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https://github.com/TrinityCore/TrinityCore.git
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Core/Creature: Added UnitFlags3 to creature_template
This commit is contained in:
@@ -58,7 +58,7 @@ recastnavigation (Recast is state of the art navigation mesh construction toolse
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CascLib (An open-source implementation of library for reading CASC storage from Blizzard games since 2014)
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https://github.com/ladislav-zezula/CascLib
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Version: 2313e4aff966ef0f841c1748dad4db71c8ba6310
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Version: 4c04c6c2bf29f44d09b6ba18623859c7295cbd87
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rapidjson (A fast JSON parser/generator for C++ with both SAX/DOM style API http://rapidjson.org/)
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https://github.com/miloyip/rapidjson
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13
sql/updates/world/master/2017_05_21_01_world.sql
Normal file
13
sql/updates/world/master/2017_05_21_01_world.sql
Normal file
@@ -0,0 +1,13 @@
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ALTER TABLE `creature`
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ADD `unit_flags2` INT(10) UNSIGNED NOT NULL DEFAULT '0' AFTER `unit_flags`,
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ADD `unit_flags3` INT(10) UNSIGNED NOT NULL DEFAULT '0' AFTER `unit_flags2`;
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ALTER TABLE `creature_template`
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ADD `unit_flags3` INT(10) UNSIGNED NOT NULL DEFAULT '0' AFTER `unit_flags2`;
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DELETE FROM `trinity_string` WHERE `entry` IN (542, 5070, 5071, 5072);
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INSERT INTO `trinity_string` (`entry`, `content_default`) VALUES
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(542, 'Dynamic Flags: %u'),
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(5070, 'Unit Flags 2: %u'),
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(5071, 'Unit Flags 3: %u'),
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(5072, 'NPC Flags: %u');
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@@ -77,12 +77,12 @@ void WorldDatabaseConnection::DoPrepareStatements()
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PrepareStatement(WORLD_SEL_WAYPOINT_SCRIPT_ID_BY_GUID, "SELECT id FROM waypoint_scripts WHERE guid = ?", CONNECTION_SYNCH);
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PrepareStatement(WORLD_DEL_CREATURE, "DELETE FROM creature WHERE guid = ?", CONNECTION_ASYNC);
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PrepareStatement(WORLD_SEL_COMMANDS, "SELECT name, permission, help FROM command", CONNECTION_SYNCH);
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PrepareStatement(WORLD_SEL_CREATURE_TEMPLATE, "SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, modelid4, name, femaleName, subname, IconName, gossip_menu_id, minlevel, maxlevel, HealthScalingExpansion, RequiredExpansion, VignetteID, faction, npcflag, speed_walk, speed_run, scale, rank, dmgschool, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, unit_class, unit_flags, unit_flags2, dynamicflags, family, trainer_type, trainer_class, trainer_race, type, type_flags, type_flags2, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, VehicleId, mingold, maxgold, AIName, MovementType, InhabitType, HoverHeight, HealthModifier, HealthModifierExtra, ManaModifier, ManaModifierExtra, ArmorModifier, DamageModifier, ExperienceModifier, RacialLeader, movementId, RegenHealth, mechanic_immune_mask, flags_extra, ScriptName FROM creature_template WHERE entry = ?", CONNECTION_SYNCH);
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PrepareStatement(WORLD_SEL_CREATURE_TEMPLATE, "SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, modelid4, name, femaleName, subname, IconName, gossip_menu_id, minlevel, maxlevel, HealthScalingExpansion, RequiredExpansion, VignetteID, faction, npcflag, speed_walk, speed_run, scale, rank, dmgschool, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, unit_class, unit_flags, unit_flags2, unit_flags3, dynamicflags, family, trainer_type, trainer_class, trainer_race, type, type_flags, type_flags2, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, VehicleId, mingold, maxgold, AIName, MovementType, InhabitType, HoverHeight, HealthModifier, HealthModifierExtra, ManaModifier, ManaModifierExtra, ArmorModifier, DamageModifier, ExperienceModifier, RacialLeader, movementId, RegenHealth, mechanic_immune_mask, flags_extra, ScriptName FROM creature_template WHERE entry = ?", CONNECTION_SYNCH);
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PrepareStatement(WORLD_SEL_WAYPOINT_SCRIPT_BY_ID, "SELECT guid, delay, command, datalong, datalong2, dataint, x, y, z, o FROM waypoint_scripts WHERE id = ?", CONNECTION_SYNCH);
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PrepareStatement(WORLD_SEL_CREATURE_BY_ID, "SELECT guid FROM creature WHERE id = ?", CONNECTION_SYNCH);
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PrepareStatement(WORLD_SEL_GAMEOBJECT_NEAREST, "SELECT guid, id, position_x, position_y, position_z, map, (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) AS order_ FROM gameobject WHERE map = ? AND (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) <= ? ORDER BY order_", CONNECTION_SYNCH);
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PrepareStatement(WORLD_SEL_CREATURE_NEAREST, "SELECT guid, id, position_x, position_y, position_z, map, (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) AS order_ FROM creature WHERE map = ? AND (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) <= ? ORDER BY order_", CONNECTION_SYNCH);
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PrepareStatement(WORLD_INS_CREATURE, "INSERT INTO creature (guid, id , map, spawnMask, PhaseId, PhaseGroup, modelid, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, currentwaypoint, curhealth, curmana, MovementType, npcflag, unit_flags, dynamicflags) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
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PrepareStatement(WORLD_INS_CREATURE, "INSERT INTO creature (guid, id , map, spawnMask, PhaseId, PhaseGroup, modelid, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, currentwaypoint, curhealth, curmana, MovementType, npcflag, unit_flags, unit_flags2, unit_flags3, dynamicflags) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
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PrepareStatement(WORLD_DEL_GAME_EVENT_CREATURE, "DELETE FROM game_event_creature WHERE guid = ?", CONNECTION_ASYNC);
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PrepareStatement(WORLD_DEL_GAME_EVENT_MODEL_EQUIP, "DELETE FROM game_event_model_equip WHERE guid = ?", CONNECTION_ASYNC);
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PrepareStatement(WORLD_INS_GAMEOBJECT, "INSERT INTO gameobject (guid, id, map, spawnMask, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state) VALUES ( ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
