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@@ -90,6 +90,6 @@ void WorldRunnable::run()
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sWorldSocketMgr->StopNetwork();
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sObjectAccessor->UnloadAll(); // unload 'i_player2corpse' storage and remove from world
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sMapMgr->UnloadAll(); // unload all grids (including locked in memory)
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sObjectAccessor->UnloadAll(); // unload 'i_player2corpse' storage and remove from world
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}
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