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https://github.com/TrinityCore/TrinityCore.git
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Core/Movement: Added a cs for SMSG_MOVE_SPLINE_ENABLE/DISABLE_COLLISION.
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@@ -60,6 +60,7 @@ public:
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{ "morph", SEC_GAMEMASTER, false, &HandleModifyMorphCommand, "", NULL },
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{ "phase", SEC_ADMINISTRATOR, false, &HandleModifyPhaseCommand, "", NULL },
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{ "gender", SEC_GAMEMASTER, false, &HandleModifyGenderCommand, "", NULL },
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{ "collision", SEC_GAMEMASTER, false, &HandleModifyCollisionCommand, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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};
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static ChatCommand commandTable[] =
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@@ -1374,6 +1375,88 @@ public:
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return true;
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}
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static bool HandleModifyCollisionCommand(ChatHandler* handler, const char* args)
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{
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if (!*args)
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return false;
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Player* target = handler->getSelectedPlayer();
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if (!target)
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{
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handler->PSendSysMessage(LANG_PLAYER_NOT_FOUND);
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handler->SetSentErrorMessage(true);
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return false;
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}
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std::string param = (char*)args;
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if (param == "on")
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{
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// enable collision
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WorldPacket data;
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uint64 guid = target->GetGUID();
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uint8* bytes = (uint8*)&guid;
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data.Initialize(SMSG_MOVE_SPLINE_ENABLE_COLLISION, 1 + 8);
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data.WriteByteMask(bytes[7]);
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data.WriteByteMask(bytes[5]);
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data.WriteByteMask(bytes[4]);
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data.WriteByteMask(bytes[0]);
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data.WriteByteMask(bytes[1]);
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data.WriteByteMask(bytes[6]);
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data.WriteByteMask(bytes[2]);
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data.WriteByteMask(bytes[3]);
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data.WriteByteSeq(bytes[6]);
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data.WriteByteSeq(bytes[3]);
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data.WriteByteSeq(bytes[2]);
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data.WriteByteSeq(bytes[7]);
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data.WriteByteSeq(bytes[4]);
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data.WriteByteSeq(bytes[1]);
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data.WriteByteSeq(bytes[5]);
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data.WriteByteSeq(bytes[0]);
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target->SendMessageToSet(&data, true);
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handler->SendSysMessage("Enabled Collision");
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return true;
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}
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if (param == "off")
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{
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// disable collision
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WorldPacket data;
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uint64 guid = target->GetGUID();
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uint8* bytes = (uint8*)&guid;
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data.Initialize(SMSG_MOVE_SPLINE_DISABLE_COLLISION, 1 + 8);
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data.WriteByteMask(bytes[4]);
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data.WriteByteMask(bytes[7]);
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data.WriteByteMask(bytes[5]);
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data.WriteByteMask(bytes[3]);
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data.WriteByteMask(bytes[2]);
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data.WriteByteMask(bytes[1]);
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data.WriteByteMask(bytes[6]);
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data.WriteByteMask(bytes[0]);
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data.WriteByteSeq(bytes[6]);
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data.WriteByteSeq(bytes[0]);
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data.WriteByteSeq(bytes[5]);
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data.WriteByteSeq(bytes[4]);
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data.WriteByteSeq(bytes[7]);
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data.WriteByteSeq(bytes[3]);
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data.WriteByteSeq(bytes[1]);
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data.WriteByteSeq(bytes[2]);
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target->SendMessageToSet(&data, true);
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handler->SendSysMessage("Disabled Collision");
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return true;
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}
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return false;
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}
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};
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void AddSC_modify_commandscript()
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