[svn] Enabled game events to change the honor and reputation gaining speed in battlegrounds. This is done by a new table in the world database, game_event_battleground_holiday. Structure is the following:

event - id of the game event
bgflag - bitmask, used to set which battleground(s) give extra honor/reputation when the event is active. To add extra honor on a battleground, use 2 ^ bgTypeId as mask. Multiple battlegrounds can be set by logical 'or' ('|') operation.
You will need database data for the table, please check trinitydatabase.org.

--HG--
branch : trunk
This commit is contained in:
w12x
2008-10-17 16:36:07 -05:00
parent 62409ac2a4
commit ab9eb277b4
10 changed files with 144 additions and 13 deletions

5
sql/updates/54_world.sql Normal file
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@@ -0,0 +1,5 @@
CREATE TABLE `game_event_battleground_holiday` (
`event` int(10) unsigned NOT NULL,
`bgflag` int(10) unsigned NOT NULL default '0',
PRIMARY KEY (`event`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8;

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@@ -86,6 +86,7 @@ BattleGround::BattleGround()
m_PrematureCountDown = false;
m_PrematureCountDown = 0;
m_HonorMode = BG_NORMAL;
}
BattleGround::~BattleGround()
@@ -537,7 +538,6 @@ void BattleGround::EndBattleGround(uint32 winner)
if(!Source)
Source = plr;
RewardMark(plr,ITEM_WINNER_COUNT);
UpdatePlayerScore(plr, SCORE_BONUS_HONOR, 20);
RewardQuest(plr);
}
else
@@ -1466,3 +1466,11 @@ uint32 BattleGround::GetAlivePlayersCountByTeam(uint32 Team) const
}
return count;
}
void BattleGround::SetHoliday(bool is_holiday)
{
if(is_holiday)
m_HonorMode = BG_HOLIDAY;
else
m_HonorMode = BG_NORMAL;
}

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@@ -95,8 +95,7 @@ enum BattleGroundTimeIntervals
START_DELAY3 = 15000, // ms used only in arena
RESPAWN_ONE_DAY = 86400, // secs
RESPAWN_IMMEDIATELY = 0, // secs
BUFF_RESPAWN_TIME = 180, // secs
BG_HONOR_SCORE_TICKS = 330 // points
BUFF_RESPAWN_TIME = 180 // secs
};
enum BattleGroundBuffObjects
@@ -239,6 +238,13 @@ class BattleGroundScore
uint32 HealingDone;
};
enum BGHonorMode
{
BG_NORMAL = 0,
BG_HOLIDAY,
BG_HONOR_MODE_NUM
};
/*
This class is used to:
1. Add player to battleground
@@ -432,6 +438,7 @@ class BattleGround
// can be extended in in BG subclass
void HandleTriggerBuff(uint64 const& go_guid);
void SetHoliday(bool is_holiday);
// TODO: make this protected:
typedef std::vector<uint64> BGObjects;
@@ -479,6 +486,7 @@ class BattleGround
bool m_BuffChange;
BGHonorMode m_HonorMode;
private:
/* Battleground */
uint32 m_TypeID; //Battleground type, defined in enum BattleGroundTypeId

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@@ -30,6 +30,17 @@
#include "World.h"
#include "Util.h"
// these variables aren't used outside of this file, so declare them only here
uint32 BG_AB_HonorScoreTicks[BG_HONOR_MODE_NUM] = {
330, // normal honor
200 // holiday
};
uint32 BG_AB_ReputationScoreTicks[BG_HONOR_MODE_NUM] = {
200, // normal honor
150 // holiday
};
BattleGroundAB::BattleGroundAB()
{
m_BuffChange = true;
@@ -186,15 +197,15 @@ void BattleGroundAB::Update(time_t diff)
m_TeamScores[team] += BG_AB_TickPoints[points];
m_HonorScoreTics[team] += BG_AB_TickPoints[points];
m_ReputationScoreTics[team] += BG_AB_TickPoints[points];
if( m_ReputationScoreTics[team] >= 200 )
if( m_ReputationScoreTics[team] >= BG_AB_ReputationScoreTicks[m_HonorMode] )
{
(team == BG_TEAM_ALLIANCE) ? RewardReputationToTeam(509, 10, ALLIANCE) : RewardReputationToTeam(510, 10, HORDE);
m_ReputationScoreTics[team] -= 200;
m_ReputationScoreTics[team] -= BG_AB_ReputationScoreTicks[m_HonorMode];
}
if( m_HonorScoreTics[team] >= BG_HONOR_SCORE_TICKS )
if( m_HonorScoreTics[team] >= BG_AB_HonorScoreTicks[m_HonorMode] )
{
(team == BG_TEAM_ALLIANCE) ? RewardHonorToTeam(20, ALLIANCE) : RewardHonorToTeam(20, HORDE);
m_HonorScoreTics[team] -= BG_HONOR_SCORE_TICKS;
m_HonorScoreTics[team] -= BG_AB_HonorScoreTicks[m_HonorMode];
}
if( !m_IsInformedNearVictory && m_TeamScores[team] > 1800 )
{

