Core/Scripts: implemented a guid map in InstanceScript, this way you can easier store guids and access its objects

This commit is contained in:
joschiwald
2014-09-18 00:25:05 +02:00
parent 053beae172
commit b08dcb1d99
7 changed files with 146 additions and 98 deletions

View File

@@ -52,6 +52,43 @@ bool InstanceScript::IsEncounterInProgress() const
return false;
}
void InstanceScript::OnCreatureCreate(Creature* creature)
{
AddObject(creature, true);
AddMinion(creature, true);
}
void InstanceScript::OnCreatureRemove(Creature* creature)
{
AddObject(creature, false);
AddMinion(creature, false);
}
void InstanceScript::OnGameObjectCreate(GameObject* go)
{
AddObject(go, true);
AddDoor(go, true);
}
void InstanceScript::OnGameObjectRemove(GameObject* go)
{
AddObject(go, false);
AddDoor(go, false);
}
ObjectGuid InstanceScript::GetObjectGuid(uint32 type) const
{
ObjectGuidMap::const_iterator i = _objectGuids.find(type);
if (i != _objectGuids.end())
return i->second;
return ObjectGuid::Empty;
}
ObjectGuid InstanceScript::GetGuidData(uint32 type) const
{
return GetObjectGuid(type);
}
void InstanceScript::SetHeaders(std::string const& dataHeaders)
{
for (char header : dataHeaders)
@@ -83,6 +120,27 @@ void InstanceScript::LoadDoorData(const DoorData* data)
TC_LOG_DEBUG("scripts", "InstanceScript::LoadDoorData: " UI64FMTD " doors loaded.", uint64(doors.size()));
}
void InstanceScript::LoadObjectData(ObjectData const* creatureData, ObjectData const* gameObjectData)
{
if (creatureData)
LoadObjectData(creatureData, _creatureInfo);
if (gameObjectData)
LoadObjectData(gameObjectData, _gameObjectInfo);
TC_LOG_ERROR("scripts", "InstanceScript::LoadObjectData: " SZFMTD " objects loaded.", _creatureInfo.size() + _gameObjectInfo.size());
}
void InstanceScript::LoadObjectData(ObjectData const* data, ObjectInfoMap& objectInfo)
{
while (data->entry)
{
ASSERT(objectInfo.find(data->entry) == objectInfo.end());
objectInfo[data->entry] = data->type;
++data;
}
}
void InstanceScript::UpdateMinionState(Creature* minion, EncounterState state)
{
switch (state)
@@ -133,6 +191,32 @@ void InstanceScript::UpdateDoorState(GameObject* door)
door->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY);
}
void InstanceScript::AddObject(Creature* obj, bool add)
{
ObjectInfoMap::const_iterator j = _creatureInfo.find(obj->GetEntry());
if (j != _creatureInfo.end())
AddObject(obj, j->second, add);
}
void InstanceScript::AddObject(GameObject* obj, bool add)
{
ObjectInfoMap::const_iterator j = _gameObjectInfo.find(obj->GetEntry());
if (j != _gameObjectInfo.end())
AddObject(obj, j->second, add);
}
void InstanceScript::AddObject(WorldObject* obj, uint32 type, bool add)
{
if (add)
_objectGuids[type] = obj->GetGUID();
else
{
ObjectGuidMap::iterator i = _objectGuids.find(type);
if (i != _objectGuids.end() && i->second == obj->GetGUID())
_objectGuids.erase(i);
}
}
void InstanceScript::AddDoor(GameObject* door, bool add)
{
DoorInfoMapBounds range = doors.equal_range(door->GetEntry());

