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Merge remote-tracking branch 'tkrokli/npc_sayge' into 3.3.5 (PR #17101)
This commit is contained in:
21
sql/updates/world/3.3.5/2016_06_09_02_world.sql
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21
sql/updates/world/3.3.5/2016_06_09_02_world.sql
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@@ -0,0 +1,21 @@
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-- Correct gossip menu option lines, text found in broadcast_text:
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DELETE FROM `gossip_menu_option` WHERE `menu_id` IN (6186,6185,6187,6208,6209,6210,6211);
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INSERT INTO `gossip_menu_option` (`menu_id`,`id`,`option_icon`,`option_text`,`OptionBroadcastTextID`,`option_id`,`npc_option_npcflag`,`action_menu_id`,`action_poi_id`,`box_coded`,`box_money`,`box_text`,`BoxBroadcastTextID`) VALUES
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(6186, 0,0, "I am ready to discover where my fortune lies!",10047,1,1,6185,0,0,0,'',0),
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(6185, 0,0, "I slay the man on the spot as my liege would expect me to do, as he is nothing more than a thief and a liar.", 10049,1,1,6187,0,0,0,'',0),
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(6185, 1,0, "I turn over the man to my liege for punishment, as he has broken the law of the land and it is my sworn duty to enforce it.", 10050,1,1,6187,0,0,0,'',0),
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(6185, 2,0, "I confiscate the corn he has stolen, warn him that stealing is a path towards doom and destruction, but I let him go to return to his family.", 10051,1,1,6187,0,0,0,'',0),
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(6185, 3,0, "I allow the man to take enough corn to feed his family for a couple of days, encouraging him to leave the land.", 10052,1,1,6187,0,0,0,'',0),
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(6187, 0,0, "I execute him as per my liege's instructions, and do it in such a manner that he suffers painfully before he dies as retribution for his crimes against my people.", 10075,1,1,6208,0,0,0,'',0),
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(6187, 1,0, "I execute him as per my liege's instructions, but doing so in as painless of a way as possible. Justice must be served, but I can show some compassion.", 10076,1,1,6208,0,0,0,'',0),
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(6187, 2,0, "I risk my own life and free him so that he may prove his innocence. If I can, I'll help him in any way.", 10077,1,1,6208,0,0,0,'',0),
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(6208, 0,0, "I confront the ruler on his malicious behavior, upholding my liege's honor at the risk of any future diplomacy.", 10079,1,1,6209,0,0,0,'',0),
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(6208, 1,0, "I not-so-quietly ignore the insult, hoping to instill a fear in the ruler that he may have gaffed. I then inform my liege of the insult when I return.", 10080,1,1,6209,0,0,0,'',0),
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(6208, 2,0, "I quietly ignore the insult. I will not tell my liege, as I am to secure peace at all costs. It's only an insult - not a declaration of war.", 10081,1,1,6209,0,0,0,'',0),
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(6209, 0,0, "I would speak against my brother joining the order, rushing a permanent breach in our relationship. He would be a danger to himself and those around him, and that is too great a risk hoping he would improve over time.", 10083,1,1,6210,0,0,0,'',0),
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(6209, 1,0, "I would speak for my brother joining the order, potentially risking the safety of the order. I could help him with the order's regimens, and I'd have faith in his ability to adapt and learn.", 10084,1,1,6210,0,0,0,'',0),
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(6209, 2,0, "I would create some surreptitious means to keep my brother out of the order. I can keep him out without him being any bit wiser, thereby saving our familial bonds.", 10085,1,1,6210,0,0,0,'',0),
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(6210, 0,0, "I would show my liege the beast's ear and claim the beast's death as my own, taking the reward for my own use. It is wrong to claim a deed as your own that someone else in fact did.", 10086,1,1,6211,0,0,0,'',0),
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(6210, 1,0, "I would show my liege the beast's ear and claim the beast's death as my own - after all, I did slay it. I would then offer some of the reward to the destitute knight to help his family.", 10088,1,1,6211,0,0,0,'',0),
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(6210, 2,0, "I would remain silent about the kill and allow the knight to claim the reward to aid his family.", 10089,1,1,6211,0,0,0,'',0),
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(6211, 0,0, "I'd love to get one of those written fortunes you mentioned! I've got the space in my inventory for it.", 10091,1,1,0,0,0,0,'',0);
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@@ -1188,35 +1188,48 @@ public:
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enum Sayge
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{
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SPELL_DMG = 23768, // dmg
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SPELL_RES = 23769, // res
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SPELL_ARM = 23767, // arm
