Ulduar: Fix typo on Flame Leviathan's tower event's triggering system

--HG--
branch : trunk
This commit is contained in:
Tartalo
2010-05-29 23:23:38 +02:00
parent 0dceb037bf
commit affccbdb57

View File

@@ -183,7 +183,7 @@ struct instance_ulduar : public ScriptedInstance
}
}
void EventProcess(GameObject* pGo, uint32 uiEventId)
void ProcessEvent(GameObject* pGo, uint32 uiEventId)
{
// Flame Leviathan's Tower Event triggers
Creature* pFlameLeviathan = instance->GetCreature(NPC_LEVIATHAN);