Merge remote-tracking branch 'tkrokli/npc_sayge' into 3.3.5 (PR #17101)

This commit is contained in:
treeston
2016-06-09 13:04:05 +02:00
2 changed files with 105 additions and 71 deletions

View File

@@ -1188,35 +1188,48 @@ public:
enum Sayge
{
SPELL_DMG = 23768, // dmg
SPELL_RES = 23769, // res
SPELL_ARM = 23767, // arm
SPELL_SPI = 23738, // spi
SPELL_INT = 23766, // int
SPELL_STM = 23737, // stm
SPELL_STR = 23735, // str
SPELL_AGI = 23736, // agi
SPELL_FORTUNE = 23765 // faire fortune
};
GOSSIP_MENU_OPTION_ID_ANSWER_1 = 0,
GOSSIP_MENU_OPTION_ID_ANSWER_2 = 1,
GOSSIP_MENU_OPTION_ID_ANSWER_3 = 2,
GOSSIP_MENU_OPTION_ID_ANSWER_4 = 3,
GOSSIP_I_AM_READY_TO_DISCOVER = 6186,
GOSSIP_MENU_OPTION_SAYGE1 = 6185,
GOSSIP_MENU_OPTION_SAYGE2 = 6185,
GOSSIP_MENU_OPTION_SAYGE3 = 6185,
GOSSIP_MENU_OPTION_SAYGE4 = 6185,
GOSSIP_MENU_OPTION_SAYGE5 = 6187,
GOSSIP_MENU_OPTION_SAYGE6 = 6187,
GOSSIP_MENU_OPTION_SAYGE7 = 6187,
GOSSIP_MENU_OPTION_SAYGE8 = 6208,
GOSSIP_MENU_OPTION_SAYGE9 = 6208,
GOSSIP_MENU_OPTION_SAYGE10 = 6208,
GOSSIP_MENU_OPTION_SAYGE11 = 6209,
GOSSIP_MENU_OPTION_SAYGE12 = 6209,
GOSSIP_MENU_OPTION_SAYGE13 = 6209,
GOSSIP_MENU_OPTION_SAYGE14 = 6210,
GOSSIP_MENU_OPTION_SAYGE15 = 6210,
GOSSIP_MENU_OPTION_SAYGE16 = 6210,
GOSSIP_MENU_OPTION_SAYGE17 = 6211,
GOSSIP_MENU_I_HAVE_LONG_KNOWN = 7339,
GOSSIP_MENU_YOU_HAVE_BEEN_TASKED = 7340,
GOSSIP_MENU_SWORN_EXECUTIONER = 7341,
GOSSIP_MENU_DIPLOMATIC_MISSION = 7361,
GOSSIP_MENU_YOUR_BROTHER_SEEKS = 7362,
GOSSIP_MENU_A_TERRIBLE_BEAST = 7363,
GOSSIP_MENU_YOUR_FORTUNE_IS_CAST = 7364,
GOSSIP_MENU_HERE_IS_YOUR_FORTUNE = 7365,
GOSSIP_MENU_CANT_GIVE_YOU_YOUR = 7393,
#define GOSSIP_HELLO_SAYGE "Yes"
#define GOSSIP_SENDACTION_SAYGE1 "Slay the Man"
#define GOSSIP_SENDACTION_SAYGE2 "Turn him over to liege"
#define GOSSIP_SENDACTION_SAYGE3 "Confiscate the corn"
#define GOSSIP_SENDACTION_SAYGE4 "Let him go and have the corn"
#define GOSSIP_SENDACTION_SAYGE5 "Execute your friend painfully"
#define GOSSIP_SENDACTION_SAYGE6 "Execute your friend painlessly"
#define GOSSIP_SENDACTION_SAYGE7 "Let your friend go"
#define GOSSIP_SENDACTION_SAYGE8 "Confront the diplomat"
#define GOSSIP_SENDACTION_SAYGE9 "Show not so quiet defiance"
#define GOSSIP_SENDACTION_SAYGE10 "Remain quiet"
#define GOSSIP_SENDACTION_SAYGE11 "Speak against your brother openly"
#define GOSSIP_SENDACTION_SAYGE12 "Help your brother in"
#define GOSSIP_SENDACTION_SAYGE13 "Keep your brother out without letting him know"
#define GOSSIP_SENDACTION_SAYGE14 "Take credit, keep gold"
#define GOSSIP_SENDACTION_SAYGE15 "Take credit, share the gold"
#define GOSSIP_SENDACTION_SAYGE16 "Let the knight take credit"
#define GOSSIP_SENDACTION_SAYGE17 "Thanks"
SPELL_STRENGTH = 23735, // +10% Strength
SPELL_AGILITY = 23736, // +10% Agility
SPELL_STAMINA = 23737, // +10% Stamina
SPELL_SPIRIT = 23738, // +10% Spirit
SPELL_INTELLECT = 23766, // +10% Intellect
SPELL_ARMOR = 23767, // +10% Armor
SPELL_DAMAGE = 23768, // +10% Damage
SPELL_RESISTANCE = 23769, // +25 Magic Resistance (All)
SPELL_FORTUNE = 23765 // Darkmoon Faire Fortune
};
class npc_sayge : public CreatureScript
{
@@ -1228,19 +1241,19 @@ public:
if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetSpellHistory()->HasCooldown(SPELL_INT) ||
player->GetSpellHistory()->HasCooldown(SPELL_ARM) ||
player->GetSpellHistory()->HasCooldown(SPELL_DMG) ||
player->GetSpellHistory()->HasCooldown(SPELL_RES) ||