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SPELL_SPI = 23738, // spi
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SPELL_INT = 23766, // int
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SPELL_STM = 23737, // stm
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SPELL_STR = 23735, // str
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SPELL_AGI = 23736, // agi
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SPELL_FORTUNE = 23765 // faire fortune
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};
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GOSSIP_MENU_OPTION_ID_ANSWER_1 = 0,
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GOSSIP_MENU_OPTION_ID_ANSWER_2 = 1,
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GOSSIP_MENU_OPTION_ID_ANSWER_3 = 2,
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GOSSIP_MENU_OPTION_ID_ANSWER_4 = 3,
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GOSSIP_I_AM_READY_TO_DISCOVER = 6186,
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GOSSIP_MENU_OPTION_SAYGE1 = 6185,
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GOSSIP_MENU_OPTION_SAYGE2 = 6185,
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GOSSIP_MENU_OPTION_SAYGE3 = 6185,
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GOSSIP_MENU_OPTION_SAYGE4 = 6185,
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GOSSIP_MENU_OPTION_SAYGE5 = 6187,
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GOSSIP_MENU_OPTION_SAYGE6 = 6187,
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GOSSIP_MENU_OPTION_SAYGE7 = 6187,
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GOSSIP_MENU_OPTION_SAYGE8 = 6208,
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GOSSIP_MENU_OPTION_SAYGE9 = 6208,
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GOSSIP_MENU_OPTION_SAYGE10 = 6208,
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GOSSIP_MENU_OPTION_SAYGE11 = 6209,
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GOSSIP_MENU_OPTION_SAYGE12 = 6209,
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GOSSIP_MENU_OPTION_SAYGE13 = 6209,
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GOSSIP_MENU_OPTION_SAYGE14 = 6210,
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GOSSIP_MENU_OPTION_SAYGE15 = 6210,
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GOSSIP_MENU_OPTION_SAYGE16 = 6210,
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GOSSIP_MENU_OPTION_SAYGE17 = 6211,
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GOSSIP_MENU_I_HAVE_LONG_KNOWN = 7339,
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GOSSIP_MENU_YOU_HAVE_BEEN_TASKED = 7340,
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GOSSIP_MENU_SWORN_EXECUTIONER = 7341,
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GOSSIP_MENU_DIPLOMATIC_MISSION = 7361,
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GOSSIP_MENU_YOUR_BROTHER_SEEKS = 7362,
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GOSSIP_MENU_A_TERRIBLE_BEAST = 7363,
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GOSSIP_MENU_YOUR_FORTUNE_IS_CAST = 7364,
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GOSSIP_MENU_HERE_IS_YOUR_FORTUNE = 7365,
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GOSSIP_MENU_CANT_GIVE_YOU_YOUR = 7393,
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#define GOSSIP_HELLO_SAYGE "Yes"
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#define GOSSIP_SENDACTION_SAYGE1 "Slay the Man"
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#define GOSSIP_SENDACTION_SAYGE2 "Turn him over to liege"
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#define GOSSIP_SENDACTION_SAYGE3 "Confiscate the corn"
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#define GOSSIP_SENDACTION_SAYGE4 "Let him go and have the corn"
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#define GOSSIP_SENDACTION_SAYGE5 "Execute your friend painfully"
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#define GOSSIP_SENDACTION_SAYGE6 "Execute your friend painlessly"
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#define GOSSIP_SENDACTION_SAYGE7 "Let your friend go"
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#define GOSSIP_SENDACTION_SAYGE8 "Confront the diplomat"
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#define GOSSIP_SENDACTION_SAYGE9 "Show not so quiet defiance"
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#define GOSSIP_SENDACTION_SAYGE10 "Remain quiet"
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#define GOSSIP_SENDACTION_SAYGE11 "Speak against your brother openly"
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#define GOSSIP_SENDACTION_SAYGE12 "Help your brother in"
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#define GOSSIP_SENDACTION_SAYGE13 "Keep your brother out without letting him know"
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#define GOSSIP_SENDACTION_SAYGE14 "Take credit, keep gold"
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#define GOSSIP_SENDACTION_SAYGE15 "Take credit, share the gold"
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#define GOSSIP_SENDACTION_SAYGE16 "Let the knight take credit"
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#define GOSSIP_SENDACTION_SAYGE17 "Thanks"
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SPELL_STRENGTH = 23735, // +10% Strength
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SPELL_AGILITY = 23736, // +10% Agility
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SPELL_STAMINA = 23737, // +10% Stamina
