mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-20 17:27:36 +01:00
Core: Fix many "errors"/warnings and coding style (2)
Scripts; also reverted a change to AuthSocket Errors were found using Cppcheck, open-source static analysis tool
This commit is contained in:
@@ -869,7 +869,7 @@ bool AuthSocket::_HandleRealmList()
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flag &= ~REALM_FLAG_SPECIFYBUILD;
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std::string name = i->first;
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if (buildInfo && (_expversion & PRE_BC_EXP_FLAG && flag & REALM_FLAG_SPECIFYBUILD))
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if (_expversion & PRE_BC_EXP_FLAG && flag & REALM_FLAG_SPECIFYBUILD)
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{
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std::ostringstream ss;
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ss << name << " (" << buildInfo->MajorVersion << '.' << buildInfo->MinorVersion << '.' << buildInfo->BugfixVersion << ')';
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@@ -902,15 +902,10 @@ bool AuthSocket::_HandleRealmList()
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if (_expversion & POST_BC_EXP_FLAG && flag & REALM_FLAG_SPECIFYBUILD)
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{
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if (buildInfo)
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{
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pkt << uint8(buildInfo->MajorVersion);
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pkt << uint8(buildInfo->MinorVersion);
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pkt << uint8(buildInfo->BugfixVersion);
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pkt << uint16(buildInfo->Build);
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}
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else
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pkt << uint8(0) << uint8(0) << uint8(0) << uint16(0);
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pkt << uint8(buildInfo->MajorVersion);
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pkt << uint8(buildInfo->MinorVersion);
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pkt << uint8(buildInfo->BugfixVersion);
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pkt << uint16(buildInfo->Build);
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}
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++RealmListSize;
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@@ -642,19 +642,13 @@ public:
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{
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handler->PSendSysMessage("|cff00ff00DEBUG: wp modify del, PathID: |r|cff00ffff%u|r", pathid);
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// wpCreature
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Creature* wpCreature = NULL;
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if (wpGuid != 0)
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{
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wpCreature = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(wpGuid, VISUAL_WAYPOINT, HIGHGUID_UNIT));
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if (wpCreature)
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if (Creature* wpCreature = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(wpGuid, VISUAL_WAYPOINT, HIGHGUID_UNIT)))
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{
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wpCreature->CombatStop();
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wpCreature->DeleteFromDB();
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wpCreature->AddObjectToRemoveList();
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}
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}
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PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_WAYPOINT_DATA);
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@@ -681,15 +675,12 @@ public:
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Player* chr = handler->GetSession()->GetPlayer();
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Map* map = chr->GetMap();
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{
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// wpCreature
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Creature* wpCreature = NULL;
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// What to do:
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// Move the visual spawnpoint
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// Respawn the owner of the waypoints
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if (wpGuid != 0)
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{
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wpCreature = map->GetCreature(MAKE_NEW_GUID(wpGuid, VISUAL_WAYPOINT, HIGHGUID_UNIT));
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if (wpCreature)
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if (Creature* wpCreature = map->GetCreature(MAKE_NEW_GUID(wpGuid, VISUAL_WAYPOINT, HIGHGUID_UNIT)))
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{
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wpCreature->CombatStop();
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wpCreature->DeleteFromDB();
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@@ -243,11 +243,9 @@ public:
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std::list<HostileReference*> threatlist = me->getThreatManager().getThreatList();
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for (std::list<HostileReference*>::const_iterator i = threatlist.begin(); i != threatlist.end(); ++i)
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{
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Unit* unit;
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if ((*i) && (*i)->getSource())
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{
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unit = Unit::GetUnit(*me, (*i)->getUnitGuid());
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if (unit)
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if (Unit* unit = Unit::GetUnit(*me, (*i)->getUnitGuid()))
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{
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//Cast affliction
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DoCast(unit, RAND(SPELL_BROODAF_BLUE, SPELL_BROODAF_BLACK,
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@@ -201,12 +201,11 @@ public:
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{
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for (uint8 i = 0; i < 4; ++i)
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{
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Creature* Temp = NULL;
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if (AddGUID[i])
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{
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Temp = Creature::GetCreature((*me), AddGUID[i]);
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if (Temp && Temp->isAlive())
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Temp->DisappearAndDie();
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Creature* temp = Creature::GetCreature((*me), AddGUID[i]);
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if (temp && temp->isAlive())
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temp->DisappearAndDie();
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}
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}
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}
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@@ -215,14 +214,13 @@ public:
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{
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for (uint8 i = 0; i < 4; ++i)
