mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-02-04 08:07:09 +01:00
Core/Scripts: implemented a guid map in InstanceScript, this way you can easier store guids and access its objects
This commit is contained in:
@@ -441,7 +441,7 @@ class npc_watcher_gashra : public CreatureScript
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
Creature* krikthir = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_KRIKTHIR_THE_GATEWATCHER));
|
||||
Creature* krikthir = _instance->GetCreature(DATA_KRIKTHIR_THE_GATEWATCHER);
|
||||
if (krikthir && krikthir->IsAlive())
|
||||
krikthir->AI()->Talk(SAY_PREFIGHT);
|
||||
}
|
||||
@@ -514,7 +514,7 @@ class npc_watcher_narjil : public CreatureScript
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
Creature* krikthir = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_KRIKTHIR_THE_GATEWATCHER));
|
||||
Creature* krikthir = _instance->GetCreature(DATA_KRIKTHIR_THE_GATEWATCHER);
|
||||
if (krikthir && krikthir->IsAlive())
|
||||
krikthir->AI()->Talk(SAY_PREFIGHT);
|
||||
}
|
||||
@@ -591,7 +591,7 @@ class npc_watcher_silthik : public CreatureScript
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
Creature* krikthir = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_KRIKTHIR_THE_GATEWATCHER));
|
||||
Creature* krikthir = _instance->GetCreature(DATA_KRIKTHIR_THE_GATEWATCHER);
|
||||
if (krikthir && krikthir->IsAlive())
|
||||
krikthir->AI()->Talk(SAY_PREFIGHT);
|
||||
}
|
||||
@@ -645,9 +645,7 @@ class npc_watcher_silthik : public CreatureScript
|
||||
class achievement_watch_him_die : public AchievementCriteriaScript
|
||||
{
|
||||
public:
|
||||
achievement_watch_him_die() : AchievementCriteriaScript("achievement_watch_him_die")
|
||||
{
|
||||
}
|
||||
achievement_watch_him_die() : AchievementCriteriaScript("achievement_watch_him_die") { }
|
||||
|
||||
bool OnCheck(Player* /*player*/, Unit* target) override
|
||||
{
|
||||
@@ -660,7 +658,7 @@ class achievement_watch_him_die : public AchievementCriteriaScript
|
||||
|
||||
for (uint8 n = 0; n < 3; ++n)
|
||||
{
|
||||
if (Creature* watcher = ObjectAccessor::GetCreature(*target, instance->GetGuidData(DATA_WATCHER_GASHRA + n)))
|
||||
if (Creature* watcher = instance->GetCreature(DATA_WATCHER_GASHRA + n))
|
||||
if (!watcher->IsAlive())
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -28,6 +28,15 @@ DoorData const doorData[] =
|
||||
{ 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE } // END
|
||||
};
|
||||
|
||||
ObjectData const creatureData[] =
|
||||
{
|
||||
{ NPC_KRIKTHIR, DATA_KRIKTHIR_THE_GATEWATCHER },
|
||||
{ NPC_WATCHER_NARJIL, DATA_WATCHER_GASHRA },
|
||||
{ NPC_WATCHER_GASHRA, DATA_WATCHER_SILTHIK },
|
||||
{ NPC_WATCHER_SILTHIK, DATA_WATCHER_NARJIL },
|
||||
{ 0, 0 } // END
|
||||
};
|
||||
|
||||
class instance_azjol_nerub : public InstanceMapScript
|
||||
{
|
||||
public:
|
||||
@@ -40,95 +49,8 @@ class instance_azjol_nerub : public InstanceMapScript
|
||||
SetHeaders(DataHeader);
|
||||
SetBossNumber(EncounterCount);
|
||||
LoadDoorData(doorData);
|
||||
LoadObjectData(creatureData, nullptr);
|
||||
}
|
||||
|
||||
void OnCreatureCreate(Creature* creature) override
|
||||
{
|
||||
switch (creature->GetEntry())
|
||||
{
|
||||
case NPC_KRIKTHIR:
|
||||
KrikthirGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_HADRONOX:
|
||||
HadronoxGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_ANUBARAK:
|
||||
AnubarakGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_WATCHER_NARJIL:
|
||||
WatcherNarjilGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_WATCHER_GASHRA:
|
||||
WatcherGashraGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_WATCHER_SILTHIK:
|
||||
WatcherSilthikGUID = creature->GetGUID();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OnGameObjectCreate(GameObject* go) override
|
||||
{
|
||||
switch (go->GetEntry())
|
||||
{
|
||||
case GO_KRIKTHIR_DOOR:
|
||||
case GO_ANUBARAK_DOOR_1:
|
||||
case GO_ANUBARAK_DOOR_2:
|
||||
case GO_ANUBARAK_DOOR_3:
|
||||
AddDoor(go, true);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OnGameObjectRemove(GameObject* go) override
|
||||
{
|
||||
switch (go->GetEntry())
|
||||
{
|
||||
case GO_KRIKTHIR_DOOR:
|
||||
case GO_ANUBARAK_DOOR_1:
|
||||
case GO_ANUBARAK_DOOR_2:
|
||||
case GO_ANUBARAK_DOOR_3:
|
||||
AddDoor(go, false);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
ObjectGuid GetGuidData(uint32 type) const override
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case DATA_KRIKTHIR_THE_GATEWATCHER:
|
||||
return KrikthirGUID;
|
||||
case DATA_HADRONOX:
|
||||
return HadronoxGUID;
|
||||
case DATA_ANUBARAK:
|
||||
return AnubarakGUID;
|
||||
case DATA_WATCHER_GASHRA:
|
||||
return WatcherGashraGUID;
|
||||
case DATA_WATCHER_SILTHIK:
|
||||
return WatcherSilthikGUID;
|
||||
case DATA_WATCHER_NARJIL:
|
||||
return WatcherNarjilGUID;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return ObjectGuid::Empty;
|
||||
}
|
||||
|
||||
protected:
|
||||
ObjectGuid KrikthirGUID;
|
||||
ObjectGuid HadronoxGUID;
|
||||
ObjectGuid AnubarakGUID;
|
||||
ObjectGuid WatcherGashraGUID;
|
||||
ObjectGuid WatcherSilthikGUID;
|
||||
ObjectGuid WatcherNarjilGUID;
|
||||
};
|
||||
|
||||
InstanceScript* GetInstanceScript(InstanceMap* map) const override
|
||||
|
||||
@@ -1119,7 +1119,7 @@ class instance_icecrown_citadel : public InstanceMapScript
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CheckRequiredBosses(uint32 bossId, Player const* player = NULL) const override
|
||||
bool CheckRequiredBosses(uint32 bossId, Player const* player = nullptr) const override
|
||||
{
|
||||
if (player && player->GetSession()->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_INSTANCE_REQUIRED_BOSSES))
|
||||
return true;
|
||||
|
||||
@@ -170,7 +170,7 @@ class instance_halls_of_stone : public InstanceMapScript
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CheckRequiredBosses(uint32 bossId, Player const* player /*= NULL*/) const override
|
||||
bool CheckRequiredBosses(uint32 bossId, Player const* player = nullptr) const override
|
||||
{
|
||||
if (player && player->GetSession()->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_INSTANCE_REQUIRED_BOSSES))
|
||||
return true;
|
||||
|
||||
Reference in New Issue
Block a user