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SPELL_SPIRIT = 23738, // +10% Spirit
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SPELL_INTELLECT = 23766, // +10% Intellect
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SPELL_ARMOR = 23767, // +10% Armor
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SPELL_DAMAGE = 23768, // +10% Damage
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SPELL_RESISTANCE = 23769, // +25 Magic Resistance (All)
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SPELL_FORTUNE = 23765 // Darkmoon Faire Fortune
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};
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class npc_sayge : public CreatureScript
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{
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@@ -1228,19 +1241,19 @@ public:
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if (creature->IsQuestGiver())
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player->PrepareQuestMenu(creature->GetGUID());
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if (player->GetSpellHistory()->HasCooldown(SPELL_INT) ||
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player->GetSpellHistory()->HasCooldown(SPELL_ARM) ||
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player->GetSpellHistory()->HasCooldown(SPELL_DMG) ||
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player->GetSpellHistory()->HasCooldown(SPELL_RES) ||
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player->GetSpellHistory()->HasCooldown(SPELL_STR) ||
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player->GetSpellHistory()->HasCooldown(SPELL_AGI) ||
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player->GetSpellHistory()->HasCooldown(SPELL_STM) ||
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player->GetSpellHistory()->HasCooldown(SPELL_SPI))
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player->SEND_GOSSIP_MENU(7393, creature->GetGUID());
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if (player->GetSpellHistory()->HasCooldown(SPELL_STRENGTH) ||
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player->GetSpellHistory()->HasCooldown(SPELL_AGILITY) ||
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player->GetSpellHistory()->HasCooldown(SPELL_STAMINA) ||
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player->GetSpellHistory()->HasCooldown(SPELL_SPIRIT) ||
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player->GetSpellHistory()->HasCooldown(SPELL_INTELLECT) ||
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player->GetSpellHistory()->HasCooldown(SPELL_ARMOR) ||
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player->GetSpellHistory()->HasCooldown(SPELL_DAMAGE) ||
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player->GetSpellHistory()->HasCooldown(SPELL_RESISTANCE))
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player->SEND_GOSSIP_MENU(GOSSIP_MENU_CANT_GIVE_YOU_YOUR, creature->GetGUID());
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else
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{
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_SAYGE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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player->SEND_GOSSIP_MENU(7339, creature->GetGUID());
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player->ADD_GOSSIP_ITEM_DB(GOSSIP_I_AM_READY_TO_DISCOVER, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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player->SEND_GOSSIP_MENU(GOSSIP_MENU_I_HAVE_LONG_KNOWN, creature->GetGUID());
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}
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return true;
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@@ -1251,43 +1264,43 @@ public:
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switch (action)
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{
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case GOSSIP_ACTION_INFO_DEF + 1:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
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player->SEND_GOSSIP_MENU(7340, creature->GetGUID());
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player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE1, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE2, GOSSIP_MENU_OPTION_ID_ANSWER_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
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player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE3, GOSSIP_MENU_OPTION_ID_ANSWER_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
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player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE4, GOSSIP_MENU_OPTION_ID_ANSWER_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
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player->SEND_GOSSIP_MENU(GOSSIP_MENU_YOU_HAVE_BEEN_TASKED, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF + 2:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE5, GOSSIP_SENDER_MAIN + 1, GOSSIP_ACTION_INFO_DEF);
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE6, GOSSIP_SENDER_MAIN + 2, GOSSIP_ACTION_INFO_DEF);
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE7, GOSSIP_SENDER_MAIN + 3, GOSSIP_ACTION_INFO_DEF);
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player->SEND_GOSSIP_MENU(7341, creature->GetGUID());
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player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE5, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN + 1, GOSSIP_ACTION_INFO_DEF);