View File

@@ -96,6 +96,12 @@ struct MinionData
uint32 entry, bossId;
};
struct ObjectData
{
uint32 entry;
uint32 type;
};
struct BossInfo
{
BossInfo() : state(TO_BE_DECIDED) { }
@@ -124,6 +130,8 @@ typedef std::multimap<uint32 /*entry*/, DoorInfo> DoorInfoMap;
typedef std::pair<DoorInfoMap::const_iterator, DoorInfoMap::const_iterator> DoorInfoMapBounds;
typedef std::map<uint32 /*entry*/, MinionInfo> MinionInfoMap;
typedef std::map<uint32 /*type*/, ObjectGuid /*guid*/> ObjectGuidMap;
typedef std::map<uint32 /*entry*/, uint32 /*type*/> ObjectInfoMap;
class InstanceScript : public ZoneScript
{
@@ -151,6 +159,26 @@ class InstanceScript : public ZoneScript
// This is to prevent players from entering during boss encounters.
virtual bool IsEncounterInProgress() const;
// Called when a creature/gameobject is added to map or removed from map.
// Insert/Remove objectguid to dynamic guid store
virtual void OnCreatureCreate(Creature* creature) override;
virtual void OnCreatureRemove(Creature* creature) override;
virtual void OnGameObjectCreate(GameObject* go) override;
virtual void OnGameObjectRemove(GameObject* go) override;
ObjectGuid GetObjectGuid(uint32 type) const;
virtual ObjectGuid GetGuidData(uint32 type) const override;
inline Creature* GetCreature(uint32 type)
{
return ObjectAccessor::GetObjectInMap<Creature>(GetObjectGuid(type), instance, nullptr);
}
inline GameObject* GetGameObject(uint32 type)
{
return ObjectAccessor::GetObjectInMap<GameObject>(GetObjectGuid(type), instance, nullptr);
}
// Called when a player successfully enters the instance.
virtual void OnPlayerEnter(Player* /*player*/) { }
@@ -196,7 +224,7 @@ class InstanceScript : public ZoneScript
virtual bool CheckAchievementCriteriaMeet(uint32 /*criteria_id*/, Player const* /*source*/, Unit const* /*target*/ = NULL, uint32 /*miscvalue1*/ = 0);
// Checks boss requirements (one boss required to kill other)
virtual bool CheckRequiredBosses(uint32 /*bossId*/, Player const* /*player*/ = NULL) const { return true; }
virtual bool CheckRequiredBosses(uint32 /*bossId*/, Player const* /*player*/ = nullptr) const { return true; }
// Checks encounter state at kill/spellcast
void UpdateEncounterState(EncounterCreditType type, uint32 creditEntry, Unit* source);
@@ -216,6 +244,11 @@ class InstanceScript : public ZoneScript
void SetBossNumber(uint32 number) { bosses.resize(number); }
void LoadDoorData(DoorData const* data);
void LoadMinionData(MinionData const* data);
void LoadObjectData(ObjectData const* creatureData, ObjectData const* gameObjectData);
void AddObject(Creature* obj, bool add);
void AddObject(GameObject* obj, bool add);
void AddObject(WorldObject* obj, uint32 type, bool add);
void AddDoor(GameObject* door, bool add);
void AddMinion(Creature* minion, bool add);
@@ -232,10 +265,15 @@ class InstanceScript : public ZoneScript
virtual void WriteSaveDataMore(std::ostringstream& /*data*/) { }
private:
static void LoadObjectData(ObjectData const* creatureData, ObjectInfoMap& objectInfo);
std::vector<char> headers;
std::vector<BossInfo> bosses;
DoorInfoMap doors;
MinionInfoMap minions;
ObjectInfoMap _creatureInfo;
ObjectInfoMap _gameObjectInfo;
ObjectGuidMap _objectGuids;
uint32 completedEncounters; // completed encounter mask, bit indexes are DungeonEncounter.dbc boss numbers, used for packets
};

View File

@@ -441,7 +441,7 @@ class npc_watcher_gashra : public CreatureScript
void JustDied(Unit* /*killer*/) override
{
Creature* krikthir = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_KRIKTHIR_THE_GATEWATCHER));
Creature* krikthir = _instance->GetCreature(DATA_KRIKTHIR_THE_GATEWATCHER);
if (krikthir && krikthir->IsAlive())
krikthir->AI()->Talk(SAY_PREFIGHT);
}
@@ -514,7 +514,7 @@ class npc_watcher_narjil : public CreatureScript
void JustDied(Unit* /*killer*/) override
{
Creature* krikthir = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_KRIKTHIR_THE_GATEWATCHER));
Creature* krikthir = _instance->GetCreature(DATA_KRIKTHIR_THE_GATEWATCHER);
if (krikthir && krikthir->IsAlive())
krikthir->AI()->Talk(SAY_PREFIGHT);
}
@@ -591,7 +591,7 @@ class npc_watcher_silthik : public CreatureScript
void JustDied(Unit* /*killer*/) override
{
Creature* krikthir = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_KRIKTHIR_THE_GATEWATCHER));
Creature* krikthir = _instance->GetCreature(DATA_KRIKTHIR_THE_GATEWATCHER);
if (krikthir && krikthir->IsAlive())
krikthir->AI()->Talk(SAY_PREFIGHT);
}
@@ -645,9 +645,7 @@ class npc_watcher_silthik : public CreatureScript
class achievement_watch_him_die : public AchievementCriteriaScript
{
public:
achievement_watch_him_die() : AchievementCriteriaScript("achievement_watch_him_die")
{
}
achievement_watch_him_die() : AchievementCriteriaScript("achievement_watch_him_die") { }
bool OnCheck(Player* /*player*/, Unit* target) override
{
@@ -660,7 +658,7 @@ class achievement_watch_him_die : public AchievementCriteriaScript
for (uint8 n = 0; n < 3; ++n)
{
if (Creature* watcher = ObjectAccessor::GetCreature(*target, instance->GetGuidData(DATA_WATCHER_GASHRA + n)))
if (Creature* watcher = instance->GetCreature(DATA_WATCHER_GASHRA + n))
if (!watcher->IsAlive())
return false;
}

