mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-28 12:52:25 +01:00
Scripts/Misc: Fix some MovementInform handler filters after recent motionmaster changes
Also correct year of SQL in dbbac0bdaa
This commit is contained in:
@@ -368,7 +368,7 @@ void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float spee
|
||||
Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED);
|
||||
}
|
||||
|
||||
void MotionMaster::MoveFall()
|
||||
void MotionMaster::MoveFall(uint32 id/*=0*/)
|
||||
{
|
||||
// use larger distance for vmap height search than in most other cases
|
||||
float tz = i_owner->GetMap()->GetHeight(i_owner->GetPositionX(), i_owner->GetPositionY(), i_owner->GetPositionZ(), true, MAX_FALL_DISTANCE);
|
||||
@@ -387,7 +387,7 @@ void MotionMaster::MoveFall()
|
||||
init.MoveTo(i_owner->GetPositionX(),i_owner->GetPositionY(),tz);
|
||||
init.SetFall();
|
||||
init.Launch();
|
||||
Mutate(new EffectMovementGenerator(0), MOTION_SLOT_CONTROLLED);
|
||||
Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED);
|
||||
}
|
||||
|
||||
void MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id)
|
||||
|
||||
@@ -163,7 +163,7 @@ class MotionMaster //: private std::stack<MovementGenerator *>
|
||||
void MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ);
|
||||
void MoveJumpTo(float angle, float speedXY, float speedZ);
|
||||
void MoveJump(float x, float y, float z, float speedXY, float speedZ, uint32 id = 0);
|
||||
void MoveFall();
|
||||
void MoveFall(uint32 id = 0);
|
||||
|
||||
void MoveSeekAssistance(float x, float y, float z);
|
||||
void MoveSeekAssistanceDistract(uint32 timer);
|
||||
|
||||
@@ -268,7 +268,7 @@ class boss_sindragosa : public CreatureScript
|
||||
|
||||
void MovementInform(uint32 type, uint32 point)
|
||||
{
|
||||
if (type != POINT_MOTION_TYPE)
|
||||
if (type != POINT_MOTION_TYPE && type != EFFECT_MOTION_TYPE)
|
||||
return;
|
||||
|
||||
switch (point)
|
||||
|
||||
@@ -94,6 +94,11 @@ enum SvalaPhase
|
||||
SVALADEAD
|
||||
};
|
||||
|
||||
enum SvalaPoint
|
||||
{
|
||||
POINT_FALL_GROUND = 1,
|
||||
};
|
||||
|
||||
#define DATA_INCREDIBLE_HULK 2043
|
||||
|
||||
static const float spectatorWP[2][3] =
|
||||
@@ -258,16 +263,16 @@ public:
|
||||
|
||||
SetCombatMovement(false);
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_FLYDEATH);
|
||||
me->GetMotionMaster()->MoveFall();
|
||||
me->GetMotionMaster()->MoveFall(POINT_FALL_GROUND);
|
||||
}
|
||||
}
|
||||
|
||||
void MovementInform(uint32 motionType, uint32 pointId)
|
||||
{
|
||||
if (motionType != POINT_MOTION_TYPE)
|
||||
if (motionType != EFFECT_MOTION_TYPE)
|
||||
return;
|
||||
|
||||
if (pointId == 1)
|
||||
if (pointId == POINT_FALL_GROUND)
|
||||
me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
|
||||
}
|
||||
|
||||
@@ -288,7 +293,7 @@ public:
|
||||
Phase = NORMAL;
|
||||
SetCombatMovement(true);
|
||||
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 300, true))
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 300.0f, true))
|
||||
me->GetMotionMaster()->MoveChase(target);
|
||||
}
|
||||
}
|
||||
@@ -330,7 +335,7 @@ public:
|
||||
{
|
||||
std::list<Creature*> lspectatorList;
|
||||
GetCreatureListWithEntryInGrid(lspectatorList, me, CREATURE_SPECTATOR, 100.0f);
|
||||
for(std::list<Creature*>::iterator itr = lspectatorList.begin(); itr != lspectatorList.end(); ++itr)
|
||||
for (std::list<Creature*>::iterator itr = lspectatorList.begin(); itr != lspectatorList.end(); ++itr)
|
||||
{
|
||||
if ((*itr)->isAlive())
|
||||
{
|
||||
@@ -397,7 +402,8 @@ public:
|
||||
Phase = NORMAL;
|
||||
break;
|
||||
}
|
||||
} else introTimer -= diff;
|
||||
}
|
||||
else introTimer -= diff;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user