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player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE6, GOSSIP_MENU_OPTION_ID_ANSWER_2, GOSSIP_SENDER_MAIN + 2, GOSSIP_ACTION_INFO_DEF);
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player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE7, GOSSIP_MENU_OPTION_ID_ANSWER_3, GOSSIP_SENDER_MAIN + 3, GOSSIP_ACTION_INFO_DEF);
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player->SEND_GOSSIP_MENU(GOSSIP_MENU_SWORN_EXECUTIONER, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF + 3:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE8, GOSSIP_SENDER_MAIN + 4, GOSSIP_ACTION_INFO_DEF);
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE9, GOSSIP_SENDER_MAIN + 5, GOSSIP_ACTION_INFO_DEF);
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE10, GOSSIP_SENDER_MAIN + 2, GOSSIP_ACTION_INFO_DEF);
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player->SEND_GOSSIP_MENU(7361, creature->GetGUID());
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player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE8, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN + 4, GOSSIP_ACTION_INFO_DEF);
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player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE9, GOSSIP_MENU_OPTION_ID_ANSWER_2, GOSSIP_SENDER_MAIN + 5, GOSSIP_ACTION_INFO_DEF);
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player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE10,GOSSIP_MENU_OPTION_ID_ANSWER_3, GOSSIP_SENDER_MAIN + 2, GOSSIP_ACTION_INFO_DEF);
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player->SEND_GOSSIP_MENU(GOSSIP_MENU_DIPLOMATIC_MISSION, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF + 4:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE11, GOSSIP_SENDER_MAIN + 6, GOSSIP_ACTION_INFO_DEF);
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE12, GOSSIP_SENDER_MAIN + 7, GOSSIP_ACTION_INFO_DEF);
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE13, GOSSIP_SENDER_MAIN + 8, GOSSIP_ACTION_INFO_DEF);
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player->SEND_GOSSIP_MENU(7362, creature->GetGUID());
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||||
player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE11, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN + 6, GOSSIP_ACTION_INFO_DEF);
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||||
player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE12, GOSSIP_MENU_OPTION_ID_ANSWER_2, GOSSIP_SENDER_MAIN + 7, GOSSIP_ACTION_INFO_DEF);
|
||||
player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE13, GOSSIP_MENU_OPTION_ID_ANSWER_3, GOSSIP_SENDER_MAIN + 8, GOSSIP_ACTION_INFO_DEF);
|
||||
player->SEND_GOSSIP_MENU(GOSSIP_MENU_YOUR_BROTHER_SEEKS, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 5:
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE14, GOSSIP_SENDER_MAIN + 5, GOSSIP_ACTION_INFO_DEF);
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||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE15, GOSSIP_SENDER_MAIN + 4, GOSSIP_ACTION_INFO_DEF);
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||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE16, GOSSIP_SENDER_MAIN + 3, GOSSIP_ACTION_INFO_DEF);
|
||||
player->SEND_GOSSIP_MENU(7363, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE14, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN + 5, GOSSIP_ACTION_INFO_DEF);
|
||||
player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE15, GOSSIP_MENU_OPTION_ID_ANSWER_2, GOSSIP_SENDER_MAIN + 4, GOSSIP_ACTION_INFO_DEF);
|
||||
player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE16, GOSSIP_MENU_OPTION_ID_ANSWER_3, GOSSIP_SENDER_MAIN + 3, GOSSIP_ACTION_INFO_DEF);
|
||||
player->SEND_GOSSIP_MENU(GOSSIP_MENU_A_TERRIBLE_BEAST, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF:
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE17, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
|
||||
player->SEND_GOSSIP_MENU(7364, creature->GetGUID());
|
||||
player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE17, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
|
||||
player->SEND_GOSSIP_MENU(GOSSIP_MENU_YOUR_FORTUNE_IS_CAST, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 6:
|
||||
creature->CastSpell(player, SPELL_FORTUNE, false);
|
||||
player->SEND_GOSSIP_MENU(7365, creature->GetGUID());
|
||||
player->SEND_GOSSIP_MENU(GOSSIP_MENU_HERE_IS_YOUR_FORTUNE, creature->GetGUID());
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1302,28 +1315,28 @@ public:
|
||||
SendAction(player, creature, action);
|
||||
break;
|
||||
case GOSSIP_SENDER_MAIN + 1:
|
||||
spellId = SPELL_DMG;
|
||||
spellId = SPELL_DAMAGE;
|
||||
break;
|
||||
case GOSSIP_SENDER_MAIN + 2:
|
||||
spellId = SPELL_RES;
|
||||
spellId = SPELL_RESISTANCE;
|
||||
break;
|
||||
case GOSSIP_SENDER_MAIN + 3:
|
||||
spellId = SPELL_ARM;
|
||||
spellId = SPELL_ARMOR;
|
||||
break;
|
||||
case GOSSIP_SENDER_MAIN + 4:
|
||||
spellId = SPELL_SPI;
|
||||
spellId = SPELL_SPIRIT;
|
||||
break;
|
||||
case GOSSIP_SENDER_MAIN + 5:
|
||||
spellId = SPELL_INT;
|
||||
spellId = SPELL_INTELLECT;
|
||||
break;
|
||||
case GOSSIP_SENDER_MAIN + 6:
|
||||
spellId = SPELL_STM;
|
||||
spellId = SPELL_STAMINA;
|
||||
break;
|
||||
case GOSSIP_SENDER_MAIN + 7:
|
||||
spellId = SPELL_STR;
|
||||
spellId = SPELL_STRENGTH;
|
||||
break;
|
||||
case GOSSIP_SENDER_MAIN + 8:
|
||||
spellId = SPELL_AGI;
|
||||
spellId = SPELL_AGILITY;
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user