Too many damn stars in that damn argument list.

This commit is contained in:
treeston
2016-05-12 11:02:54 +02:00
parent b7f2c87d37
commit afbda04767

View File

@@ -2295,7 +2295,7 @@ void GameObject::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* t
data->append(fieldBuffer);
}
void GameObject::GetRespawnPosition(float &x, float &y, float &z, float* ori /* = 0.0f*/) const
void GameObject::GetRespawnPosition(float &x, float &y, float &z, float* ori /* = nullptr*/) const
{
if (m_spawnId)
{