DB/Quest: Convert support for 'Strength of One' to SAI

Closes #24641

(cherry picked from commit 44aba5dcdf)
This commit is contained in:
offl
2020-05-19 22:21:37 +02:00
committed by Shauren
parent 6fc2c62883
commit aea428cd51
2 changed files with 21 additions and 103 deletions

View File

@@ -0,0 +1,21 @@
-- Ravager Cage SAI
SET @ID := 181849;
UPDATE `gameobject_template` SET `AIName` = "SmartGameObjectAI", `ScriptName` = "" WHERE `entry` = @ID;
DELETE FROM `smart_scripts` WHERE `entryorguid` = @ID AND `source_type` = 1;
INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`event_param5`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_param4`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES
(@ID,1,0,1,70,0,100,0,2,0,0,0,0,64,1,0,0,0,0,0,7,0,0,0,0,0,0,0,0,"Ravager Cage - On Gameobject State Changed - Store Targetlist"),
(@ID,1,1,2,61,0,100,0,0,0,0,0,0,19,2,0,0,0,0,0,19,17556,5,0,0,0,0,0,0,"Ravager Cage - On Link - Remove Flag Not Attackable (Death Ravager)"),
(@ID,1,2,3,61,0,100,0,0,0,0,0,0,8,2,0,0,0,0,0,19,17556,5,0,0,0,0,0,0,"Ravager Cage - On Link - Set Reactstate Aggressive (Death Ravager)"),
(@ID,1,3,4,61,0,100,0,0,0,0,0,0,100,1,0,0,0,0,0,19,17556,5,0,0,0,0,0,0,"Ravager Cage - On Link - Send Target 1 (Death Ravager)"),
(@ID,1,4,0,61,0,100,0,0,0,0,0,0,45,0,1,0,0,0,0,19,17556,5,0,0,0,0,0,0,"Ravager Cage - On Link - Set Data 0 1 (Death Ravager)");
-- Death Ravager SAI
SET @ID := 17556;
UPDATE `creature_template` SET `AIName` = "SmartAI", `ScriptName` = "" WHERE `entry` = @ID;
DELETE FROM `smart_scripts` WHERE `entryorguid` = @ID AND `source_type` = 0;
INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`event_param5`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_param4`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES
(@ID,0,0,1,11,0,100,0,0,0,0,0,0,18,2,0,0,0,0,0,1,0,0,0,0,0,0,0,0,"Death Ravager - On Respawn - Set Flag Not Attackable"),
(@ID,0,1,0,61,0,100,0,0,0,0,0,0,8,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,"Death Ravager - On Link - Set Reactstate Passive"),
(@ID,0,2,0,38,0,100,0,0,1,0,0,0,49,0,0,0,0,0,0,12,1,0,0,0,0,0,0,0,"Death Ravager - On Data Set 0 1 - Start Attacking"),
(@ID,0,3,0,0,0,100,0,2000,4000,10000,15000,0,11,13443,0,0,0,0,0,2,0,0,0,0,0,0,0,0,"Death Ravager - In Combat - Cast 'Rend'"),
(@ID,0,4,0,0,0,100,0,5000,8000,5000,10000,0,11,30736,0,0,0,0,0,2,0,0,0,0,0,0,0,0,"Death Ravager - In Combat - Cast 'Enraging Bite'");

View File

@@ -27,8 +27,6 @@ npc_draenei_survivor
npc_engineer_spark_overgrind
npc_injured_draenei
npc_magwin
go_ravager_cage
npc_death_ravager
EndContentData */
#include "ScriptMgr.h"
@@ -620,105 +618,6 @@ public:
}
};
enum RavegerCage
{
NPC_DEATH_RAVAGER = 17556,
SPELL_REND = 13443,
SPELL_ENRAGING_BITE = 30736,
QUEST_STRENGTH_ONE = 9582
};
class go_ravager_cage : public GameObjectScript
{
public:
go_ravager_cage() : GameObjectScript("go_ravager_cage") { }
struct go_ravager_cageAI : public GameObjectAI
{
go_ravager_cageAI(GameObject* go) : GameObjectAI(go) { }
bool GossipHello(Player* player) override
{
me->UseDoorOrButton();
if (player->GetQuestStatus(QUEST_STRENGTH_ONE) == QUEST_STATUS_INCOMPLETE)
{
if (Creature* ravager = me->FindNearestCreature(NPC_DEATH_RAVAGER, 5.0f, true))
{
ravager->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
ravager->SetReactState(REACT_AGGRESSIVE);
ravager->AI()->AttackStart(player);
}
}
return true;
}
};
GameObjectAI* GetAI(GameObject* go) const override
{
return new go_ravager_cageAI(go);
}
};
class npc_death_ravager : public CreatureScript
{
public:
npc_death_ravager() : CreatureScript("npc_death_ravager") { }
struct npc_death_ravagerAI : public ScriptedAI
{
npc_death_ravagerAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
}
void Initialize()
{
RendTimer = 30000;
EnragingBiteTimer = 20000;
}
uint32 RendTimer;
uint32 EnragingBiteTimer;
void Reset() override
{
Initialize();
me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_PASSIVE);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
if (RendTimer <= diff)
{
DoCastVictim(SPELL_REND);
RendTimer = 30000;
}
else RendTimer -= diff;
if (EnragingBiteTimer <= diff)
{
DoCastVictim(SPELL_ENRAGING_BITE);
EnragingBiteTimer = 15000;
}
else EnragingBiteTimer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_death_ravagerAI(creature);
}
};
// 29528 - Inoculate Nestlewood Owlkin
class spell_inoculate_nestlewood : public AuraScript
{
@@ -742,7 +641,5 @@ void AddSC_azuremyst_isle()
new npc_engineer_spark_overgrind();
new npc_injured_draenei();
new npc_magwin();
new npc_death_ravager();
new go_ravager_cage();
RegisterAuraScript(spell_inoculate_nestlewood);
}