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*TK:Eye, Kael's flamestrike should not follow players
--HG-- branch : trunk
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@@ -1285,9 +1285,9 @@ struct TRINITY_DLL_DECL boss_master_engineer_telonicusAI : public advisorbase_ai
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};
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//Flame Strike AI
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struct TRINITY_DLL_DECL mob_kael_flamestrikeAI : public ScriptedAI
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struct TRINITY_DLL_DECL mob_kael_flamestrikeAI : public Scripted_NoMovementAI
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{
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mob_kael_flamestrikeAI(Creature* pCreature) : ScriptedAI(pCreature) {}
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mob_kael_flamestrikeAI(Creature* pCreature) : Scripted_NoMovementAI(pCreature) {}
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uint32 Timer;
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bool Casting;
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@@ -1305,6 +1305,8 @@ struct TRINITY_DLL_DECL mob_kael_flamestrikeAI : public ScriptedAI
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void MoveInLineOfSight(Unit *who) {}
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void EnterCombat(Unit *who) {return;}
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void UpdateAI(const uint32 diff)
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{
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if (!Casting)
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