Scripts/Commands: Some adjustments to make shutdown commands more user-friendly.

- New error message if a shutdown is delayed due to force threshold.
- New status message indicating that a server shutdown was successfully cancelled.

(cherry picked from commit d760219062)
This commit is contained in:
treeston
2016-08-06 14:33:29 +02:00
committed by joschiwald
parent db668cde46
commit af6041740c
5 changed files with 31 additions and 18 deletions

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@@ -0,0 +1,5 @@
-- insert new delay notice messages for server shutdown commands
DELETE FROM `trinity_string` WHERE `entry` IN (11017,11018);
INSERT INTO `trinity_string` (`entry`,`content_default`) VALUES
(11017,"Server shutdown delayed to %d seconds as other users are still connected. Specify 'force' to override."),
(11018,"Server shutdown scheduled for T+%d seconds was successfully cancelled.");

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@@ -1238,5 +1238,7 @@ enum TrinityStrings
LANG_INSTANCE_BIND_MISMATCH = 11014,
LANG_CREATURE_NOT_AI_ENABLED = 11015,
LANG_SELECT_PLAYER_OR_PET = 11016,
LANG_SHUTDOWN_DELAYED = 11017,
LANG_SHUTDOWN_CANCELLED = 11018
};
#endif

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@@ -2935,22 +2935,24 @@ void World::ShutdownMsg(bool show, Player* player, const std::string& reason)
}
/// Cancel a planned server shutdown
void World::ShutdownCancel()
uint32 World::ShutdownCancel()
{
// nothing cancel or too later
if (!m_ShutdownTimer || m_stopEvent)
return;
return 0;
ServerMessageType msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_CANCELLED : SERVER_MSG_SHUTDOWN_CANCELLED;
uint32 oldTimer = m_ShutdownTimer;
m_ShutdownMask = 0;
m_ShutdownTimer = 0;
m_ExitCode = SHUTDOWN_EXIT_CODE; // to default value
SendServerMessage(msgid);
TC_LOG_DEBUG("misc", "Server %s cancelled.", (m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"));
TC_LOG_DEBUG("misc", "Server %s cancelled.", (m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shutdown"));
sScriptMgr->OnShutdownCancel();
return oldTimer;
}
/// Send a server message to the user(s)

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@@ -696,7 +696,7 @@ class TC_GAME_API World
bool IsShuttingDown() const { return m_ShutdownTimer > 0; }
uint32 GetShutDownTimeLeft() const { return m_ShutdownTimer; }
void ShutdownServ(uint32 time, uint32 options, uint8 exitcode, const std::string& reason = std::string());
void ShutdownCancel();
uint32 ShutdownCancel();
void ShutdownMsg(bool show = false, Player* player = NULL, const std::string& reason = std::string());
static uint8 GetExitCode() { return m_ExitCode; }
static void StopNow(uint8 exitcode) { m_stopEvent = true; m_ExitCode = exitcode; }

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@@ -191,9 +191,10 @@ public:
return true;
}
static bool HandleServerShutDownCancelCommand(ChatHandler* /*handler*/, char const* /*args*/)
static bool HandleServerShutDownCancelCommand(ChatHandler* handler, char const* /*args*/)
{
sWorld->ShutdownCancel();
if (uint32 timer = sWorld->ShutdownCancel())
handler->PSendSysMessage(LANG_SHUTDOWN_CANCELLED, timer);
return true;
}
@@ -210,32 +211,32 @@ public:
}
static bool HandleServerShutDownCommand(ChatHandler* handler, char const* args)
{
return ShutdownServer(args, IsOnlyUser(handler->GetSession()) ? SHUTDOWN_MASK_FORCE : 0, SHUTDOWN_EXIT_CODE);
return ShutdownServer(handler, args, 0, SHUTDOWN_EXIT_CODE);
}
static bool HandleServerRestartCommand(ChatHandler* handler, char const* args)
{
return ShutdownServer(args, IsOnlyUser(handler->GetSession()) ? (SHUTDOWN_MASK_FORCE | SHUTDOWN_MASK_RESTART) : SHUTDOWN_MASK_RESTART, RESTART_EXIT_CODE);
return ShutdownServer(handler, args, SHUTDOWN_MASK_RESTART, RESTART_EXIT_CODE);
}
static bool HandleServerForceShutDownCommand(ChatHandler* /*handler*/, char const* args)
static bool HandleServerForceShutDownCommand(ChatHandler* handler, char const* args)
{
return ShutdownServer(args, SHUTDOWN_MASK_FORCE, SHUTDOWN_EXIT_CODE);
return ShutdownServer(handler, args, SHUTDOWN_MASK_FORCE, SHUTDOWN_EXIT_CODE);
}
static bool HandleServerForceRestartCommand(ChatHandler* /*handler*/, char const* args)
static bool HandleServerForceRestartCommand(ChatHandler* handler, char const* args)
{
return ShutdownServer(args, SHUTDOWN_MASK_FORCE | SHUTDOWN_MASK_RESTART, RESTART_EXIT_CODE);
return ShutdownServer(handler, args, SHUTDOWN_MASK_FORCE | SHUTDOWN_MASK_RESTART, RESTART_EXIT_CODE);
}
static bool HandleServerIdleShutDownCommand(ChatHandler* /*handler*/, char const* args)
static bool HandleServerIdleShutDownCommand(ChatHandler* handler, char const* args)
{
return ShutdownServer(args, SHUTDOWN_MASK_IDLE, SHUTDOWN_EXIT_CODE);
return ShutdownServer(handler, args, SHUTDOWN_MASK_IDLE, SHUTDOWN_EXIT_CODE);
}
static bool HandleServerIdleRestartCommand(ChatHandler* /*handler*/, char const* args)
static bool HandleServerIdleRestartCommand(ChatHandler* handler, char const* args)
{
return ShutdownServer(args, SHUTDOWN_MASK_RESTART | SHUTDOWN_MASK_IDLE, RESTART_EXIT_CODE);
return ShutdownServer(handler, args, SHUTDOWN_MASK_RESTART | SHUTDOWN_MASK_IDLE, RESTART_EXIT_CODE);
}
// Exit the realm
@@ -330,7 +331,7 @@ private:
return true;
}
static bool ShutdownServer(char const* args, uint32 shutdownMask, int32 defaultExitCode)
static bool ShutdownServer(ChatHandler* handler, char const* args, uint32 shutdownMask, int32 defaultExitCode)
{
if (!*args)
return false;
@@ -385,8 +386,11 @@ private:
return false;
// Override parameter "delay" with the configuration value if there are still players connected and "force" parameter was not specified
if (delay < (int32)sWorld->getIntConfig(CONFIG_FORCE_SHUTDOWN_THRESHOLD) && !(shutdownMask & SHUTDOWN_MASK_FORCE))
if (delay < (int32)sWorld->getIntConfig(CONFIG_FORCE_SHUTDOWN_THRESHOLD) && !(shutdownMask & SHUTDOWN_MASK_FORCE) && !IsOnlyUser(handler->GetSession()))
{
delay = (int32)sWorld->getIntConfig(CONFIG_FORCE_SHUTDOWN_THRESHOLD);
handler->PSendSysMessage(LANG_SHUTDOWN_DELAYED, delay);
}
sWorld->ShutdownServ(delay, shutdownMask, static_cast<uint8>(exitCode), std::string(reason));