Core/Scripts: Fixed epic sounds on Illidan Fight (#19172)

Thanks Kittnz for notice <3

(cherrypicked from 50973e9d6f)
This commit is contained in:
Keader
2017-02-20 08:38:30 -03:00
committed by Shauren
parent 491d67fb4e
commit ae0a429e52

View File

@@ -34,53 +34,58 @@
enum IllidanSay
{
// Illidan
SAY_ILLIDAN_MINION = 0,
SAY_ILLIDAN_KILL = 1,
SAY_ILLIDAN_TAKEOFF = 2,
SAY_ILLIDAN_SUMMONFLAMES = 3,
SAY_ILLIDAN_EYE_BLAST = 4,
SAY_ILLIDAN_MORPH = 5,
SAY_ILLIDAN_ENRAGE = 6,
SAY_ILLIDAN_TAUNT = 7,
SAY_ILLIDAN_DUPLICITY = 8,
SAY_ILLIDAN_UNCONVINCED = 9,
SAY_ILLIDAN_PREPARED = 10,
SAY_ILLIDAN_SHADOW_PRISON = 11,
SAY_ILLIDAN_CONFRONT_MAIEV = 12,
SAY_ILLIDAN_FRENZY = 13,
SAY_ILLIDAN_DEFEATED = 14,
SAY_ILLIDAN_MINION = 0,
SAY_ILLIDAN_KILL = 1,
SAY_ILLIDAN_TAKEOFF = 2,
SAY_ILLIDAN_SUMMONFLAMES = 3,
SAY_ILLIDAN_EYE_BLAST = 4,
SAY_ILLIDAN_MORPH = 5,
SAY_ILLIDAN_ENRAGE = 6,
SAY_ILLIDAN_TAUNT = 7,
SAY_ILLIDAN_DUPLICITY = 8,
SAY_ILLIDAN_UNCONVINCED = 9,
SAY_ILLIDAN_PREPARED = 10,
SAY_ILLIDAN_SHADOW_PRISON = 11,
SAY_ILLIDAN_CONFRONT_MAIEV = 12,
SAY_ILLIDAN_FRENZY = 13,
SAY_ILLIDAN_DEFEATED = 14,
// Maiev Shadowsong
SAY_MAIEV_SHADOWSONG_TAUNT = 0,
SAY_MAIEV_SHADOWSONG_APPEAR = 1,
SAY_MAIEV_SHADOWSONG_JUSTICE = 2,
SAY_MAIEV_SHADOWSONG_TRAP = 3,
SAY_MAIEV_SHADOWSONG_DOWN = 4,
SAY_MAIEV_SHADOWSONG_FINISHED = 5,
SAY_MAIEV_SHADOWSONG_OUTRO = 6,
SAY_MAIEV_SHADOWSONG_FAREWELL = 7,
SAY_MAIEV_SHADOWSONG_TAUNT = 0,
SAY_MAIEV_SHADOWSONG_APPEAR = 1,
SAY_MAIEV_SHADOWSONG_JUSTICE = 2,
SAY_MAIEV_SHADOWSONG_TRAP = 3,
SAY_MAIEV_SHADOWSONG_DOWN = 4,
SAY_MAIEV_SHADOWSONG_FINISHED = 5,
SAY_MAIEV_SHADOWSONG_OUTRO = 6,
SAY_MAIEV_SHADOWSONG_FAREWELL = 7,
// Flame of Azzinoth
EMOTE_AZZINOTH_GAZE = 0,
EMOTE_AZZINOTH_GAZE = 0,
// Akama
SAY_AKAMA_DOOR = 0,
SAY_AKAMA_ALONE = 1,
SAY_AKAMA_SALUTE = 2,
SAY_AKAMA_BETRAYER = 3,
SAY_AKAMA_FREE = 4,
SAY_AKAMA_TIME_HAS_COME = 5,
SAY_AKAMA_MINIONS = 6,
SAY_AKAMA_LIGHT = 7,
SAY_AKAMA_FINISH = 8,
SAY_AKAMA_DOOR = 0,
SAY_AKAMA_ALONE = 1,
SAY_AKAMA_SALUTE = 2,
SAY_AKAMA_BETRAYER = 3,
SAY_AKAMA_FREE = 4,
SAY_AKAMA_TIME_HAS_COME = 5,
SAY_AKAMA_MINIONS = 6,
SAY_AKAMA_LIGHT = 7,
SAY_AKAMA_FINISH = 8,
// Spirits
SAY_SPIRIT_ALONE = 0,
SAY_SPIRIT_ALONE = 0,
// Direct Sounds
ILLIDAN_TAKEOFF_SOUND_ID = 11479,
ILLIDAN_WARGLAIVE_SOUND_ID = 11480,
WARGLAIVE_SPAWN_SOUND_ID = 11689
ILLIDAN_TAKEOFF_SOUND_ID = 11479,