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{
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Creature* Temp = NULL;
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if (AddGUID[i])
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{
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Temp = Creature::GetCreature((*me), AddGUID[i]);
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if (Temp && Temp->isAlive())
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Creature* temp = Creature::GetCreature((*me), AddGUID[i]);
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if (temp && temp->isAlive())
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{
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Temp->AI()->AttackStart(me->getVictim());
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DoZoneInCombat(Temp);
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temp->AI()->AttackStart(me->getVictim());
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DoZoneInCombat(temp);
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} else
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EnterEvadeMode();
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}
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@@ -250,13 +248,12 @@ public:
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{
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for (uint8 i = 0; i < 4; ++i)
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{
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Creature* Temp = NULL;
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if (AddGUID[i])
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{
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Temp = Unit::GetCreature((*me), AddGUID[i]);
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if (Temp && Temp->isAlive())
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if (!Temp->getVictim())
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Temp->AI()->AttackStart(me->getVictim());
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Creature* temp = Unit::GetCreature((*me), AddGUID[i]);
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if (temp && temp->isAlive())
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if (!temp->getVictim())
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temp->AI()->AttackStart(me->getVictim());
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}
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}
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CheckAdds_Timer = 5000;
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@@ -240,7 +240,6 @@ public:
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return;
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Creature* pArchmage = instance->GetCreature(uiArchmageArugalGUID);
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Creature* summon = NULL;
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if (!pArchmage || !pArchmage->isAlive())
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return;
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@@ -252,7 +251,8 @@ public:
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switch (uiPhase)
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{
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case 1:
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summon = pArchmage->SummonCreature(pArchmage->GetEntry(), SpawnLocation[4], TEMPSUMMON_TIMED_DESPAWN, 10000);
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{
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Creature* summon = pArchmage->SummonCreature(pArchmage->GetEntry(), SpawnLocation[4], TEMPSUMMON_TIMED_DESPAWN, 10000);
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summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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summon->SetReactState(REACT_DEFENSIVE);
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summon->CastSpell(summon, SPELL_ASHCROMBE_TELEPORT, true);
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@@ -260,13 +260,16 @@ public:
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uiTimer = 2000;
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uiPhase = 2;
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break;
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}
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case 2:
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{
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pArchmage->SummonCreature(NPC_ARUGAL_VOIDWALKER, SpawnLocation[0], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
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pArchmage->SummonCreature(NPC_ARUGAL_VOIDWALKER, SpawnLocation[1], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
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pArchmage->SummonCreature(NPC_ARUGAL_VOIDWALKER, SpawnLocation[2], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
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pArchmage->SummonCreature(NPC_ARUGAL_VOIDWALKER, SpawnLocation[3], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
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uiPhase = 0;
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break;
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}
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}
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} else uiTimer -= uiDiff;
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@@ -315,14 +315,12 @@ class boss_zuljin : public CreatureScript
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{
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for (uint8 i = 0; i < 4; ++i)
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{
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Unit* Temp = NULL;
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if (SpiritGUID[i])
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{
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Temp = Unit::GetUnit(*me, SpiritGUID[i]);
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if (Temp)
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if (Unit* temp = Unit::GetUnit(*me, SpiritGUID[i]))
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{
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Temp->SetVisible(false);
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Temp->setDeathState(DEAD);
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temp->SetVisible(false);
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temp->setDeathState(DEAD);
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}
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}
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SpiritGUID[i] = 0;
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@@ -230,13 +230,11 @@ public:
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{
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if (Creature* summoned = me->SummonCreature(creatureId, PyrewoodSpawnPoints[position][0], PyrewoodSpawnPoints[position][1], PyrewoodSpawnPoints[position][2], PyrewoodSpawnPoints[position][3], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 15000))
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{
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Player* player = NULL;
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Unit* target = NULL;
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if (PlayerGUID)
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{
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player = Unit::GetPlayer(*me, PlayerGUID);
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if (player)
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target = RAND((Unit*)me, (Unit*)player);
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if (Unit* player = Unit::GetPlayer(*me, PlayerGUID)->ToUnit())
