Scripts/Ulduar: Despawn trigger for towers when towers are destroyed. (Allows proper spawn linking)

--HG--
branch : trunk
This commit is contained in:
Machiavelli
2010-12-25 22:14:53 +01:00
parent d939727431
commit b0eaf1f42c

View File

@@ -81,6 +81,7 @@ enum Creatures
NPC_LOREKEEPER = 33686, //Hard mode starter
NPC_BRANZ_BRONZBEARD = 33579,
NPC_DELORAH = 33701,
NPC_ULDUAR_GAUNTLET_GENERATOR = 33571, // Trigger tied to towers
};
enum Towers
@@ -1325,10 +1326,8 @@ public:
void OnDestroyed(Player* /*pPlayer*/, GameObject* pGO, uint32 /*value*/)
{
InstanceScript* instance = pGO->GetInstanceScript();
if (pGO->GetGOValue()->building.health == 0)
switch(pGO->GetEntry())
{
switch(pGO->GetEntry())
{
case GO_TOWER_OF_STORMS:
instance->ProcessEvent(pGO, EVENT_TOWER_OF_STORM_DESTROYED);
break;
@@ -1341,10 +1340,12 @@ public:
case GO_TOWER_OF_LIFE:
instance->ProcessEvent(pGO, EVENT_TOWER_OF_LIFE_DESTROYED);
break;
}
}
}
Creature* trigger = pGO->FindNearestCreature(NPC_ULDUAR_GAUNTLET_GENERATOR, 15.0f, true);
if (trigger)
trigger->DisappearAndDie();
}
};
class at_RX_214_repair_o_matic_station : public AreaTriggerScript