mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-23 10:26:28 +01:00
Cosmetic: Multiple cosmetic changes
- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces
Note: Only affects files with extension "cpp" and "h" under /src/server
This commit is contained in:
@@ -119,7 +119,7 @@ void Map::LoadVMap(int gx, int gy)
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{
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// x and y are swapped !!
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int vmapLoadResult = VMAP::VMapFactory::createOrGetVMapManager()->loadMap((sWorld->GetDataPath()+ "vmaps").c_str(), GetId(), gx, gy);
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switch(vmapLoadResult)
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switch (vmapLoadResult)
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{
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case VMAP::VMAP_LOAD_RESULT_OK:
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sLog->outDetail("VMAP loaded name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
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@@ -305,8 +305,8 @@ void Map::SwitchGridContainers(T* obj, bool on)
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obj->m_isWorldObject = on;
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}
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template void Map::SwitchGridContainers(Creature* , bool);
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//template void Map::SwitchGridContainers(DynamicObject* , bool);
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template void Map::SwitchGridContainers(Creature*, bool);
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//template void Map::SwitchGridContainers(DynamicObject*, bool);
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template<class T>
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void Map::DeleteFromWorld(T* obj)
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@@ -2028,7 +2028,7 @@ void Map::RemoveAllObjectsInRemoveList()
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bool on = itr->second;
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i_objectsToSwitch.erase(itr);
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switch(obj->GetTypeId())
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switch (obj->GetTypeId())
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{
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case TYPEID_UNIT:
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if (!obj->ToCreature()->isPet())
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@@ -2045,7 +2045,7 @@ void Map::RemoveAllObjectsInRemoveList()
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std::set<WorldObject*>::iterator itr = i_objectsToRemove.begin();
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WorldObject* obj = *itr;
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switch(obj->GetTypeId())
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switch (obj->GetTypeId())
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{
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case TYPEID_CORPSE:
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{
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@@ -2181,10 +2181,10 @@ template void Map::Add(Creature*);
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template void Map::Add(GameObject*);
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template void Map::Add(DynamicObject*);
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template void Map::Remove(Corpse* , bool);
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template void Map::Remove(Creature* , bool);
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template void Map::Remove(GameObject* , bool);
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template void Map::Remove(DynamicObject* , bool);
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template void Map::Remove(Corpse*, bool);
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template void Map::Remove(Creature*, bool);
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template void Map::Remove(GameObject*, bool);
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template void Map::Remove(DynamicObject*, bool);
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/* ******* Dungeon Instance Maps ******* */
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@@ -2593,7 +2593,7 @@ BattlegroundMap::BattlegroundMap(uint32 id, time_t expiry, uint32 InstanceId, Ma
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BattlegroundMap::~BattlegroundMap()
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{
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if(m_bg)
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if (m_bg)
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{
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//unlink to prevent crash, always unlink all pointer reference before destruction
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m_bg->SetBgMap(NULL);
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