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target = RAND((Unit*)me, player);
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} else
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target = me;
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@@ -60,12 +60,12 @@ public:
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{
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npc_tapoke_slim_jahnAI(Creature* creature) : npc_escortAI(creature) { }
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bool m_bFriendSummoned;
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bool IsFriendSummoned;
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void Reset()
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{
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if (!HasEscortState(STATE_ESCORT_ESCORTING))
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m_bFriendSummoned = false;
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IsFriendSummoned = false;
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}
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void WaypointReached(uint32 waypointId)
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@@ -83,14 +83,12 @@ public:
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void EnterCombat(Unit* /*who*/)
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{
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Player* player = GetPlayerForEscort();
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if (HasEscortState(STATE_ESCORT_ESCORTING) && !m_bFriendSummoned && player)
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if (HasEscortState(STATE_ESCORT_ESCORTING) && !IsFriendSummoned && GetPlayerForEscort())
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{
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for (uint8 i = 0; i < 3; ++i)
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DoCast(me, SPELL_CALL_FRIENDS, true);
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m_bFriendSummoned = true;
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IsFriendSummoned = true;
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}
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}
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@@ -222,11 +222,9 @@ public:
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ItemPosCountVec dest;
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uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, ITEM_TEAR_OF_GODDESS, 1);
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if (msg == EQUIP_ERR_OK)
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{
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Item* item = player->StoreNewItem(dest, ITEM_TEAR_OF_GODDESS, true);
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if (item && player)
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if (Item* item = player->StoreNewItem(dest, ITEM_TEAR_OF_GODDESS, true))
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player->SendNewItem(item, 1, true, false, true);
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}
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player->SEND_GOSSIP_MENU(907, creature->GetGUID());
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}
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return true;
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@@ -537,7 +537,6 @@ public:
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if (!Fandral || !Arygos || !Caelestrasz || !Merithra)
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return;
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Unit* mob = NULL;
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AnimationTimer = EventAnim[AnimationCount].Timer;
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if (eventEnd == false)
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{
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@@ -720,6 +719,7 @@ public:
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case 51:
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{
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uint32 entries[4] = { 15423, 15424, 15414, 15422 };
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Unit* mob = NULL;
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for (uint8 i = 0; i < 4; ++i)
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{
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mob = player->FindNearestCreature(entries[i], 50, me);
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@@ -844,9 +844,6 @@ public:
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void UpdateAI(const uint32 diff)
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{
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Unit* target = NULL;
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//Player* player = me->GetPlayer(PlayerGUID);
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if (!Timers)
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{
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if (me->GetEntry() == 15424 || me->GetEntry() == 15422 || me->GetEntry() == 15414) //all but Kaldorei Soldiers
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@@ -890,6 +887,7 @@ public:
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}
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if (!hasTarget)
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{
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Unit* target = NULL;
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if (me->GetEntry() == 15424 || me->GetEntry() == 15422 || me->GetEntry() == 15414)
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target = me->FindNearestCreature(15423, 20, true);
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if (me->GetEntry() == 15423)
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@@ -314,15 +314,14 @@ class boss_gothik : public CreatureScript
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bool CheckGroupSplitted()
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{
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bool checklife = false;
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bool checkdead = false;
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Map* map = me->GetMap();
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if (map && map->IsDungeon())
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{
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Map::PlayerList const &PlayerList = map->GetPlayers();
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if (!PlayerList.isEmpty())
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{
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bool checklife = false;
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bool checkdead = false;
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for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
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{
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if (i->getSource() && i->getSource()->isAlive() &&
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@@ -248,11 +248,9 @@ public:
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{
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for (uint8 i = 0; i < 3; ++i)
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{
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Unit* unit = NULL;
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if (TargetGUID[i])
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{
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unit = Unit::GetUnit(*me, TargetGUID[i]);
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if (unit)
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if (Unit* unit = Unit::GetUnit(*me, TargetGUID[i]))
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unit->CastSpell(unit, SPELL_ATTRACTION, true);