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@@ -30,6 +30,12 @@
#include "World.h"
#include "Util.h"
// these variables aren't used outside of this file, so declare them only here
uint32 BG_EY_HonorScoreTicks[BG_HONOR_MODE_NUM] = {
330, // normal honor
200 // holiday
};
BattleGroundEY::BattleGroundEY()
{
m_BuffChange = true;
@@ -159,10 +165,10 @@ void BattleGroundEY::AddPoints(uint32 Team, uint32 Points)
uint8 team_index = GetTeamIndexByTeamId(Team);
m_TeamScores[team_index] += Points;
m_HonorScoreTics[team_index] += Points;
if (m_HonorScoreTics[team_index] >= BG_HONOR_SCORE_TICKS)
if (m_HonorScoreTics[team_index] >= BG_EY_HonorScoreTicks[m_HonorMode])
{
RewardHonorToTeam(20, Team);
m_HonorScoreTics[team_index] -= BG_HONOR_SCORE_TICKS;
m_HonorScoreTics[team_index] -= BG_EY_HonorScoreTicks[m_HonorMode];
}
UpdateTeamScore(Team);
}

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@@ -1784,3 +1784,14 @@ void BattleGroundMgr::ToggleArenaTesting()
m_ArenaTesting = !m_ArenaTesting;
sWorld.SendWorldText(LANG_ARENA_TESTING, m_ArenaTesting ? "on" : "off");
}
void BattleGroundMgr::SetHolidayWeekends(uint32 mask)
{
for(uint32 bgtype = 1; bgtype <= 8; ++bgtype)
{
if(BattleGround * bg = GetBattleGroundTemplate(bgtype))
{
bg->SetHoliday(mask & (1 << bgtype));
}
}
}

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@@ -234,6 +234,8 @@ class BattleGroundMgr
void ToggleArenaTesting();
const bool isArenaTesting() const { return m_ArenaTesting; }
void SetHolidayWeekends(uint32 mask);
private:
/* Battlegrounds */

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@@ -29,6 +29,25 @@
#include "Language.h"
#include "World.h"
// these variables aren't used outside of this file, so declare them only here
enum BG_WSG_Rewards
{
BG_WSG_WIN = 0,
BG_WSG_FLAG_CAP,
BG_WSG_MAP_COMPLETE,
BG_WSG_REWARD_NUM
};
uint32 BG_WSG_Honor[BG_HONOR_MODE_NUM][BG_WSG_REWARD_NUM] = {
{20,40,40}, // normal honor
{60,40,80} // holiday
};
uint32 BG_WSG_Reputation[BG_HONOR_MODE_NUM][BG_WSG_REWARD_NUM] = {
{0,35,0}, // normal honor
{0,45,0} // holiday
};
BattleGroundWS::BattleGroundWS()
{
m_BgObjects.resize(BG_WS_OBJECT_MAX);
@@ -241,8 +260,8 @@ void BattleGroundWS::EventPlayerCapturedFlag(Player *Source)
if(GetTeamScore(ALLIANCE) < BG_WS_MAX_TEAM_SCORE)
AddPoint(ALLIANCE, 1);
PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE);
RewardReputationToTeam(890, 35, ALLIANCE); // +35 reputation
RewardHonorToTeam(40, ALLIANCE); // +40 bonushonor
RewardReputationToTeam(890, BG_WSG_Reputation[m_HonorMode][BG_WSG_FLAG_CAP], ALLIANCE); // +35 reputation
RewardHonorToTeam(BG_WSG_Honor[m_HonorMode][BG_WSG_FLAG_CAP], ALLIANCE); // +40 bonushonor
}
else
{
@@ -258,8 +277,8 @@ void BattleGroundWS::EventPlayerCapturedFlag(Player *Source)
if(GetTeamScore(HORDE) < BG_WS_MAX_TEAM_SCORE)
AddPoint(HORDE, 1);
PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_HORDE);
RewardReputationToTeam(889, 35, HORDE); // +35 reputation
RewardHonorToTeam(40, HORDE); // +40 bonushonor
RewardReputationToTeam(889, BG_WSG_Reputation[m_HonorMode][BG_WSG_FLAG_CAP], HORDE); // +35 reputation
RewardHonorToTeam(BG_WSG_Honor[m_HonorMode][BG_WSG_FLAG_CAP], HORDE); // +40 bonushonor
}
SpawnBGObject(BG_WS_OBJECT_H_FLAG, BG_WS_FLAG_RESPAWN_TIME);
@@ -287,6 +306,7 @@ void BattleGroundWS::EventPlayerCapturedFlag(Player *Source)
UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, 1);
UpdateWorldState(BG_WS_FLAG_STATE_HORDE, 1);
RewardHonorToTeam(BG_WSG_Honor[m_HonorMode][BG_WSG_WIN], winner);
EndBattleGround(winner);
}
else