ILLIDAN_WARGLAIVE_SOUND_ID = 11480,
WARGLAIVE_SPAWN_SOUND_ID = 11689,
EVENT_BT_SUMMIT_WALK_SOUND_ID = 11717,
EVENT_BT_SUMMIT_WALK_3_SOUND_ID = 11725,
EVENT_BT_STORM_WALK_HERO_2_SOUND_ID = 11727,
EVENT_BT_STORM_WALK_UNI_3_SOUND_ID = 11729,
EVENT_BT_ARRIVAL_WALK_HERO_1_SOUND_ID = 11728
};
enum IllidanSpells
@@ -192,7 +197,8 @@ enum IllidanMisc
SUMMON_GROUP = 1,
DATA_AKAMA_TELEPORT_POSITION = 0,
MAX_MINIONS_NUMBER = 10,
SPELL_GLAIVE_VISUAL_KIT = 7668
SPELL_GLAIVE_VISUAL_KIT = 7668,
BLACK_TEMPLE_ZONE_ID = 3959
};
enum IllidanActions
@@ -289,6 +295,7 @@ enum IllidanEvents
EVENT_AKAMA_LIGHT_TEXT,
EVENT_FINAL_SALUTE,
EVENT_AKAMA_DESPAWN,
EVENT_AKAMA_START_SOUND,
// Illidan Stormrage
EVENT_START_INTRO,
@@ -473,6 +480,7 @@ public:
{
_EnterCombat();
me->SetCanDualWield(true);
me->GetMap()->SetZoneMusic(BLACK_TEMPLE_ZONE_ID, EVENT_BT_SUMMIT_WALK_3_SOUND_ID);
specialEvents.ScheduleEvent(EVENT_EVADE_CHECK, Seconds(10));
specialEvents.ScheduleEvent(EVENT_BERSERK, Minutes(25));
ScheduleEvents(GROUP_PHASE_1, GROUP_PHASE_1);
@@ -842,6 +850,7 @@ public:
pos.Relocate(triggers.front());
pos.SetOrientation(0.0f);
me->GetMotionMaster()->MovePoint(POINT_THROW_GLAIVE, pos);
me->GetMap()->SetZoneMusic(BLACK_TEMPLE_ZONE_ID, EVENT_BT_STORM_WALK_HERO_2_SOUND_ID);
break;
}
case EVENT_THROW_WARGLAIVE:
@@ -910,6 +919,7 @@ public:
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetReactState(REACT_AGGRESSIVE);
ScheduleEvents(GROUP_PHASE_3, GROUP_PHASE_3);
me->GetMap()->SetZoneMusic(BLACK_TEMPLE_ZONE_ID, EVENT_BT_STORM_WALK_UNI_3_SOUND_ID);
break;
case EVENT_AGONIZING_FLAMES:
DoCastSelf(SPELL_AGONIZING_FLAMES_SELECTOR);
@@ -984,6 +994,7 @@ public:
break;
case EVENT_DEFEATED_TEXT:
Talk(SAY_ILLIDAN_DEFEATED);
me->GetMap()->SetZoneMusic(BLACK_TEMPLE_ZONE_ID, EVENT_BT_ARRIVAL_WALK_HERO_1_SOUND_ID);
events.ScheduleEvent(EVENT_QUIET_SUICIDE, Seconds(18));
break;
case EVENT_QUIET_SUICIDE:
@@ -1241,6 +1252,10 @@ public:
undalo->CastSpell((Unit*) nullptr, SPELL_DEATHSWORN_DOOR_CHANNEL);
if (Creature* olum = ObjectAccessor::GetCreature(*me, _spiritOfOlumGUID))
olum->CastSpell((Unit*) nullptr, SPELL_DEATHSWORN_DOOR_CHANNEL);
_events.ScheduleEvent(EVENT_AKAMA_START_SOUND, Seconds(5));
break;
case EVENT_AKAMA_START_SOUND:
me->GetMap()->SetZoneMusic(BLACK_TEMPLE_ZONE_ID, EVENT_BT_SUMMIT_WALK_SOUND_ID);
break;
case EVENT_AKAMA_THANKS:
Talk(SAY_AKAMA_SALUTE);