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TargetGUID[i] = 0;
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}
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@@ -299,12 +299,11 @@ public:
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for (uint8 i = 0; i < 4; ++i)
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{
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Unit* Member = NULL;
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if (Council[i])
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{
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Member = Unit::GetUnit(*me, Council[i]);
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if (Member && Member->isAlive())
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CAST_CRE(Member)->AI()->AttackStart(target);
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Unit* member = Unit::GetUnit(*me, Council[i]);
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if (member && member->isAlive())
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CAST_CRE(member)->AI()->AttackStart(target);
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}
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}
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@@ -1911,16 +1911,18 @@ class spell_gen_break_shield: public SpellScriptLoader
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Unit::AuraApplicationMap const& auras = target->GetAppliedAuras();
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for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
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{
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Aura* aura = itr->second->GetBase();
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SpellInfo const* auraInfo = aura->GetSpellInfo();
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if (aura && auraInfo->SpellIconID == 2007 && aura->HasEffectType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN))
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if (Aura* aura = itr->second->GetBase())
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{
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aura->ModStackAmount(-1, AURA_REMOVE_BY_ENEMY_SPELL);
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// Remove dummys from rider (Necessary for updating visual shields)
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if (Unit* rider = target->GetCharmer())
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if (Aura* defend = rider->GetAura(aura->GetId()))
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defend->ModStackAmount(-1, AURA_REMOVE_BY_ENEMY_SPELL);
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break;
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SpellInfo const* auraInfo = aura->GetSpellInfo();
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if (auraInfo && auraInfo->SpellIconID == 2007 && aura->HasEffectType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN))
|
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{
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aura->ModStackAmount(-1, AURA_REMOVE_BY_ENEMY_SPELL);
|
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// Remove dummys from rider (Necessary for updating visual shields)
|
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if (Unit* rider = target->GetCharmer())
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if (Aura* defend = rider->GetAura(aura->GetId()))
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defend->ModStackAmount(-1, AURA_REMOVE_BY_ENEMY_SPELL);
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break;
|
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}
|
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}
|
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}
|
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break;
|
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@@ -2039,16 +2041,18 @@ class spell_gen_mounted_charge: public SpellScriptLoader
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Unit::AuraApplicationMap const& auras = target->GetAppliedAuras();
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for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
|
||||
{
|
||||
Aura* aura = itr->second->GetBase();
|
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SpellInfo const* auraInfo = aura->GetSpellInfo();
|
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if (aura && auraInfo->SpellIconID == 2007 && aura->HasEffectType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN))
|
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if (Aura* aura = itr->second->GetBase())
|
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{
|
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aura->ModStackAmount(-1, AURA_REMOVE_BY_ENEMY_SPELL);
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// Remove dummys from rider (Necessary for updating visual shields)
|
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if (Unit* rider = target->GetCharmer())
|
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if (Aura* defend = rider->GetAura(aura->GetId()))
|
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defend->ModStackAmount(-1, AURA_REMOVE_BY_ENEMY_SPELL);
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break;
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SpellInfo const* auraInfo = aura->GetSpellInfo();
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if (auraInfo && auraInfo->SpellIconID == 2007 && aura->HasEffectType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN))
|
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{
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aura->ModStackAmount(-1, AURA_REMOVE_BY_ENEMY_SPELL);
|
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// Remove dummys from rider (Necessary for updating visual shields)
|
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if (Unit* rider = target->GetCharmer())
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if (Aura* defend = rider->GetAura(aura->GetId()))
|
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defend->ModStackAmount(-1, AURA_REMOVE_BY_ENEMY_SPELL);
|
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break;
|
||||
}
|
||||
}
|
||||
}
|
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break;
|
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|
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@@ -1291,7 +1291,7 @@ class spell_q12372_destabilize_azure_dragonshrine_dummy : public SpellScriptLoad
|
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class spell_q12372_destabilize_azure_dragonshrine_dummy_SpellScript : public SpellScript
|
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{
|
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PrepareSpellScript(spell_q12372_destabilize_azure_dragonshrine_dummy_SpellScript);
|
||||
|
||||
|
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void HandleDummy(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
if (GetHitCreature())
|
||||
|
||||
@@ -278,6 +278,9 @@ class achievement_tilted : public AchievementCriteriaScript
|
||||
|
||||
bool OnCheck(Player* player, Unit* /*target*/)
|
||||
{
|
||||
if (!player)
|
||||
return false;
|
||||
|
||||
bool checkArea = player->GetAreaId() == AREA_ARGENT_TOURNAMENT_FIELDS ||
|
||||
player->GetAreaId() == AREA_RING_OF_ASPIRANTS ||
|
||||
player->GetAreaId() == AREA_RING_OF_ARGENT_VALIANTS ||
|
||||
@@ -285,7 +288,7 @@ class achievement_tilted : public AchievementCriteriaScript
|
||||
player->GetAreaId() == AREA_RING_OF_HORDE_VALIANTS ||
|
||||
player->GetAreaId() == AREA_RING_OF_CHAMPIONS;
|
||||
|
||||
return player && checkArea && player->duel && player->duel->isMounted;
|
||||
return checkArea && player->duel && player->duel->isMounted;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user