Scripts/BoT: prevent Flame Torrent from being interrupted by movement

This commit is contained in:
Ovahlord
2018-10-12 12:46:15 +02:00
parent 085d596538
commit b0e648d69e

View File

@@ -860,6 +860,7 @@ class npc_ignacious : public CreatureScript
DoCastSelf(SPELL_RISING_FLAMES);
break;
case EVENT_FLAME_TORRENT:
me->StopMoving();
DoCastSelf(SPELL_FLAME_TORRENT);
_events.Repeat(Seconds(12));
break;