Build: fix compile error

error: suggest explicit braces to avoid ambiguous ‘else’ [-Werror=dangling-else]
("ambiguous", right)
This commit is contained in:
ccrs
2025-10-10 18:05:40 +02:00
parent 5d2735d5d0
commit aed3639627

View File

@@ -340,6 +340,7 @@ bool Trinity::Helpers::Events::SetAggresiveStateEvent::Execute(uint64 /*time*/,
{
if (Creature* summoner = ObjectAccessor::GetCreature(*_owner, _summonerGUID))
if (summoner->IsEngaged() && summoner->IsAIEnabled() && _owner->IsAIEnabled())
{
if (_combatArgs.AvoidTargetVictim)
{
if (Unit* target = summoner->AI()->SelectTarget(SelectTargetMethod::Random, 0, NonTankTargetSelector(summoner, _combatArgs.TargetPlayers)))
@@ -350,6 +351,7 @@ bool Trinity::Helpers::Events::SetAggresiveStateEvent::Execute(uint64 /*time*/,
if (Unit* target = summoner->AI()->SelectTarget(SelectTargetMethod::Random, 0, _combatArgs.Distance, _combatArgs.TargetPlayers))
_owner->AI()->AttackStart(target);
}
}
}
else if (Unit* currentVictim = _owner->SelectVictim())
{