player->GetSpellHistory()->HasCooldown(SPELL_STR) ||
player->GetSpellHistory()->HasCooldown(SPELL_AGI) ||
player->GetSpellHistory()->HasCooldown(SPELL_STM) ||
player->GetSpellHistory()->HasCooldown(SPELL_SPI))
player->SEND_GOSSIP_MENU(7393, creature->GetGUID());
if (player->GetSpellHistory()->HasCooldown(SPELL_STRENGTH) ||
player->GetSpellHistory()->HasCooldown(SPELL_AGILITY) ||
player->GetSpellHistory()->HasCooldown(SPELL_STAMINA) ||
player->GetSpellHistory()->HasCooldown(SPELL_SPIRIT) ||
player->GetSpellHistory()->HasCooldown(SPELL_INTELLECT) ||
player->GetSpellHistory()->HasCooldown(SPELL_ARMOR) ||
player->GetSpellHistory()->HasCooldown(SPELL_DAMAGE) ||
player->GetSpellHistory()->HasCooldown(SPELL_RESISTANCE))
player->SEND_GOSSIP_MENU(GOSSIP_MENU_CANT_GIVE_YOU_YOUR, creature->GetGUID());
else
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_SAYGE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
player->SEND_GOSSIP_MENU(7339, creature->GetGUID());
player->ADD_GOSSIP_ITEM_DB(GOSSIP_I_AM_READY_TO_DISCOVER, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
player->SEND_GOSSIP_MENU(GOSSIP_MENU_I_HAVE_LONG_KNOWN, creature->GetGUID());
}
return true;
@@ -1251,43 +1264,43 @@ public:
switch (action)
{
case GOSSIP_ACTION_INFO_DEF + 1:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
player->SEND_GOSSIP_MENU(7340, creature->GetGUID());
player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE1, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE2, GOSSIP_MENU_OPTION_ID_ANSWER_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE3, GOSSIP_MENU_OPTION_ID_ANSWER_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE4, GOSSIP_MENU_OPTION_ID_ANSWER_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
player->SEND_GOSSIP_MENU(GOSSIP_MENU_YOU_HAVE_BEEN_TASKED, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 2:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE5, GOSSIP_SENDER_MAIN + 1, GOSSIP_ACTION_INFO_DEF);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE6, GOSSIP_SENDER_MAIN + 2, GOSSIP_ACTION_INFO_DEF);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE7, GOSSIP_SENDER_MAIN + 3, GOSSIP_ACTION_INFO_DEF);
player->SEND_GOSSIP_MENU(7341, creature->GetGUID());
player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE5, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN + 1, GOSSIP_ACTION_INFO_DEF);
player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE6, GOSSIP_MENU_OPTION_ID_ANSWER_2, GOSSIP_SENDER_MAIN + 2, GOSSIP_ACTION_INFO_DEF);
player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE7, GOSSIP_MENU_OPTION_ID_ANSWER_3, GOSSIP_SENDER_MAIN + 3, GOSSIP_ACTION_INFO_DEF);
player->SEND_GOSSIP_MENU(GOSSIP_MENU_SWORN_EXECUTIONER, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 3:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE8, GOSSIP_SENDER_MAIN + 4, GOSSIP_ACTION_INFO_DEF);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE9, GOSSIP_SENDER_MAIN + 5, GOSSIP_ACTION_INFO_DEF);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE10, GOSSIP_SENDER_MAIN + 2, GOSSIP_ACTION_INFO_DEF);
player->SEND_GOSSIP_MENU(7361, creature->GetGUID());
player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE8, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN + 4, GOSSIP_ACTION_INFO_DEF);
player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE9, GOSSIP_MENU_OPTION_ID_ANSWER_2, GOSSIP_SENDER_MAIN + 5, GOSSIP_ACTION_INFO_DEF);