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@@ -28,6 +28,7 @@
#include "Policies/SingletonImp.h"
#include "GossipDef.h"
#include "Player.h"
#include "BattleGroundMgr.h"
INSTANTIATE_SINGLETON_1(GameEvent);
@@ -868,6 +869,50 @@ void GameEvent::LoadFromDB()
delete result;
}
// set all flags to 0
mGameEventBattleGroundHolidays.resize(mGameEvent.size(),0);
// load game event battleground flags
// 0 1
result = WorldDatabase.Query("SELECT event, bgflag FROM game_event_battleground_holiday");
count = 0;
if( !result )
{
barGoLink bar3(1);
bar3.step();
sLog.outString();
sLog.outString(">> Loaded %u battleground holidays in game events", count );
}
else
{
barGoLink bar3( result->GetRowCount() );
do
{
Field *fields = result->Fetch();
bar3.step();
uint16 event_id = fields[0].GetUInt16();
if(event_id >= mGameEvent.size())
{
sLog.outErrorDb("`game_event_battleground_holiday` game event id (%u) is out of range compared to max event id in `game_event`",event_id);
continue;
}
++count;
mGameEventBattleGroundHolidays[event_id] = fields[1].GetUInt32();
} while( result->NextRow() );
sLog.outString();
sLog.outString( ">> Loaded %u battleground holidays in game events", count );
delete result;
}
}
uint32 GameEvent::GetNPCFlag(Creature * cr)
@@ -991,6 +1036,8 @@ void GameEvent::UnApplyEvent(uint16 event_id)
UpdateEventNPCFlags(event_id);
// remove vendor items
UpdateEventNPCVendor(event_id, false);
// update bg holiday
UpdateBattleGroundSettings();
}
void GameEvent::ApplyNewEvent(uint16 event_id)
@@ -1019,6 +1066,8 @@ void GameEvent::ApplyNewEvent(uint16 event_id)
UpdateEventNPCFlags(event_id);
// add vendor items
UpdateEventNPCVendor(event_id, true);
// update bg holiday
UpdateBattleGroundSettings();
}
void GameEvent::UpdateEventNPCFlags(uint16 event_id)
@@ -1047,6 +1096,14 @@ void GameEvent::UpdateEventNPCFlags(uint16 event_id)
}
}
void GameEvent::UpdateBattleGroundSettings()
{
uint32 mask = 0;
for(ActiveEvents::const_iterator itr = m_ActiveEvents.begin(); itr != m_ActiveEvents.end(); ++itr )
mask |= mGameEventBattleGroundHolidays[*itr];
sBattleGroundMgr.SetHolidayWeekends(mask);
}
void GameEvent::UpdateEventNPCVendor(uint16 event_id, bool activate)
{
for(NPCVendorList::iterator itr = mGameEventVendors[event_id].begin(); itr != mGameEventVendors[event_id].end(); ++itr)

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@@ -118,6 +118,7 @@ class GameEvent
void UpdateEventQuests(uint16 event_id, bool Activate);
void UpdateEventNPCFlags(uint16 event_id);
void UpdateEventNPCVendor(uint16 event_id, bool activate);
void UpdateBattleGroundSettings();
bool CheckOneGameEventConditions(uint16 event_id);
void SaveWorldEventStateToDB(uint16 event_id);
bool hasCreatureQuestActiveEventExcept(uint32 quest_id, uint16 event_id);
@@ -141,6 +142,7 @@ class GameEvent
typedef std::vector<NPCFlagList> GameEventNPCFlagMap;
typedef std::pair<uint16 /*event id*/, uint32 /*gossip id*/> EventNPCGossipIdPair;
typedef std::map<uint32 /*guid*/, EventNPCGossipIdPair> GuidEventNpcGossipIdMap;
typedef std::vector<uint32> GameEventBitmask;
GameEventQuestMap mGameEventCreatureQuests;
GameEventQuestMap mGameEventGameObjectQuests;
GameEventNPCVendorMap mGameEventVendors;
@@ -148,6 +150,7 @@ class GameEvent
GameEventGuidMap mGameEventCreatureGuids;
GameEventGuidMap mGameEventGameobjectGuids;
GameEventDataMap mGameEvent;
GameEventBitmask mGameEventBattleGroundHolidays;
QuestIdToEventConditionMap mQuestToEventConditions;
GameEventNPCFlagMap mGameEventNPCFlags;
GuidEventNpcGossipIdMap mNPCGossipIds;