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Update ObjectMgr.cpp
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@@ -1093,7 +1093,7 @@ void ObjectMgr::LoadGameObjectAddons()
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if (!gameObjectAddon.ParentRotation.isUnit())
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{
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TC_LOG_ERROR("sql.sql", "GameObject (GUID: %u) has invalid path rotation, set to default", guid);
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TC_LOG_ERROR("sql.sql", "GameObject (GUID: %u) has invalid parent rotation in `gameobject_addon`, set to default", guid);
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gameObjectAddon.ParentRotation = G3D::Quat();
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}
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