player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE10,GOSSIP_MENU_OPTION_ID_ANSWER_3, GOSSIP_SENDER_MAIN + 2, GOSSIP_ACTION_INFO_DEF);
player->SEND_GOSSIP_MENU(GOSSIP_MENU_DIPLOMATIC_MISSION, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 4:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE11, GOSSIP_SENDER_MAIN + 6, GOSSIP_ACTION_INFO_DEF);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE12, GOSSIP_SENDER_MAIN + 7, GOSSIP_ACTION_INFO_DEF);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE13, GOSSIP_SENDER_MAIN + 8, GOSSIP_ACTION_INFO_DEF);
player->SEND_GOSSIP_MENU(7362, creature->GetGUID());
player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE11, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN + 6, GOSSIP_ACTION_INFO_DEF);
player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE12, GOSSIP_MENU_OPTION_ID_ANSWER_2, GOSSIP_SENDER_MAIN + 7, GOSSIP_ACTION_INFO_DEF);
player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE13, GOSSIP_MENU_OPTION_ID_ANSWER_3, GOSSIP_SENDER_MAIN + 8, GOSSIP_ACTION_INFO_DEF);
player->SEND_GOSSIP_MENU(GOSSIP_MENU_YOUR_BROTHER_SEEKS, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 5:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE14, GOSSIP_SENDER_MAIN + 5, GOSSIP_ACTION_INFO_DEF);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE15, GOSSIP_SENDER_MAIN + 4, GOSSIP_ACTION_INFO_DEF);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE16, GOSSIP_SENDER_MAIN + 3, GOSSIP_ACTION_INFO_DEF);
player->SEND_GOSSIP_MENU(7363, creature->GetGUID());
player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE14, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN + 5, GOSSIP_ACTION_INFO_DEF);
player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE15, GOSSIP_MENU_OPTION_ID_ANSWER_2, GOSSIP_SENDER_MAIN + 4, GOSSIP_ACTION_INFO_DEF);
player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE16, GOSSIP_MENU_OPTION_ID_ANSWER_3, GOSSIP_SENDER_MAIN + 3, GOSSIP_ACTION_INFO_DEF);
player->SEND_GOSSIP_MENU(GOSSIP_MENU_A_TERRIBLE_BEAST, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE17, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
player->SEND_GOSSIP_MENU(7364, creature->GetGUID());
player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE17, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
player->SEND_GOSSIP_MENU(GOSSIP_MENU_YOUR_FORTUNE_IS_CAST, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 6:
creature->CastSpell(player, SPELL_FORTUNE, false);
player->SEND_GOSSIP_MENU(7365, creature->GetGUID());
player->SEND_GOSSIP_MENU(GOSSIP_MENU_HERE_IS_YOUR_FORTUNE, creature->GetGUID());
break;
}
}
@@ -1302,28 +1315,28 @@ public:
SendAction(player, creature, action);
break;
case GOSSIP_SENDER_MAIN + 1:
spellId = SPELL_DMG;
spellId = SPELL_DAMAGE;
break;
case GOSSIP_SENDER_MAIN + 2:
spellId = SPELL_RES;
spellId = SPELL_RESISTANCE;
break;
case GOSSIP_SENDER_MAIN + 3:
spellId = SPELL_ARM;
spellId = SPELL_ARMOR;
break;
case GOSSIP_SENDER_MAIN + 4:
spellId = SPELL_SPI;
spellId = SPELL_SPIRIT;
break;
case GOSSIP_SENDER_MAIN + 5:
spellId = SPELL_INT;
spellId = SPELL_INTELLECT;
break;
case GOSSIP_SENDER_MAIN + 6:
spellId = SPELL_STM;
spellId = SPELL_STAMINA;
break;
case GOSSIP_SENDER_MAIN + 7:
spellId = SPELL_STR;
spellId = SPELL_STRENGTH;
break;
case GOSSIP_SENDER_MAIN + 8:
spellId = SPELL_AGI;
spellId = SPELL_AGILITY;
break;
}