Scripts: Add override to CheckInRoom() definitions

Fixes -Winconsistent-missing-override
This commit is contained in:
DDuarte
2016-01-19 13:06:04 +00:00
parent 954323d9cb
commit ac727ab208
3 changed files with 4 additions and 4 deletions

View File

@@ -33,7 +33,7 @@
BossBoundaryData::~BossBoundaryData()
{
for (const_iterator it = begin(); it != end(); ++it)
delete it->boundary;
delete it->Boundary;
}
void InstanceScript::SaveToDB()
@@ -106,7 +106,7 @@ void InstanceScript::LoadBossBoundaries(const BossBoundaryData& data)
{
for (BossBoundaryEntry const& entry : data)
if (entry.BossId < bosses.size())
bosses[entry.bossId].boundary.insert(entry.Boundary);
bosses[entry.BossId].boundary.insert(entry.Boundary);
}
void InstanceScript::LoadMinionData(const MinionData* data)

View File

@@ -77,7 +77,7 @@ public:
Talk(SAY_RESPAWN);
}
bool CheckInRoom()
bool CheckInRoom() override
{
if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50)
{

View File

@@ -78,7 +78,7 @@ public:
Talk(SAY_BUFF);
}
bool CheckInRoom()
bool CheckInRoom() override
{
if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50)
{