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Core/Utils: Moved rng functions to separate header and added utility functions to select a random element from a container where each element can have different chance of being selected
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83
src/common/Utilities/Random.cpp
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83
src/common/Utilities/Random.cpp
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/*
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* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Random.h"
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#include "Common.h"
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#include "Errors.h"
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#include "SFMT.h"
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#include <boost/thread/tss.hpp>
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static boost::thread_specific_ptr<SFMTRand> sfmtRand;
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static SFMTRand* GetRng()
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{
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SFMTRand* rand = sfmtRand.get();
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if (!rand)
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{
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rand = new SFMTRand();
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sfmtRand.reset(rand);
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}
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return rand;
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}
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int32 irand(int32 min, int32 max)
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{
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ASSERT(max >= min);
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return int32(GetRng()->IRandom(min, max));
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}
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uint32 urand(uint32 min, uint32 max)
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{
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ASSERT(max >= min);
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return GetRng()->URandom(min, max);
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}
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uint32 urandms(uint32 min, uint32 max)
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{
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ASSERT(max >= min);
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ASSERT(INT_MAX / IN_MILLISECONDS >= max);
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return GetRng()->URandom(min * IN_MILLISECONDS, max * IN_MILLISECONDS);
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}
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float frand(float min, float max)
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{
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ASSERT(max >= min);
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return float(GetRng()->Random() * (max - min) + min);
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}
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uint32 rand32()
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{
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return GetRng()->BRandom();
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}
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double rand_norm()
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{
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return GetRng()->Random();
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}
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double rand_chance()
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{
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return GetRng()->Random() * 100.0;
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}
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SFMTEngine& SFMTEngine::Instance()
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{
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static SFMTEngine engine;
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return engine;
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}
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