficultyArg)
{
//Player* player = handler->getSelectedPlayer();
//if (!player)
// player = handler->GetSession()->GetPlayer();
Player* player = handler->getSelectedPlayer();
if (!player)
player = handler->GetSession()->GetPlayer();
//uint16 counter = 0;
//uint32 mapId = 0;
Optional<uint32> mapId;
Optional<Difficulty> difficulty;
//if (mapArg.holds_alternative<uint32>())
//{
// mapId = mapArg.get<uint32>();
// if (!mapId)
// return false;
//}
if (mapArg.holds_alternative<uint32>())
mapId = mapArg.get<uint32>();
//for (DifficultyEntry const* difficulty : sDifficultyStore)
//{
// auto binds = player->GetBoundInstances(Difficulty(difficulty->ID));
// if (binds != player->m_boundInstances.end())
// {
// for (auto itr = binds->second.begin(); itr != binds->second.end();)
// {
// InstanceSave const* save = itr->second.save;
// if (itr->first != player->GetMapId() && (!mapId || mapId == itr->first) && (!difficultyArg || difficultyArg == save->GetDifficultyID()))
// {
// std::string timeleft = secsToTimeString(save->GetResetTime() - GameTime::GetGameTime(), TimeFormat::ShortText);
// handler->PSendSysMessage(LANG_COMMAND_INST_UNBIND_UNBINDING, itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficultyID(), save->CanReset() ? "yes" : "no", timeleft.c_str());
// player->UnbindInstance(itr, binds);
// counter++;
// }
// else
// ++itr;
// }
// }
//}
//handler->PSendSysMessage(LANG_COMMAND_INST_UNBIND_UNBOUND, counter);
if (difficultyArg && sDifficultyStore.LookupEntry(*difficultyArg))
difficulty = Difficulty(*difficultyArg);
std::vector<InstanceLock const*> locksReset;
std::vector<InstanceLock const*> locksNotReset;
sInstanceLockMgr.ResetInstanceLocksForPlayer(player->GetGUID(), mapId, difficulty, &locksReset, &locksNotReset);
InstanceResetTimePoint now = GameTime::GetTime<InstanceResetTimePoint::clock>();
for (InstanceLock const* instanceLock : locksReset)
{
MapDb2Entries entries{ instanceLock->GetMapId(), instanceLock->GetDifficultyId() };
std::string timeleft = !instanceLock->IsExpired() ? secsToTimeString(std::chrono::duration_cast<Seconds>(instanceLock->GetEffectiveExpiryTime() - now).count()) : "-";
handler->PSendSysMessage(LANG_COMMAND_INST_UNBIND_UNBINDING,
entries.Map->ID, entries.Map->MapName[sWorld->GetDefaultDbcLocale()],
uint32(entries.MapDifficulty->DifficultyID), sDifficultyStore.AssertEntry(entries.MapDifficulty->DifficultyID)->Name[sWorld->GetDefaultDbcLocale()],
instanceLock->GetInstanceId(),
handler->GetTrinityString(instanceLock->IsExpired() ? LANG_YES : LANG_NO),
handler->GetTrinityString(instanceLock->IsExtended() ? LANG_YES : LANG_NO),
timeleft.c_str());
}
handler->PSendSysMessage(LANG_COMMAND_INST_UNBIND_UNBOUND, uint32(locksReset.size()));
for (InstanceLock const* instanceLock : locksNotReset)
{
MapDb2Entries entries{ instanceLock->GetMapId(), instanceLock->GetDifficultyId() };
std::string timeleft = !instanceLock->IsExpired() ? secsToTimeString(std::chrono::duration_cast<Seconds>(instanceLock->GetEffectiveExpiryTime() - now).count()) : "-";
handler->PSendSysMessage(LANG_COMMAND_INST_UNBIND_FAILED,
entries.Map->ID, entries.Map->MapName[sWorld->GetDefaultDbcLocale()],
uint32(entries.MapDifficulty->DifficultyID), sDifficultyStore.AssertEntry(entries.MapDifficulty->DifficultyID)->Name[sWorld->GetDefaultDbcLocale()],
instanceLock->GetInstanceId(),
handler->GetTrinityString(instanceLock->IsExpired() ? LANG_YES : LANG_NO),
handler->GetTrinityString(instanceLock->IsExtended() ? LANG_YES : LANG_NO),
timeleft.c_str());
}
player->SendRaidInfo();
return true;
}
@@ -155,32 +149,11 @@ public:
{
handler->PSendSysMessage(LANG_COMMAND_INST_STAT_LOADED_INST, sMapMgr->GetNumInstances());
handler->PSendSysMessage(LANG_COMMAND_INST_STAT_PLAYERS_IN, sMapMgr->GetNumPlayersInInstances());
//handler->PSendSysMessage(LANG_COMMAND_INST_STAT_SAVES, sInstanceSaveMgr->GetNumInstanceSaves());
//handler->PSendSysMessage(LANG_COMMAND_INST_STAT_PLAYERSBOUND, sInstanceSaveMgr->GetNumBoundPlayersTotal());
//handler->PSendSysMessage(LANG_COMMAND_INST_STAT_GROUPSBOUND, sInstanceSaveMgr->GetNumBoundGroupsTotal());
return true;
}
InstanceLocksStatistics statistics = sInstanceLockMgr.GetStatistics();
static bool HandleInstanceSaveDataCommand(ChatHandler* handler)
{
//Player* player = handler->GetSession()->GetPlayer();
//InstanceMap* map = player->GetMap()->ToInstanceMap();
//if (!map)
//{
// handler->PSendSysMessage(LANG_NOT_DUNGEON);
// handler->SetSentErrorMessage(true);
// return false;
//}
//if (!map->GetInstanceScript())
//{
// handler->PSendSysMessage(LANG_NO_INSTANCE_DATA);
// handler->SetSentErrorMessage(true);
// return false;
//}
//map->GetInstanceScript()->SaveToDB();
handler->PSendSysMessage(LANG_COMMAND_INST_STAT_SAVES, statistics.InstanceCount);
handler->PSendSysMessage(LANG_COMMAND_INST_STAT_PLAYERSBOUND, statistics.PlayerCount);
return true;
}