Scripts/Ahn'kahet: Update Taldaram to new model (#26415)

Co-authored-by: offl <offl@users.noreply.github.com>
This commit is contained in:
offl
2021-04-15 15:18:34 +03:00
committed by GitHub
parent 576befdc07
commit ae7dd5bd18
2 changed files with 336 additions and 390 deletions

View File

@@ -85,5 +85,6 @@ inline AI* GetAhnKahetAI(T* obj)
}
#define RegisterAhnKahetCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetAhnKahetAI)
#define RegisterAhnKahetGameObjectAI(ai_name) RegisterGameObjectAIWithFactory(ai_name, GetAhnKahetAI)
#endif // AHNKAHET_H_

View File

@@ -86,433 +86,378 @@ enum Events
EVENT_DESPAWN
};
class boss_prince_taldaram : public CreatureScript
struct boss_prince_taldaram : public BossAI
{
public:
boss_prince_taldaram() : CreatureScript("boss_prince_taldaram") { }
boss_prince_taldaram(Creature* creature) : BossAI(creature, DATA_PRINCE_TALDARAM)
{
me->SetDisableGravity(true);
_embraceTakenDamage = 0;
_initialCheckTimer = 3000;
}
struct boss_prince_taldaramAI : public BossAI
void Reset() override
{
_Reset();
_flameSphereTargetGUID.Clear();
_embraceTargetGUID.Clear();
_embraceTakenDamage = 0;
if (!CheckSpheres())
me->SummonCreatureGroup(SUMMON_GROUP_CONTROLLERS);
}
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_BLOODTHIRST, 10s);
events.ScheduleEvent(EVENT_VANISH, 25s, 35s);
events.ScheduleEvent(EVENT_CONJURE_FLAME_SPHERES, 5s);
}
void JustSummoned(Creature* summon) override
{
BossAI::JustSummoned(summon);
switch (summon->GetEntry())
{
boss_prince_taldaramAI(Creature* creature) : BossAI(creature, DATA_PRINCE_TALDARAM)
{
me->SetDisableGravity(true);
_embraceTakenDamage = 0;
_initialCheckTimer = 3000;
}
void Reset() override
{
_Reset();
_flameSphereTargetGUID.Clear();
_embraceTargetGUID.Clear();
_embraceTakenDamage = 0;
if (!CheckSpheres())
me->SummonCreatureGroup(SUMMON_GROUP_CONTROLLERS);
}
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_BLOODTHIRST, 10s);
events.ScheduleEvent(EVENT_VANISH, 25s, 35s);
events.ScheduleEvent(EVENT_CONJURE_FLAME_SPHERES, 5s);
}
void JustSummoned(Creature* summon) override
{
BossAI::JustSummoned(summon);
switch (summon->GetEntry())
{
case NPC_FLAME_SPHERE_1:
case NPC_FLAME_SPHERE_2:
case NPC_FLAME_SPHERE_3:
summon->AI()->SetGUID(_flameSphereTargetGUID);
break;
case NPC_JEDOGA_CONTROLLER:
summon->CastSpell(me, SPELL_BEAM_VISUAL);
break;
default:
return;
}
}
void UpdateAI(uint32 diff) override
{
if (_initialCheckTimer)
{
if (_initialCheckTimer <= diff)
{
CheckSpheres();
_initialCheckTimer = 0;
}
else
_initialCheckTimer -= diff;
}
if (me->HasAura(SPELL_VANISH))
{
if (me->GetThreatManager().IsThreatListEmpty(true))
{
EnterEvadeMode(EVADE_REASON_NO_HOSTILES);
return;
}
}
else
{
if (!UpdateVictim())
return;
}
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_BLOODTHIRST:
DoCast(me, SPELL_BLOODTHIRST);
events.ScheduleEvent(EVENT_BLOODTHIRST, 10s);
break;
case EVENT_CONJURE_FLAME_SPHERES:
// random target?
