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Scripts/BoT: prevent Flame Torrent from being interrupted by movement
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@@ -860,6 +860,7 @@ class npc_ignacious : public CreatureScript
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DoCastSelf(SPELL_RISING_FLAMES);
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break;
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case EVENT_FLAME_TORRENT:
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me->StopMoving();
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DoCastSelf(SPELL_FLAME_TORRENT);
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_events.Repeat(Seconds(12));
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break;
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