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Core/Scripts: Moorabi encounter updated. (#19013)
(cherrypicked from 21b5a377e4)
This commit is contained in:
@@ -0,0 +1,7 @@
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-- Phantom Mammoth
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DELETE FROM `creature` WHERE `guid`=127005; -- shouldn't stand all the time
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UPDATE `creature_template` SET `flags_extra` = `flags_extra`&0x2 WHERE `entry`=29748; -- set visible to players
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-- Mojo Frenzy
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DELETE FROM `spell_script_names` WHERE `ScriptName` = "spell_moorabi_mojo_frenzy";
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INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
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(55163, "spell_moorabi_mojo_frenzy");
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@@ -20,43 +20,51 @@
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#include "ScriptedCreature.h"
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#include "SpellInfo.h"
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/// @todo: implement mojo frenzy
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enum Spells
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{
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SPELL_DETERMINED_GORE = 55102,
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SPELL_DETERMINED_STAB = 55104,
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SPELL_GROUND_TREMOR = 55142,
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SPELL_NUMBING_SHOUT = 55106,
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SPELL_QUAKE = 55101,
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SPELL_NUMBING_ROAR = 55100,
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SPELL_MOJO_FRENZY = 55163,
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SPELL_TRANSFORMATION = 55098, // Periodic, The caster transforms into a powerful mammoth, increasing Physical damage done by 25% and granting immunity to Stun effects.
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SPELL_SUMMON_PHANTOM = 55205,
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SPELL_SUMMON_PHANTOM_TRANSFORM = 55097,
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SPELL_DETERMINED_GORE = 55102,
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SPELL_DETERMINED_STAB = 55104,
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SPELL_GROUND_TREMOR = 55142,
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SPELL_NUMBING_SHOUT = 55106,
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SPELL_QUAKE = 55101,
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SPELL_NUMBING_ROAR = 55100,
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SPELL_MOJO_FRENZY = 55163,
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SPELL_MOJO_FRENZY_CAST_SPEED = 55096,
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SPELL_TRANSFORMATION = 55098 // Periodic, The caster transforms into a powerful mammoth, increasing Physical damage done by 25% and granting immunity to Stun effects.
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};
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enum Says
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{
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SAY_AGGRO = 0,
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SAY_SLAY = 1,
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SAY_DEATH = 2,
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SAY_TRANSFORM = 3,
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SAY_QUAKE = 4,
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EMOTE_BEGIN_TRANSFORM = 5,
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EMOTE_TRANSFORMED = 6,
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EMOTE_ACTIVATE_ALTAR = 7
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SAY_AGGRO = 0,
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SAY_SLAY = 1,
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SAY_DEATH = 2,
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SAY_TRANSFORM = 3,
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SAY_QUAKE = 4,
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EMOTE_BEGIN_TRANSFORM = 5,
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EMOTE_TRANSFORMED = 6,
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EMOTE_ACTIVATE_ALTAR = 7
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};
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enum Events
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{
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EVENT_GROUND_TREMOR = 1,
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EVENT_GROUND_TREMOR = 1,
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EVENT_NUMBLING_SHOUT,
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EVENT_DETERMINED_STAB,
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EVENT_TRANFORMATION
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EVENT_TRANFORMATION,
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EVENT_PHANTOM
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};
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enum Misc
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{
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DATA_LESS_RABI = 1
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DATA_LESS_RABI = 1
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};
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enum Phases
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{
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PHASE_INTRO = 1,
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PHASE_COMBAT
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};
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class boss_moorabi : public CreatureScript
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@@ -78,22 +86,32 @@ class boss_moorabi : public CreatureScript
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void Reset() override
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{
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Initialize();
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_Reset();
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Initialize();
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events.SetPhase(PHASE_INTRO);
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events.ScheduleEvent(EVENT_PHANTOM, Seconds(21), 0, PHASE_INTRO);
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}
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void EnterCombat(Unit* /*who*/) override
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{
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_EnterCombat();
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Talk(SAY_AGGRO);
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DoCast(me, SPELL_MOJO_FRENZY, true);
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DoCastSelf(SPELL_MOJO_FRENZY, true);
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events.ScheduleEvent(EVENT_GROUND_TREMOR, 18 * IN_MILLISECONDS);
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events.ScheduleEvent(EVENT_NUMBLING_SHOUT, 10 * IN_MILLISECONDS);
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events.ScheduleEvent(EVENT_DETERMINED_STAB, 20 * IN_MILLISECONDS);
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events.ScheduleEvent(EVENT_TRANFORMATION, 12 * IN_MILLISECONDS);
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events.SetPhase(PHASE_COMBAT);
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events.ScheduleEvent(EVENT_GROUND_TREMOR, Seconds(18), 0, PHASE_COMBAT);
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events.ScheduleEvent(EVENT_NUMBLING_SHOUT, Seconds(10), 0, PHASE_COMBAT);
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events.ScheduleEvent(EVENT_DETERMINED_STAB, Seconds(20), 0, PHASE_COMBAT);
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events.ScheduleEvent(EVENT_TRANFORMATION, Seconds(12), 0, PHASE_COMBAT);
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}
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void EnterEvadeMode(EvadeReason /*why*/) override
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{
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_DespawnAtEvade();
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}
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void JustSummoned(Creature* /*summon*/) override {}
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uint32 GetData(uint32 type) const override
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{
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if (type == DATA_LESS_RABI)