if (Unit* victim = me->GetVictim())
{
_flameSphereTargetGUID = victim->GetGUID();
DoCast(victim, SPELL_CONJURE_FLAME_SPHERE);
}
events.ScheduleEvent(EVENT_CONJURE_FLAME_SPHERES, 15s);
break;
case EVENT_VANISH:
{
if (me->GetThreatManager().GetThreatListSize() > 1)
{
if (Unit* embraceTarget = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true))
_embraceTargetGUID = embraceTarget->GetGUID();
Talk(SAY_VANISH);
DoCast(me, SPELL_VANISH);
events.DelayEvents(500ms);
events.ScheduleEvent(EVENT_START_FEEDING, 2s);
}
events.ScheduleEvent(EVENT_VANISH, 25s, 35s);
break;
}
case EVENT_START_FEEDING:
me->RemoveAurasDueToSpell(SPELL_VANISH);
if (Unit* embraceTarget = GetEmbraceTarget())
{
DoCast(embraceTarget, SPELL_SHADOWSTEP);
DoCast(embraceTarget, SPELL_EMBRACE_OF_THE_VAMPYR);
Talk(SAY_FEED);
events.ScheduleEvent(EVENT_DONE_FEEDING, 20s);
}
break;
case EVENT_DONE_FEEDING:
_embraceTargetGUID.Clear();
break;
default:
break;
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
DoMeleeAttackIfReady();
}
void DamageTaken(Unit* /*doneBy*/, uint32& damage) override
{
Unit* embraceTarget = GetEmbraceTarget();
if (embraceTarget && embraceTarget->IsAlive())
{
_embraceTakenDamage += damage;
if (_embraceTakenDamage > DUNGEON_MODE<uint32>(DATA_EMBRACE_DMG, H_DATA_EMBRACE_DMG))
{
_embraceTargetGUID.Clear();
me->CastStop();
}
}
}
void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
_JustDied();
}
void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() != TYPEID_PLAYER)
return;
if (victim->GetGUID() == _embraceTargetGUID)
_embraceTargetGUID.Clear();
Talk(SAY_SLAY);
}
bool CheckSpheres()
{
for (uint8 i = 0; i < 2; ++i)
if (!instance->GetData(DATA_SPHERE_1 + i))
return false;
RemovePrison();
return true;
}
Unit* GetEmbraceTarget()
{
if (_embraceTargetGUID)
return ObjectAccessor::GetUnit(*me, _embraceTargetGUID);
return nullptr;
}
void RemovePrison()
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
summons.DespawnEntry(NPC_JEDOGA_CONTROLLER);
me->RemoveAurasDueToSpell(SPELL_BEAM_VISUAL);
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), DATA_GROUND_POSITION_Z, me->GetOrientation());
DoCast(SPELL_HOVER_FALL);
me->SetDisableGravity(false);
me->GetMotionMaster()->MoveLand(0, me->GetHomePosition());
Talk(SAY_WARNING);
if (GameObject* platform = instance->GetGameObject(DATA_PRINCE_TALDARAM_PLATFORM))
instance->HandleGameObject(platform->GetGUID(), true);
}
private:
ObjectGuid _flameSphereTargetGUID;
ObjectGuid _embraceTargetGUID;
uint32 _embraceTakenDamage;
uint32 _initialCheckTimer;
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetAhnKahetAI<boss_prince_taldaramAI>(creature);
case NPC_FLAME_SPHERE_1:
case NPC_FLAME_SPHERE_2:
case NPC_FLAME_SPHERE_3:
summon->AI()->SetGUID(_flameSphereTargetGUID);
break;
case NPC_JEDOGA_CONTROLLER:
summon->CastSpell(me, SPELL_BEAM_VISUAL);
break;
default:
return;
}
}
void UpdateAI(uint32 diff) override
{
if (_initialCheckTimer)
{
if (_initialCheckTimer <= diff)
{
CheckSpheres();
_initialCheckTimer = 0;
}
else
_initialCheckTimer -= diff;
}
if (me->HasAura(SPELL_VANISH))
{
if (me->GetThreatManager().IsThreatListEmpty(true))
{
EnterEvadeMode(EVADE_REASON_NO_HOSTILES);
return;
}
}
else
{
if (!UpdateVictim())
return;
}
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_BLOODTHIRST:
DoCast(me, SPELL_BLOODTHIRST);
events.ScheduleEvent(EVENT_BLOODTHIRST, 10s);
break;
case EVENT_CONJURE_FLAME_SPHERES:
// random target?
