Core/Quests: Fixed min level calculation

This commit is contained in:
Shauren
2020-12-19 00:48:22 +01:00
parent b100917c68
commit ad0fa5ab4a

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@@ -14940,8 +14940,9 @@ int32 Player::GetQuestMinLevel(Quest const* quest) const
if (Optional<ContentTuningLevels> questLevels = sDB2Manager.GetContentTuningData(quest->GetContentTuningId(), m_playerData->CtrOptions->ContentTuningConditionMask))
{
ChrRacesEntry const* race = sChrRacesStore.AssertEntry(getRace());
FactionTemplateEntry const* raceFaction = sFactionTemplateStore.LookupEntry(race->FactionID);
if (!raceFaction || raceFaction->FactionGroup != sContentTuningStore.AssertEntry(quest->GetContentTuningId())->GetScalingFactionGroup())
FactionTemplateEntry const* raceFaction = sFactionTemplateStore.AssertEntry(race->FactionID);
int32 questFactionGroup = sContentTuningStore.AssertEntry(quest->GetContentTuningId())->GetScalingFactionGroup();
if (questFactionGroup && raceFaction->FactionGroup != questFactionGroup)
return questLevels->MaxLevel;
return questLevels->MinLevelWithDelta;