Scripts/Naxxramas: Fix Kel'thuzad evade mode when he dies (#24763)

This commit is contained in:
Gildor
2020-06-07 12:55:38 +02:00
committed by GitHub
parent e3b232fe0e
commit aeb41e67a9

View File

@@ -234,8 +234,12 @@ public:
_abominationDeathCount = 0;
_phaseThree = false;
}
void EnterEvadeMode(EvadeReason /*why*/) override
{
if (!me->IsAlive())
return;
for (NAXData64 portalData : portalList)
if (GameObject* portal = ObjectAccessor::GetGameObject(*me, instance->GetGuidData(portalData)))
portal->SetGoState(GO_STATE_READY);