if (Unit* victim = me->GetVictim())
{
_flameSphereTargetGUID = victim->GetGUID();
DoCast(victim, SPELL_CONJURE_FLAME_SPHERE);
}
events.ScheduleEvent(EVENT_CONJURE_FLAME_SPHERES, 15s);
break;
case EVENT_VANISH:
{
if (me->GetThreatManager().GetThreatListSize() > 1)
{
if (Unit* embraceTarget = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true))
_embraceTargetGUID = embraceTarget->GetGUID();
Talk(SAY_VANISH);
DoCast(me, SPELL_VANISH);
events.DelayEvents(500ms);
events.ScheduleEvent(EVENT_START_FEEDING, 2s);
}
events.ScheduleEvent(EVENT_VANISH, 25s, 35s);
break;
}
case EVENT_START_FEEDING:
me->RemoveAurasDueToSpell(SPELL_VANISH);
if (Unit* embraceTarget = GetEmbraceTarget())
{
DoCast(embraceTarget, SPELL_SHADOWSTEP);
DoCast(embraceTarget, SPELL_EMBRACE_OF_THE_VAMPYR);
Talk(SAY_FEED);
events.ScheduleEvent(EVENT_DONE_FEEDING, 20s);
}
break;
case EVENT_DONE_FEEDING:
_embraceTargetGUID.Clear();
break;
default:
break;
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
DoMeleeAttackIfReady();
}
void DamageTaken(Unit* /*doneBy*/, uint32& damage) override
{
Unit* embraceTarget = GetEmbraceTarget();
if (embraceTarget && embraceTarget->IsAlive())
{
_embraceTakenDamage += damage;
if (_embraceTakenDamage > DUNGEON_MODE<uint32>(DATA_EMBRACE_DMG, H_DATA_EMBRACE_DMG))
{
_embraceTargetGUID.Clear();
me->CastStop();
}
}
}
void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
_JustDied();
}
void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() != TYPEID_PLAYER)
return;
if (victim->GetGUID() == _embraceTargetGUID)
_embraceTargetGUID.Clear();
Talk(SAY_SLAY);
}
bool CheckSpheres()
{
for (uint8 i = 0; i < 2; ++i)
if (!instance->GetData(DATA_SPHERE_1 + i))
return false;
RemovePrison();
return true;
}
Unit* GetEmbraceTarget()
{
if (_embraceTargetGUID)
return ObjectAccessor::GetUnit(*me, _embraceTargetGUID);
return nullptr;
}
void RemovePrison()
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
summons.DespawnEntry(NPC_JEDOGA_CONTROLLER);
me->RemoveAurasDueToSpell(SPELL_BEAM_VISUAL);
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), DATA_GROUND_POSITION_Z, me->GetOrientation());
DoCast(SPELL_HOVER_FALL);
me->SetDisableGravity(false);
me->GetMotionMaster()->MoveLand(0, me->GetHomePosition());
Talk(SAY_WARNING);
if (GameObject* platform = instance->GetGameObject(DATA_PRINCE_TALDARAM_PLATFORM))
instance->HandleGameObject(platform->GetGUID(), true);
}
private:
ObjectGuid _flameSphereTargetGUID;
ObjectGuid _embraceTargetGUID;
uint32 _embraceTakenDamage;
uint32 _initialCheckTimer;
};
// 30106, 31686, 31687 - Flame Sphere
class npc_prince_taldaram_flame_sphere : public CreatureScript
struct npc_prince_taldaram_flame_sphere : public ScriptedAI
{
public:
npc_prince_taldaram_flame_sphere() : CreatureScript("npc_prince_taldaram_flame_sphere") { }
npc_prince_taldaram_flame_sphere(Creature* creature) : ScriptedAI(creature)
{
}
struct npc_prince_taldaram_flame_sphereAI : public ScriptedAI
void Reset() override
{
DoCast(me, SPELL_FLAME_SPHERE_SPAWN_EFFECT, true);
DoCast(me, SPELL_FLAME_SPHERE_VISUAL, true);
_flameSphereTargetGUID.Clear();
_events.Reset();
_events.ScheduleEvent(EVENT_START_MOVE, 3s);
_events.ScheduleEvent(EVENT_DESPAWN, 13s);
}
void SetGUID(ObjectGuid const& guid, int32 /*id*/) override
{
_flameSphereTargetGUID = guid;
}
void JustEngagedWith(Unit* /*who*/) override { }
void MoveInLineOfSight(Unit* /*who*/) override { }
void UpdateAI(uint32 diff) override
{
_events.Update(diff);
while (uint32 eventId = _events.ExecuteEvent())
{
npc_prince_taldaram_flame_sphereAI(Creature* creature) : ScriptedAI(creature)
switch (eventId)
{
}
void Reset() override
{
DoCast(me, SPELL_FLAME_SPHERE_SPAWN_EFFECT, true);
DoCast(me, SPELL_FLAME_SPHERE_VISUAL, true);
_flameSphereTargetGUID.Clear();
_events.Reset();
_events.ScheduleEvent(EVENT_START_MOVE, 3s);
_events.ScheduleEvent(EVENT_DESPAWN, 13s);
}
void SetGUID(ObjectGuid const& guid, int32 /*id*/) override
{
_flameSphereTargetGUID = guid;
}
void JustEngagedWith(Unit* /*who*/) override { }
void MoveInLineOfSight(Unit* /*who*/) override { }
void UpdateAI(uint32 diff) override
{
_events.Update(diff);
while (uint32 eventId = _events.ExecuteEvent())
case EVENT_START_MOVE:
{
switch (eventId)
{
case EVENT_START_MOVE:
{
DoCast(me, SPELL_FLAME_SPHERE_PERIODIC, true);
DoCast(me, SPELL_FLAME_SPHERE_PERIODIC, true);
/// @todo: find correct values
float angleOffset = 0.0f;
float distOffset = DATA_SPHERE_DISTANCE;
switch (me->GetEntry())
{
case NPC_FLAME_SPHERE_1:
break;
case NPC_FLAME_SPHERE_2:
angleOffset = DATA_SPHERE_ANGLE_OFFSET;
break;
case NPC_FLAME_SPHERE_3:
angleOffset = -DATA_SPHERE_ANGLE_OFFSET;
break;
default:
return;
}
Unit* sphereTarget = ObjectAccessor::GetUnit(*me, _flameSphereTargetGUID);
if (!sphereTarget)
return;
float angle = me->GetAbsoluteAngle(sphereTarget) + angleOffset;
float x = me->GetPositionX() + distOffset * std::cos(angle);
float y = me->GetPositionY() + distOffset * std::sin(angle);
/// @todo: correct speed
me->GetMotionMaster()->MovePoint(0, x, y, me->GetPositionZ());
break;
}
case EVENT_DESPAWN:
DoCast(me, SPELL_FLAME_SPHERE_DEATH_EFFECT, true);
me->DespawnOrUnsummon(1s);
break;
default:
break;
}
}
}
private:
EventMap _events;
ObjectGuid _flameSphereTargetGUID;
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetAhnKahetAI<npc_prince_taldaram_flame_sphereAI>(creature);
}
};
// 193093, 193094 - Ancient Nerubian Device
class go_prince_taldaram_sphere : public GameObjectScript
{
public:
go_prince_taldaram_sphere() : GameObjectScript("go_prince_taldaram_sphere") { }
struct go_prince_taldaram_sphereAI : public GameObjectAI
{
go_prince_taldaram_sphereAI(GameObject* go) : GameObjectAI(go), instance(go->GetInstanceScript()) { }
InstanceScript* instance;
bool OnGossipHello(Player* /*player*/) override
{
Creature* princeTaldaram = instance->GetCreature(DATA_PRINCE_TALDARAM);
if (princeTaldaram && princeTaldaram->IsAlive())
{
me->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
me->SetGoState(GO_STATE_ACTIVE);
/// @todo: find correct values
float angleOffset = 0.0f;
float distOffset = DATA_SPHERE_DISTANCE;
switch (me->GetEntry())
{
case GO_SPHERE_1:
instance->SetData(DATA_SPHERE_1, IN_PROGRESS);
princeTaldaram->AI()->Talk(SAY_1);
case NPC_FLAME_SPHERE_1:
break;
case GO_SPHERE_2:
instance->SetData(DATA_SPHERE_2, IN_PROGRESS);
princeTaldaram->AI()->Talk(SAY_1);
case NPC_FLAME_SPHERE_2:
angleOffset = DATA_SPHERE_ANGLE_OFFSET;
break;
case NPC_FLAME_SPHERE_3:
angleOffset = -DATA_SPHERE_ANGLE_OFFSET;
break;
default:
return;
}
ENSURE_AI(boss_prince_taldaram::boss_prince_taldaramAI, princeTaldaram->AI())->CheckSpheres();
}
return true;
}
};
Unit* sphereTarget = ObjectAccessor::GetUnit(*me, _flameSphereTargetGUID);
if (!sphereTarget)
return;
GameObjectAI* GetAI(GameObject* go) const override
{
return GetAhnKahetAI<go_prince_taldaram_sphereAI>(go);
float angle = me->GetAbsoluteAngle(sphereTarget) + angleOffset;
float x = me->GetPositionX() + distOffset * std::cos(angle);
float y = me->GetPositionY() + distOffset * std::sin(angle);
/// @todo: correct speed
me->GetMotionMaster()->MovePoint(0, x, y, me->GetPositionZ());
break;
}
case EVENT_DESPAWN:
DoCast(me, SPELL_FLAME_SPHERE_DEATH_EFFECT, true);
me->DespawnOrUnsummon(1s);
break;
default:
break;
}
}
}
private:
EventMap _events;
ObjectGuid _flameSphereTargetGUID;
};
// 193093, 193094 - Ancient Nerubian Device
struct go_prince_taldaram_sphere : public GameObjectAI
{
go_prince_taldaram_sphere(GameObject* go) : GameObjectAI(go), instance(go->GetInstanceScript()) { }
InstanceScript* instance;
bool OnGossipHello(Player* /*player*/) override
{
Creature* princeTaldaram = instance->GetCreature(DATA_PRINCE_TALDARAM);
if (princeTaldaram && princeTaldaram->IsAlive())
{
me->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
me->SetGoState(GO_STATE_ACTIVE);
switch (me->GetEntry())
{
case GO_SPHERE_1:
instance->SetData(DATA_SPHERE_1, IN_PROGRESS);
princeTaldaram->AI()->Talk(SAY_1);
break;
case GO_SPHERE_2:
instance->SetData(DATA_SPHERE_2, IN_PROGRESS);
princeTaldaram->AI()->Talk(SAY_1);
break;
}
ENSURE_AI(boss_prince_taldaram, princeTaldaram->AI())->CheckSpheres();
}
return true;
}
};
// 55931 - Conjure Flame Sphere
class spell_prince_taldaram_conjure_flame_sphere : public SpellScriptLoader
class spell_prince_taldaram_conjure_flame_sphere : public SpellScript
{
public:
spell_prince_taldaram_conjure_flame_sphere() : SpellScriptLoader("spell_prince_taldaram_conjure_flame_sphere") { }
PrepareSpellScript(spell_prince_taldaram_conjure_flame_sphere);
class spell_prince_taldaram_conjure_flame_sphere_SpellScript : public SpellScript
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_FLAME_SPHERE_SUMMON_1, SPELL_FLAME_SPHERE_SUMMON_2, SPELL_FLAME_SPHERE_SUMMON_3 });
}
void HandleScript(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
caster->CastSpell(caster, SPELL_FLAME_SPHERE_SUMMON_1, true);
if (caster->GetMap()->IsHeroic())
{
PrepareSpellScript(spell_prince_taldaram_conjure_flame_sphere_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_FLAME_SPHERE_SUMMON_1, SPELL_FLAME_SPHERE_SUMMON_2, SPELL_FLAME_SPHERE_SUMMON_3 });
}
void HandleScript(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
caster->CastSpell(caster, SPELL_FLAME_SPHERE_SUMMON_1, true);
if (caster->GetMap()->IsHeroic())
{
caster->CastSpell(caster, SPELL_FLAME_SPHERE_SUMMON_2, true);
caster->CastSpell(caster, SPELL_FLAME_SPHERE_SUMMON_3, true);
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_prince_taldaram_conjure_flame_sphere_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_prince_taldaram_conjure_flame_sphere_SpellScript();
caster->CastSpell(caster, SPELL_FLAME_SPHERE_SUMMON_2, true);
caster->CastSpell(caster, SPELL_FLAME_SPHERE_SUMMON_3, true);
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_prince_taldaram_conjure_flame_sphere::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
// 55895, 59511, 59512 - Flame Sphere Summon
class spell_prince_taldaram_flame_sphere_summon : public SpellScriptLoader
class spell_prince_taldaram_flame_sphere_summon : public SpellScript
{
public:
spell_prince_taldaram_flame_sphere_summon() : SpellScriptLoader("spell_prince_taldaram_flame_sphere_summon") { }
PrepareSpellScript(spell_prince_taldaram_flame_sphere_summon);
class spell_prince_taldaram_flame_sphere_summon_SpellScript : public SpellScript
{
PrepareSpellScript(spell_prince_taldaram_flame_sphere_summon_SpellScript);
void SetDest(SpellDestination& dest)
{
Position offset = { 0.0f, 0.0f, 5.5f, 0.0f };
dest.RelocateOffset(offset);
}
void SetDest(SpellDestination& dest)
{
Position offset = { 0.0f, 0.0f, 5.5f, 0.0f };
dest.RelocateOffset(offset);
}
void Register() override
{
OnDestinationTargetSelect += SpellDestinationTargetSelectFn(spell_prince_taldaram_flame_sphere_summon_SpellScript::SetDest, EFFECT_0, TARGET_DEST_CASTER);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_prince_taldaram_flame_sphere_summon_SpellScript();
}
void Register() override
{
OnDestinationTargetSelect += SpellDestinationTargetSelectFn(spell_prince_taldaram_flame_sphere_summon::SetDest, EFFECT_0, TARGET_DEST_CASTER);
}
};
void AddSC_boss_taldaram()
{
new boss_prince_taldaram();
new npc_prince_taldaram_flame_sphere();
new go_prince_taldaram_sphere();
new spell_prince_taldaram_conjure_flame_sphere();
new spell_prince_taldaram_flame_sphere_summon();
RegisterAhnKahetCreatureAI(boss_prince_taldaram);
RegisterAhnKahetCreatureAI(npc_prince_taldaram_flame_sphere);
RegisterAhnKahetGameObjectAI(go_prince_taldaram_sphere);
RegisterSpellScript(spell_prince_taldaram_conjure_flame_sphere);
RegisterSpellScript(spell_prince_taldaram_flame_sphere_summon);
}