View File

@@ -28,6 +28,15 @@ DoorData const doorData[] =
{ 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE } // END
};
ObjectData const creatureData[] =
{
{ NPC_KRIKTHIR, DATA_KRIKTHIR_THE_GATEWATCHER },
{ NPC_WATCHER_NARJIL, DATA_WATCHER_GASHRA },
{ NPC_WATCHER_GASHRA, DATA_WATCHER_SILTHIK },
{ NPC_WATCHER_SILTHIK, DATA_WATCHER_NARJIL },
{ 0, 0 } // END
};
class instance_azjol_nerub : public InstanceMapScript
{
public:
@@ -40,95 +49,8 @@ class instance_azjol_nerub : public InstanceMapScript
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
LoadDoorData(doorData);
LoadObjectData(creatureData, nullptr);
}
void OnCreatureCreate(Creature* creature) override
{
switch (creature->GetEntry())
{
case NPC_KRIKTHIR:
KrikthirGUID = creature->GetGUID();
break;
case NPC_HADRONOX:
HadronoxGUID = creature->GetGUID();
break;
case NPC_ANUBARAK:
AnubarakGUID = creature->GetGUID();
break;
case NPC_WATCHER_NARJIL:
WatcherNarjilGUID = creature->GetGUID();
break;
case NPC_WATCHER_GASHRA:
WatcherGashraGUID = creature->GetGUID();
break;
case NPC_WATCHER_SILTHIK:
WatcherSilthikGUID = creature->GetGUID();
break;
default:
break;
}
}
void OnGameObjectCreate(GameObject* go) override
{
switch (go->GetEntry())
{
case GO_KRIKTHIR_DOOR:
case GO_ANUBARAK_DOOR_1:
case GO_ANUBARAK_DOOR_2:
case GO_ANUBARAK_DOOR_3:
AddDoor(go, true);
break;
default:
break;
}
}
void OnGameObjectRemove(GameObject* go) override
{
switch (go->GetEntry())
{
case GO_KRIKTHIR_DOOR:
case GO_ANUBARAK_DOOR_1:
case GO_ANUBARAK_DOOR_2:
case GO_ANUBARAK_DOOR_3:
AddDoor(go, false);
break;
default:
break;
}
}
ObjectGuid GetGuidData(uint32 type) const override
{
switch (type)
{
case DATA_KRIKTHIR_THE_GATEWATCHER:
return KrikthirGUID;
case DATA_HADRONOX:
return HadronoxGUID;
case DATA_ANUBARAK:
return AnubarakGUID;
case DATA_WATCHER_GASHRA:
return WatcherGashraGUID;
case DATA_WATCHER_SILTHIK:
return WatcherSilthikGUID;
case DATA_WATCHER_NARJIL:
return WatcherNarjilGUID;
default:
break;
}
return ObjectGuid::Empty;
}
protected:
ObjectGuid KrikthirGUID;
ObjectGuid HadronoxGUID;
ObjectGuid AnubarakGUID;
ObjectGuid WatcherGashraGUID;
ObjectGuid WatcherSilthikGUID;
ObjectGuid WatcherNarjilGUID;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const override

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@@ -1119,7 +1119,7 @@ class instance_icecrown_citadel : public InstanceMapScript
return false;
}
bool CheckRequiredBosses(uint32 bossId, Player const* player = NULL) const override
bool CheckRequiredBosses(uint32 bossId, Player const* player = nullptr) const override
{
if (player && player->GetSession()->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_INSTANCE_REQUIRED_BOSSES))
return true;

View File

@@ -170,7 +170,7 @@ class instance_halls_of_stone : public InstanceMapScript
return true;
}
bool CheckRequiredBosses(uint32 bossId, Player const* player /*= NULL*/) const override
bool CheckRequiredBosses(uint32 bossId, Player const* player = nullptr) const override
{
if (player && player->GetSession()->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_INSTANCE_REQUIRED_BOSSES))
return true;

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@@ -88,6 +88,12 @@
#define SI64FMTD "%" PRId64
#define SI64LIT(N) INT64_C(N)
#if COMPILER == COMPILER_MICROSOFT
# define SZFMTD "%Iu"
#else
# define SZFMTD "%zu"
#endif
typedef int64_t int64;
typedef int32_t int32;
typedef int16_t int16;