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@@ -125,41 +143,53 @@ class boss_moorabi : public CreatureScript
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}
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}
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void ExecuteEvent(uint32 eventId) override
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void UpdateAI(uint32 diff) override
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{
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switch (eventId)
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if (!UpdateVictim() && !events.IsInPhase(PHASE_INTRO))
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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{
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case EVENT_GROUND_TREMOR:
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Talk(SAY_QUAKE);
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if (_transformed)
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DoCastAOE(SPELL_QUAKE);
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else
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DoCastAOE(SPELL_GROUND_TREMOR);
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events.ScheduleEvent(eventId, 10 * IN_MILLISECONDS);
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break;
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case EVENT_NUMBLING_SHOUT:
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if (_transformed)
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DoCastAOE(SPELL_NUMBING_ROAR);
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else
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DoCastAOE(SPELL_NUMBING_SHOUT);
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events.ScheduleEvent(eventId, 10 * IN_MILLISECONDS);
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break;
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case EVENT_DETERMINED_STAB:
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if (_transformed)
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DoCastVictim(SPELL_DETERMINED_GORE);
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else
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DoCastVictim(SPELL_DETERMINED_STAB);
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events.ScheduleEvent(eventId, 8 * IN_MILLISECONDS);
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break;
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case EVENT_TRANFORMATION:
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Talk(EMOTE_BEGIN_TRANSFORM);
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Talk(SAY_TRANSFORM);
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DoCast(me, SPELL_TRANSFORMATION);
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events.ScheduleEvent(eventId, 10 * IN_MILLISECONDS);
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break;
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default:
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break;
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switch (eventId)
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{
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case EVENT_GROUND_TREMOR:
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if (roll_chance_i(50))
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Talk(SAY_QUAKE);
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DoCastAOE(_transformed ? SPELL_QUAKE : SPELL_GROUND_TREMOR);
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events.Repeat(Seconds(10));
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break;
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case EVENT_NUMBLING_SHOUT:
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DoCastAOE(_transformed ? SPELL_NUMBING_ROAR : SPELL_NUMBING_SHOUT);
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events.Repeat(Seconds(10));
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break;
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case EVENT_DETERMINED_STAB:
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DoCastAOE(_transformed ? SPELL_DETERMINED_GORE : SPELL_DETERMINED_STAB);
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events.Repeat(Seconds(8));
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break;
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case EVENT_TRANFORMATION:
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Talk(EMOTE_BEGIN_TRANSFORM);
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Talk(SAY_TRANSFORM);
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DoCastSelf(SPELL_TRANSFORMATION);
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DoCastSelf(SPELL_SUMMON_PHANTOM_TRANSFORM, true);
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events.Repeat(Seconds(10));
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break;
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case EVENT_PHANTOM:
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DoCastSelf(SPELL_SUMMON_PHANTOM, true);
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events.Repeat(Seconds(20), Seconds(25));
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break;
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default:
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break;
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}
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if(me->HasUnitState(UNIT_STATE_CASTING))
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return;
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}
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DoMeleeAttackIfReady();
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}
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private:
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@@ -190,8 +220,45 @@ class achievement_less_rabi : public AchievementCriteriaScript
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}
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};
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// 55163 - Mojo Frenzy
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class spell_moorabi_mojo_frenzy : public SpellScriptLoader
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{
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public:
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spell_moorabi_mojo_frenzy() : SpellScriptLoader("spell_moorabi_mojo_frenzy") { }
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class spell_moorabi_mojo_frenzy_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_moorabi_mojo_frenzy_AuraScript);
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bool Validate(SpellInfo const* /*spell*/) override
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{
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return ValidateSpellInfo({ SPELL_MOJO_FRENZY_CAST_SPEED });
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}
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void HandlePeriodic(AuraEffect const* /*aurEff*/)
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{
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PreventDefaultAction();
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Unit* owner = GetUnitOwner();
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int32 castSpeedBonus = (100.0f - owner->GetHealthPct()) * 4; // between 0% and 400% cast speed bonus
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owner->CastCustomSpell(SPELL_MOJO_FRENZY_CAST_SPEED, SPELLVALUE_BASE_POINT0, castSpeedBonus, owner, true);
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}
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void Register() override
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{
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OnEffectPeriodic += AuraEffectPeriodicFn(spell_moorabi_mojo_frenzy_AuraScript::HandlePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
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}
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};
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AuraScript* GetAuraScript() const override
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{
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return new spell_moorabi_mojo_frenzy_AuraScript();
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}
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};
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void AddSC_boss_moorabi()
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{
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new boss_moorabi();
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new achievement_less_rabi();
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new spell_moorabi_mojo_frenzy();
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}
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