Core/Scripts: Change PlayerScript and CreatureScript inheritance

Remove UnitScript from PlayerScript and CreatureScript classes as that's how the original system that was PR'd worked, see https://github.com/TrinityCore/TrinityCore/pull/7867 for reference.
Please note these are used as global hooks and should really just invoke stateless functions.
If you need to hook methods from PlayerScript/CreatureScript and UnitScript, just define 2 different scripts (this is how the original system worked and how it was designed to work)
This commit is contained in:
Giacomo Pozzoni
2020-01-28 07:41:43 +01:00
committed by Ovahlord
parent 316986765f
commit ac8bf86755
2 changed files with 7 additions and 15 deletions

View File

@@ -2086,37 +2086,31 @@ void ScriptMgr::OnGroupDisband(Group* group)
void ScriptMgr::OnHeal(Unit* healer, Unit* reciever, uint32& gain)
{
FOREACH_SCRIPT(UnitScript)->OnHeal(healer, reciever, gain);
FOREACH_SCRIPT(PlayerScript)->OnHeal(healer, reciever, gain);
}
void ScriptMgr::OnDamage(Unit* attacker, Unit* victim, uint32& damage)
{
FOREACH_SCRIPT(UnitScript)->OnDamage(attacker, victim, damage);
FOREACH_SCRIPT(PlayerScript)->OnDamage(attacker, victim, damage);
}
void ScriptMgr::ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage)
{
FOREACH_SCRIPT(UnitScript)->ModifyPeriodicDamageAurasTick(target, attacker, damage);
FOREACH_SCRIPT(PlayerScript)->ModifyPeriodicDamageAurasTick(target, attacker, damage);
}
void ScriptMgr::ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage)
{
FOREACH_SCRIPT(UnitScript)->ModifyMeleeDamage(target, attacker, damage);
FOREACH_SCRIPT(PlayerScript)->ModifyMeleeDamage(target, attacker, damage);
}
void ScriptMgr::ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage)
{
FOREACH_SCRIPT(UnitScript)->ModifySpellDamageTaken(target, attacker, damage);
FOREACH_SCRIPT(PlayerScript)->ModifySpellDamageTaken(target, attacker, damage);
}
void ScriptMgr::ModifyVehiclePassengerExitPos(Unit* passenger, Vehicle* vehicle, Position& pos)
{
FOREACH_SCRIPT(UnitScript)->ModifyVehiclePassengerExitPos(passenger, vehicle, pos);
FOREACH_SCRIPT(CreatureScript)->ModifyVehiclePassengerExitPos(passenger, vehicle, pos);
}
SpellScriptLoader::SpellScriptLoader(char const* name)
@@ -2143,11 +2137,10 @@ FormulaScript::FormulaScript(char const* name)
ScriptRegistry<FormulaScript>::Instance()->AddScript(this);
}
UnitScript::UnitScript(char const* name, bool addToScripts)
UnitScript::UnitScript(char const* name)
: ScriptObject(name)
{
if (addToScripts)
ScriptRegistry<UnitScript>::Instance()->AddScript(this);
ScriptRegistry<UnitScript>::Instance()->AddScript(this);
}
WorldMapScript::WorldMapScript(char const* name, uint32 mapId)
@@ -2193,7 +2186,7 @@ ItemScript::ItemScript(char const* name)
}
CreatureScript::CreatureScript(char const* name)
: UnitScript(name, false)
: ScriptObject(name)
{
ScriptRegistry<CreatureScript>::Instance()->AddScript(this);
}
@@ -2287,7 +2280,7 @@ AchievementCriteriaScript::AchievementCriteriaScript(char const* name)
}
PlayerScript::PlayerScript(char const* name)
: UnitScript(name, false)
: ScriptObject(name)
{
ScriptRegistry<PlayerScript>::Instance()->AddScript(this);
}

View File

@@ -390,7 +390,7 @@ class TC_GAME_API UnitScript : public ScriptObject
{
protected:
UnitScript(char const* name, bool addToScripts = true);
UnitScript(char const* name);
public:
// Called when a unit deals healing to another unit
@@ -412,14 +412,13 @@ class TC_GAME_API UnitScript : public ScriptObject
virtual void ModifyVehiclePassengerExitPos(Unit* /*passenger*/, Vehicle* /*vehicle*/, Position& /*pos*/) { }
};
class TC_GAME_API CreatureScript : public UnitScript
class TC_GAME_API CreatureScript : public ScriptObject
{
protected:
CreatureScript(char const* name);
public:
// Called when a CreatureAI object is needed for the creature.
virtual CreatureAI* GetAI(Creature* /*creature*/) const = 0;
};
@@ -609,7 +608,7 @@ class TC_GAME_API AchievementCriteriaScript : public ScriptObject
virtual bool OnCheck(Player* source, Unit* target) = 0;
};
class TC_GAME_API PlayerScript : public UnitScript
class TC_GAME_API PlayerScript : public ScriptObject
{
protected: