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Scripts/Ahn'kahet: Update Taldaram to new model (#26415)
Co-authored-by: offl <offl@users.noreply.github.com>
This commit is contained in:
@@ -85,5 +85,6 @@ inline AI* GetAhnKahetAI(T* obj)
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}
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#define RegisterAhnKahetCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetAhnKahetAI)
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#define RegisterAhnKahetGameObjectAI(ai_name) RegisterGameObjectAIWithFactory(ai_name, GetAhnKahetAI)
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#endif // AHNKAHET_H_
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@@ -86,433 +86,378 @@ enum Events
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EVENT_DESPAWN
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};
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class boss_prince_taldaram : public CreatureScript
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struct boss_prince_taldaram : public BossAI
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{
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public:
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boss_prince_taldaram() : CreatureScript("boss_prince_taldaram") { }
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boss_prince_taldaram(Creature* creature) : BossAI(creature, DATA_PRINCE_TALDARAM)
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{
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me->SetDisableGravity(true);
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_embraceTakenDamage = 0;
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_initialCheckTimer = 3000;
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}
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struct boss_prince_taldaramAI : public BossAI
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void Reset() override
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{
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_Reset();
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_flameSphereTargetGUID.Clear();
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_embraceTargetGUID.Clear();
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_embraceTakenDamage = 0;
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if (!CheckSpheres())
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me->SummonCreatureGroup(SUMMON_GROUP_CONTROLLERS);
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}
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void JustEngagedWith(Unit* who) override
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{
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BossAI::JustEngagedWith(who);
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Talk(SAY_AGGRO);
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events.ScheduleEvent(EVENT_BLOODTHIRST, 10s);
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events.ScheduleEvent(EVENT_VANISH, 25s, 35s);
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events.ScheduleEvent(EVENT_CONJURE_FLAME_SPHERES, 5s);
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}
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void JustSummoned(Creature* summon) override
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{
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BossAI::JustSummoned(summon);
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switch (summon->GetEntry())
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{
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boss_prince_taldaramAI(Creature* creature) : BossAI(creature, DATA_PRINCE_TALDARAM)
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{
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me->SetDisableGravity(true);
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_embraceTakenDamage = 0;
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_initialCheckTimer = 3000;
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}
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void Reset() override
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{
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_Reset();
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_flameSphereTargetGUID.Clear();
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_embraceTargetGUID.Clear();
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_embraceTakenDamage = 0;
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if (!CheckSpheres())
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me->SummonCreatureGroup(SUMMON_GROUP_CONTROLLERS);
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}
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void JustEngagedWith(Unit* who) override
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{
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BossAI::JustEngagedWith(who);
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Talk(SAY_AGGRO);
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events.ScheduleEvent(EVENT_BLOODTHIRST, 10s);
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events.ScheduleEvent(EVENT_VANISH, 25s, 35s);
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events.ScheduleEvent(EVENT_CONJURE_FLAME_SPHERES, 5s);
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}
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void JustSummoned(Creature* summon) override
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{
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BossAI::JustSummoned(summon);
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switch (summon->GetEntry())
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{
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case NPC_FLAME_SPHERE_1:
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case NPC_FLAME_SPHERE_2:
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case NPC_FLAME_SPHERE_3:
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summon->AI()->SetGUID(_flameSphereTargetGUID);
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break;
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case NPC_JEDOGA_CONTROLLER:
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summon->CastSpell(me, SPELL_BEAM_VISUAL);
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break;
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default:
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return;
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}
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}
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void UpdateAI(uint32 diff) override
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{
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if (_initialCheckTimer)
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{
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if (_initialCheckTimer <= diff)
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{
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CheckSpheres();
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_initialCheckTimer = 0;
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}
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else
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_initialCheckTimer -= diff;
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}
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if (me->HasAura(SPELL_VANISH))
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{
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if (me->GetThreatManager().IsThreatListEmpty(true))
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{
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EnterEvadeMode(EVADE_REASON_NO_HOSTILES);
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return;
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}
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}
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else
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{
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if (!UpdateVictim())
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return;
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}
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_BLOODTHIRST:
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DoCast(me, SPELL_BLOODTHIRST);
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events.ScheduleEvent(EVENT_BLOODTHIRST, 10s);
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break;
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case EVENT_CONJURE_FLAME_SPHERES:
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// random target?
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if (Unit* victim = me->GetVictim())
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{
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_flameSphereTargetGUID = victim->GetGUID();
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DoCast(victim, SPELL_CONJURE_FLAME_SPHERE);
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}
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events.ScheduleEvent(EVENT_CONJURE_FLAME_SPHERES, 15s);
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break;
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case EVENT_VANISH:
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{
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if (me->GetThreatManager().GetThreatListSize() > 1)
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{
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if (Unit* embraceTarget = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true))
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_embraceTargetGUID = embraceTarget->GetGUID();
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Talk(SAY_VANISH);
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DoCast(me, SPELL_VANISH);
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events.DelayEvents(500ms);
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events.ScheduleEvent(EVENT_START_FEEDING, 2s);
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}
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events.ScheduleEvent(EVENT_VANISH, 25s, 35s);
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break;
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}
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case EVENT_START_FEEDING:
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me->RemoveAurasDueToSpell(SPELL_VANISH);
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if (Unit* embraceTarget = GetEmbraceTarget())
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{
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DoCast(embraceTarget, SPELL_SHADOWSTEP);
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DoCast(embraceTarget, SPELL_EMBRACE_OF_THE_VAMPYR);
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Talk(SAY_FEED);
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events.ScheduleEvent(EVENT_DONE_FEEDING, 20s);
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}
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break;
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case EVENT_DONE_FEEDING:
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_embraceTargetGUID.Clear();
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break;
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default:
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break;
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}
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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}
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DoMeleeAttackIfReady();
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}
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void DamageTaken(Unit* /*doneBy*/, uint32& damage) override
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{
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Unit* embraceTarget = GetEmbraceTarget();
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if (embraceTarget && embraceTarget->IsAlive())
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{
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_embraceTakenDamage += damage;
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if (_embraceTakenDamage > DUNGEON_MODE<uint32>(DATA_EMBRACE_DMG, H_DATA_EMBRACE_DMG))
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{
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_embraceTargetGUID.Clear();
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me->CastStop();
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}
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}
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}
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void JustDied(Unit* /*killer*/) override
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{
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Talk(SAY_DEATH);
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_JustDied();
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}
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void KilledUnit(Unit* victim) override
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{
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if (victim->GetTypeId() != TYPEID_PLAYER)
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return;
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if (victim->GetGUID() == _embraceTargetGUID)
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_embraceTargetGUID.Clear();
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Talk(SAY_SLAY);
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}
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bool CheckSpheres()
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{
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for (uint8 i = 0; i < 2; ++i)
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if (!instance->GetData(DATA_SPHERE_1 + i))
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return false;
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RemovePrison();
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return true;
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}
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Unit* GetEmbraceTarget()
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{
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if (_embraceTargetGUID)
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return ObjectAccessor::GetUnit(*me, _embraceTargetGUID);
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return nullptr;
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}
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void RemovePrison()
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{
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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summons.DespawnEntry(NPC_JEDOGA_CONTROLLER);
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me->RemoveAurasDueToSpell(SPELL_BEAM_VISUAL);
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me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), DATA_GROUND_POSITION_Z, me->GetOrientation());
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DoCast(SPELL_HOVER_FALL);
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me->SetDisableGravity(false);
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me->GetMotionMaster()->MoveLand(0, me->GetHomePosition());
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Talk(SAY_WARNING);
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if (GameObject* platform = instance->GetGameObject(DATA_PRINCE_TALDARAM_PLATFORM))
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instance->HandleGameObject(platform->GetGUID(), true);
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}
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private:
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ObjectGuid _flameSphereTargetGUID;
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ObjectGuid _embraceTargetGUID;
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uint32 _embraceTakenDamage;
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uint32 _initialCheckTimer;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetAhnKahetAI<boss_prince_taldaramAI>(creature);
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case NPC_FLAME_SPHERE_1:
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case NPC_FLAME_SPHERE_2:
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case NPC_FLAME_SPHERE_3:
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summon->AI()->SetGUID(_flameSphereTargetGUID);
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break;
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case NPC_JEDOGA_CONTROLLER:
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summon->CastSpell(me, SPELL_BEAM_VISUAL);
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break;
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default:
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return;
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}
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}
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void UpdateAI(uint32 diff) override
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{
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if (_initialCheckTimer)
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{
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if (_initialCheckTimer <= diff)
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{
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CheckSpheres();
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_initialCheckTimer = 0;
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}
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else
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_initialCheckTimer -= diff;
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}
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if (me->HasAura(SPELL_VANISH))
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{
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if (me->GetThreatManager().IsThreatListEmpty(true))
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{
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EnterEvadeMode(EVADE_REASON_NO_HOSTILES);
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return;
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}
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}
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else
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{
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if (!UpdateVictim())
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return;
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}
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_BLOODTHIRST:
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DoCast(me, SPELL_BLOODTHIRST);
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events.ScheduleEvent(EVENT_BLOODTHIRST, 10s);
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break;
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case EVENT_CONJURE_FLAME_SPHERES:
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// random target?
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if (Unit* victim = me->GetVictim())
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{
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_flameSphereTargetGUID = victim->GetGUID();
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DoCast(victim, SPELL_CONJURE_FLAME_SPHERE);
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}
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events.ScheduleEvent(EVENT_CONJURE_FLAME_SPHERES, 15s);
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break;
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case EVENT_VANISH:
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{
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if (me->GetThreatManager().GetThreatListSize() > 1)
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{
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if (Unit* embraceTarget = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true))
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_embraceTargetGUID = embraceTarget->GetGUID();
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Talk(SAY_VANISH);
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DoCast(me, SPELL_VANISH);
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events.DelayEvents(500ms);
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events.ScheduleEvent(EVENT_START_FEEDING, 2s);
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}
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events.ScheduleEvent(EVENT_VANISH, 25s, 35s);
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break;
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}
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case EVENT_START_FEEDING:
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me->RemoveAurasDueToSpell(SPELL_VANISH);
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if (Unit* embraceTarget = GetEmbraceTarget())
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{
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DoCast(embraceTarget, SPELL_SHADOWSTEP);
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DoCast(embraceTarget, SPELL_EMBRACE_OF_THE_VAMPYR);
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Talk(SAY_FEED);
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events.ScheduleEvent(EVENT_DONE_FEEDING, 20s);
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}
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break;
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case EVENT_DONE_FEEDING:
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_embraceTargetGUID.Clear();
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break;
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default:
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break;
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}
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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}
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DoMeleeAttackIfReady();
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}
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void DamageTaken(Unit* /*doneBy*/, uint32& damage) override
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{
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Unit* embraceTarget = GetEmbraceTarget();
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if (embraceTarget && embraceTarget->IsAlive())
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{
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_embraceTakenDamage += damage;
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if (_embraceTakenDamage > DUNGEON_MODE<uint32>(DATA_EMBRACE_DMG, H_DATA_EMBRACE_DMG))
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{
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_embraceTargetGUID.Clear();
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me->CastStop();
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}
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}
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}
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void JustDied(Unit* /*killer*/) override
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{
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Talk(SAY_DEATH);
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_JustDied();
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}
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void KilledUnit(Unit* victim) override
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{
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if (victim->GetTypeId() != TYPEID_PLAYER)
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return;
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if (victim->GetGUID() == _embraceTargetGUID)
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_embraceTargetGUID.Clear();
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Talk(SAY_SLAY);
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}
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bool CheckSpheres()
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{
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for (uint8 i = 0; i < 2; ++i)
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if (!instance->GetData(DATA_SPHERE_1 + i))
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return false;
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RemovePrison();
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return true;
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}
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Unit* GetEmbraceTarget()
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{
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if (_embraceTargetGUID)
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return ObjectAccessor::GetUnit(*me, _embraceTargetGUID);
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return nullptr;
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}
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void RemovePrison()
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{
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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summons.DespawnEntry(NPC_JEDOGA_CONTROLLER);
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me->RemoveAurasDueToSpell(SPELL_BEAM_VISUAL);
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me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), DATA_GROUND_POSITION_Z, me->GetOrientation());
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DoCast(SPELL_HOVER_FALL);
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me->SetDisableGravity(false);
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me->GetMotionMaster()->MoveLand(0, me->GetHomePosition());
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Talk(SAY_WARNING);
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if (GameObject* platform = instance->GetGameObject(DATA_PRINCE_TALDARAM_PLATFORM))
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instance->HandleGameObject(platform->GetGUID(), true);
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}
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private:
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ObjectGuid _flameSphereTargetGUID;
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ObjectGuid _embraceTargetGUID;
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uint32 _embraceTakenDamage;
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uint32 _initialCheckTimer;
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};
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// 30106, 31686, 31687 - Flame Sphere
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class npc_prince_taldaram_flame_sphere : public CreatureScript
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struct npc_prince_taldaram_flame_sphere : public ScriptedAI
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{
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public:
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npc_prince_taldaram_flame_sphere() : CreatureScript("npc_prince_taldaram_flame_sphere") { }
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npc_prince_taldaram_flame_sphere(Creature* creature) : ScriptedAI(creature)
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{
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}
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struct npc_prince_taldaram_flame_sphereAI : public ScriptedAI
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void Reset() override
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{
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DoCast(me, SPELL_FLAME_SPHERE_SPAWN_EFFECT, true);
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DoCast(me, SPELL_FLAME_SPHERE_VISUAL, true);
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_flameSphereTargetGUID.Clear();
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_events.Reset();
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_events.ScheduleEvent(EVENT_START_MOVE, 3s);
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_events.ScheduleEvent(EVENT_DESPAWN, 13s);
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}
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void SetGUID(ObjectGuid const& guid, int32 /*id*/) override
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{
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_flameSphereTargetGUID = guid;
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}
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void JustEngagedWith(Unit* /*who*/) override { }
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void MoveInLineOfSight(Unit* /*who*/) override { }
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void UpdateAI(uint32 diff) override
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{
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_events.Update(diff);
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while (uint32 eventId = _events.ExecuteEvent())
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{
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npc_prince_taldaram_flame_sphereAI(Creature* creature) : ScriptedAI(creature)
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switch (eventId)
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{
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}
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void Reset() override
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{
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DoCast(me, SPELL_FLAME_SPHERE_SPAWN_EFFECT, true);
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DoCast(me, SPELL_FLAME_SPHERE_VISUAL, true);
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_flameSphereTargetGUID.Clear();
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_events.Reset();
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_events.ScheduleEvent(EVENT_START_MOVE, 3s);
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_events.ScheduleEvent(EVENT_DESPAWN, 13s);
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}
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void SetGUID(ObjectGuid const& guid, int32 /*id*/) override
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{
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_flameSphereTargetGUID = guid;
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}
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|
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void JustEngagedWith(Unit* /*who*/) override { }
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void MoveInLineOfSight(Unit* /*who*/) override { }
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|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
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_events.Update(diff);
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|
||||
while (uint32 eventId = _events.ExecuteEvent())
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||||
case EVENT_START_MOVE:
|
||||
{
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||||
switch (eventId)
|
||||
{
|
||||
case EVENT_START_MOVE:
|
||||
{
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DoCast(me, SPELL_FLAME_SPHERE_PERIODIC, true);
|
||||
DoCast(me, SPELL_FLAME_SPHERE_PERIODIC, true);
|
||||
|
||||
/// @todo: find correct values
|
||||
float angleOffset = 0.0f;
|
||||
float distOffset = DATA_SPHERE_DISTANCE;
|
||||
|
||||
switch (me->GetEntry())
|
||||
{
|
||||
case NPC_FLAME_SPHERE_1:
|
||||
break;
|
||||
case NPC_FLAME_SPHERE_2:
|
||||
angleOffset = DATA_SPHERE_ANGLE_OFFSET;
|
||||
break;
|
||||
case NPC_FLAME_SPHERE_3:
|
||||
angleOffset = -DATA_SPHERE_ANGLE_OFFSET;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
Unit* sphereTarget = ObjectAccessor::GetUnit(*me, _flameSphereTargetGUID);
|
||||
if (!sphereTarget)
|
||||
return;
|
||||
|
||||
float angle = me->GetAbsoluteAngle(sphereTarget) + angleOffset;
|
||||
float x = me->GetPositionX() + distOffset * std::cos(angle);
|
||||
float y = me->GetPositionY() + distOffset * std::sin(angle);
|
||||
|
||||
/// @todo: correct speed
|
||||
me->GetMotionMaster()->MovePoint(0, x, y, me->GetPositionZ());
|
||||
break;
|
||||
}
|
||||
case EVENT_DESPAWN:
|
||||
DoCast(me, SPELL_FLAME_SPHERE_DEATH_EFFECT, true);
|
||||
me->DespawnOrUnsummon(1s);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
EventMap _events;
|
||||
ObjectGuid _flameSphereTargetGUID;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return GetAhnKahetAI<npc_prince_taldaram_flame_sphereAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
// 193093, 193094 - Ancient Nerubian Device
|
||||
class go_prince_taldaram_sphere : public GameObjectScript
|
||||
{
|
||||
public:
|
||||
go_prince_taldaram_sphere() : GameObjectScript("go_prince_taldaram_sphere") { }
|
||||
|
||||
struct go_prince_taldaram_sphereAI : public GameObjectAI
|
||||
{
|
||||
go_prince_taldaram_sphereAI(GameObject* go) : GameObjectAI(go), instance(go->GetInstanceScript()) { }
|
||||
|
||||
InstanceScript* instance;
|
||||
|
||||
bool OnGossipHello(Player* /*player*/) override
|
||||
{
|
||||
Creature* princeTaldaram = instance->GetCreature(DATA_PRINCE_TALDARAM);
|
||||
if (princeTaldaram && princeTaldaram->IsAlive())
|
||||
{
|
||||
me->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
|
||||
me->SetGoState(GO_STATE_ACTIVE);
|
||||
/// @todo: find correct values
|
||||
float angleOffset = 0.0f;
|
||||
float distOffset = DATA_SPHERE_DISTANCE;
|
||||
|
||||
switch (me->GetEntry())
|
||||
{
|
||||
case GO_SPHERE_1:
|
||||
instance->SetData(DATA_SPHERE_1, IN_PROGRESS);
|
||||
princeTaldaram->AI()->Talk(SAY_1);
|
||||
case NPC_FLAME_SPHERE_1:
|
||||
break;
|
||||
case GO_SPHERE_2:
|
||||
instance->SetData(DATA_SPHERE_2, IN_PROGRESS);
|
||||
princeTaldaram->AI()->Talk(SAY_1);
|
||||
case NPC_FLAME_SPHERE_2:
|
||||
angleOffset = DATA_SPHERE_ANGLE_OFFSET;
|
||||
break;
|
||||
case NPC_FLAME_SPHERE_3:
|
||||
angleOffset = -DATA_SPHERE_ANGLE_OFFSET;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
ENSURE_AI(boss_prince_taldaram::boss_prince_taldaramAI, princeTaldaram->AI())->CheckSpheres();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
Unit* sphereTarget = ObjectAccessor::GetUnit(*me, _flameSphereTargetGUID);
|
||||
if (!sphereTarget)
|
||||
return;
|
||||
|
||||
GameObjectAI* GetAI(GameObject* go) const override
|
||||
{
|
||||
return GetAhnKahetAI<go_prince_taldaram_sphereAI>(go);
|
||||
float angle = me->GetAbsoluteAngle(sphereTarget) + angleOffset;
|
||||
float x = me->GetPositionX() + distOffset * std::cos(angle);
|
||||
float y = me->GetPositionY() + distOffset * std::sin(angle);
|
||||
|
||||
/// @todo: correct speed
|
||||
me->GetMotionMaster()->MovePoint(0, x, y, me->GetPositionZ());
|
||||
break;
|
||||
}
|
||||
case EVENT_DESPAWN:
|
||||
DoCast(me, SPELL_FLAME_SPHERE_DEATH_EFFECT, true);
|
||||
me->DespawnOrUnsummon(1s);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
EventMap _events;
|
||||
ObjectGuid _flameSphereTargetGUID;
|
||||
};
|
||||
|
||||
// 193093, 193094 - Ancient Nerubian Device
|
||||
struct go_prince_taldaram_sphere : public GameObjectAI
|
||||
{
|
||||
go_prince_taldaram_sphere(GameObject* go) : GameObjectAI(go), instance(go->GetInstanceScript()) { }
|
||||
|
||||
InstanceScript* instance;
|
||||
|
||||
bool OnGossipHello(Player* /*player*/) override
|
||||
{
|
||||
Creature* princeTaldaram = instance->GetCreature(DATA_PRINCE_TALDARAM);
|
||||
if (princeTaldaram && princeTaldaram->IsAlive())
|
||||
{
|
||||
me->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
|
||||
me->SetGoState(GO_STATE_ACTIVE);
|
||||
|
||||
switch (me->GetEntry())
|
||||
{
|
||||
case GO_SPHERE_1:
|
||||
instance->SetData(DATA_SPHERE_1, IN_PROGRESS);
|
||||
princeTaldaram->AI()->Talk(SAY_1);
|
||||
break;
|
||||
case GO_SPHERE_2:
|
||||
instance->SetData(DATA_SPHERE_2, IN_PROGRESS);
|
||||
princeTaldaram->AI()->Talk(SAY_1);
|
||||
break;
|
||||
}
|
||||
|
||||
ENSURE_AI(boss_prince_taldaram, princeTaldaram->AI())->CheckSpheres();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
// 55931 - Conjure Flame Sphere
|
||||
class spell_prince_taldaram_conjure_flame_sphere : public SpellScriptLoader
|
||||
class spell_prince_taldaram_conjure_flame_sphere : public SpellScript
|
||||
{
|
||||
public:
|
||||
spell_prince_taldaram_conjure_flame_sphere() : SpellScriptLoader("spell_prince_taldaram_conjure_flame_sphere") { }
|
||||
PrepareSpellScript(spell_prince_taldaram_conjure_flame_sphere);
|
||||
|
||||
class spell_prince_taldaram_conjure_flame_sphere_SpellScript : public SpellScript
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_FLAME_SPHERE_SUMMON_1, SPELL_FLAME_SPHERE_SUMMON_2, SPELL_FLAME_SPHERE_SUMMON_3 });
|
||||
}
|
||||
|
||||
void HandleScript(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
Unit* caster = GetCaster();
|
||||
caster->CastSpell(caster, SPELL_FLAME_SPHERE_SUMMON_1, true);
|
||||
|
||||
if (caster->GetMap()->IsHeroic())
|
||||
{
|
||||
PrepareSpellScript(spell_prince_taldaram_conjure_flame_sphere_SpellScript);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_FLAME_SPHERE_SUMMON_1, SPELL_FLAME_SPHERE_SUMMON_2, SPELL_FLAME_SPHERE_SUMMON_3 });
|
||||
}
|
||||
|
||||
void HandleScript(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
Unit* caster = GetCaster();
|
||||
caster->CastSpell(caster, SPELL_FLAME_SPHERE_SUMMON_1, true);
|
||||
|
||||
if (caster->GetMap()->IsHeroic())
|
||||
{
|
||||
caster->CastSpell(caster, SPELL_FLAME_SPHERE_SUMMON_2, true);
|
||||
caster->CastSpell(caster, SPELL_FLAME_SPHERE_SUMMON_3, true);
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectHitTarget += SpellEffectFn(spell_prince_taldaram_conjure_flame_sphere_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const override
|
||||
{
|
||||
return new spell_prince_taldaram_conjure_flame_sphere_SpellScript();
|
||||
caster->CastSpell(caster, SPELL_FLAME_SPHERE_SUMMON_2, true);
|
||||
caster->CastSpell(caster, SPELL_FLAME_SPHERE_SUMMON_3, true);
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectHitTarget += SpellEffectFn(spell_prince_taldaram_conjure_flame_sphere::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// 55895, 59511, 59512 - Flame Sphere Summon
|
||||
class spell_prince_taldaram_flame_sphere_summon : public SpellScriptLoader
|
||||
class spell_prince_taldaram_flame_sphere_summon : public SpellScript
|
||||
{
|
||||
public:
|
||||
spell_prince_taldaram_flame_sphere_summon() : SpellScriptLoader("spell_prince_taldaram_flame_sphere_summon") { }
|
||||
PrepareSpellScript(spell_prince_taldaram_flame_sphere_summon);
|
||||
|
||||
class spell_prince_taldaram_flame_sphere_summon_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_prince_taldaram_flame_sphere_summon_SpellScript);
|
||||
void SetDest(SpellDestination& dest)
|
||||
{
|
||||
Position offset = { 0.0f, 0.0f, 5.5f, 0.0f };
|
||||
dest.RelocateOffset(offset);
|
||||
}
|
||||
|
||||
void SetDest(SpellDestination& dest)
|
||||
{
|
||||
Position offset = { 0.0f, 0.0f, 5.5f, 0.0f };
|
||||
dest.RelocateOffset(offset);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnDestinationTargetSelect += SpellDestinationTargetSelectFn(spell_prince_taldaram_flame_sphere_summon_SpellScript::SetDest, EFFECT_0, TARGET_DEST_CASTER);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const override
|
||||
{
|
||||
return new spell_prince_taldaram_flame_sphere_summon_SpellScript();
|
||||
}
|
||||
void Register() override
|
||||
{
|
||||
OnDestinationTargetSelect += SpellDestinationTargetSelectFn(spell_prince_taldaram_flame_sphere_summon::SetDest, EFFECT_0, TARGET_DEST_CASTER);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_taldaram()
|
||||
{
|
||||
new boss_prince_taldaram();
|
||||
new npc_prince_taldaram_flame_sphere();
|
||||
new go_prince_taldaram_sphere();
|
||||
new spell_prince_taldaram_conjure_flame_sphere();
|
||||
new spell_prince_taldaram_flame_sphere_summon();
|
||||
RegisterAhnKahetCreatureAI(boss_prince_taldaram);
|
||||
RegisterAhnKahetCreatureAI(npc_prince_taldaram_flame_sphere);
|
||||
RegisterAhnKahetGameObjectAI(go_prince_taldaram_sphere);
|
||||
RegisterSpellScript(spell_prince_taldaram_conjure_flame_sphere);
|
||||
RegisterSpellScript(spell_prince_taldaram_flame_sphere_summon);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user