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@@ -422,19 +422,20 @@ bool Creature::UpdateEntry(uint32 entry, CreatureData const* data /*= nullptr*/,
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setFaction(cInfo->faction);
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uint32 unit_flags, dynamicflags;
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uint64 npcflag;
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ObjectMgr::ChooseCreatureFlags(cInfo, npcflag, unit_flags, dynamicflags, data);
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uint64 npcFlags;
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uint32 unitFlags, unitFlags2, unitFlags3, dynamicFlags;
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ObjectMgr::ChooseCreatureFlags(cInfo, npcFlags, unitFlags, unitFlags2, unitFlags3, dynamicFlags, data);
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if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_WORLDEVENT)
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SetUInt64Value(UNIT_NPC_FLAGS, npcflag | sGameEventMgr->GetNPCFlag(this));
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SetUInt64Value(UNIT_NPC_FLAGS, npcFlags | sGameEventMgr->GetNPCFlag(this));
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else
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SetUInt64Value(UNIT_NPC_FLAGS, npcflag);
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SetUInt64Value(UNIT_NPC_FLAGS, npcFlags);
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SetUInt32Value(UNIT_FIELD_FLAGS, unit_flags);
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SetUInt32Value(UNIT_FIELD_FLAGS_2, cInfo->unit_flags2);
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SetUInt32Value(UNIT_FIELD_FLAGS, unitFlags);
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SetUInt32Value(UNIT_FIELD_FLAGS_2, unitFlags2);
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SetUInt32Value(UNIT_FIELD_FLAGS_3, unitFlags3);
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SetUInt32Value(OBJECT_DYNAMIC_FLAGS, dynamicflags);
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SetUInt32Value(OBJECT_DYNAMIC_FLAGS, dynamicFlags);
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RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
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@@ -1083,7 +1084,9 @@ void Creature::SaveToDB(uint32 mapid, uint32 spawnMask, uint32 phaseMask)
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uint32 displayId = GetNativeDisplayId();
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uint64 npcflag = GetUInt64Value(UNIT_NPC_FLAGS);
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uint32 unit_flags = GetUInt32Value(UNIT_FIELD_FLAGS);
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uint32 unitFlags = GetUInt32Value(UNIT_FIELD_FLAGS);
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uint32 unitFlags2 = GetUInt32Value(UNIT_FIELD_FLAGS_2);
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uint32 unitFlags3 = GetUInt32Value(UNIT_FIELD_FLAGS_3);
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uint32 dynamicflags = GetUInt32Value(OBJECT_DYNAMIC_FLAGS);
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// check if it's a custom model and if not, use 0 for displayId
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@@ -1097,8 +1100,14 @@ void Creature::SaveToDB(uint32 mapid, uint32 spawnMask, uint32 phaseMask)
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if (npcflag == cinfo->npcflag)
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npcflag = 0;
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if (unit_flags == cinfo->unit_flags)
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unit_flags = 0;
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if (unitFlags == cinfo->unit_flags)
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unitFlags = 0;
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if (unitFlags2 == cinfo->unit_flags2)
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unitFlags2 = 0;
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if (unitFlags3 == cinfo->unit_flags3)
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unitFlags3 = 0;
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if (dynamicflags == cinfo->dynamicflags)
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dynamicflags = 0;
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@@ -1136,7 +1145,9 @@ void Creature::SaveToDB(uint32 mapid, uint32 spawnMask, uint32 phaseMask)
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? IDLE_MOTION_TYPE : GetDefaultMovementType();
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data.spawnMask = spawnMask;
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data.npcflag = npcflag;
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data.unit_flags = unit_flags;
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data.unit_flags = unitFlags;
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data.unit_flags2 = unitFlags2;
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data.unit_flags3 = unitFlags3;
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data.dynamicflags = dynamicflags;
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data.phaseid = GetDBPhase() > 0 ? GetDBPhase() : 0;
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@@ -1171,7 +1182,9 @@ void Creature::SaveToDB(uint32 mapid, uint32 spawnMask, uint32 phaseMask)
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stmt->setUInt32(index++, GetPower(POWER_MANA));
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stmt->setUInt8(index++, uint8(GetDefaultMovementType()));
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stmt->setUInt64(index++, npcflag);
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stmt->setUInt32(index++, unit_flags);
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stmt->setUInt32(index++, unitFlags);
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stmt->setUInt32(index++, unitFlags2);
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stmt->setUInt32(index++, unitFlags3);
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stmt->setUInt32(index++, dynamicflags);
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trans->Append(stmt);
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@@ -1722,19 +1735,25 @@ void Creature::setDeathState(DeathState s)
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if (!IsPet())
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{
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CreatureData const* creatureData = GetCreatureData();
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CreatureTemplate const* cinfo = GetCreatureTemplate();
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CreatureTemplate const* cInfo = GetCreatureTemplate();
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uint64 npcflag;
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uint32 unit_flags, dynamicflags;
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ObjectMgr::ChooseCreatureFlags(cinfo, npcflag, unit_flags, dynamicflags, creatureData);
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uint64 npcFlags;
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uint32 unitFlags, unitFlags2, unitFlags3, dynamicFlags;
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ObjectMgr::ChooseCreatureFlags(cInfo, npcFlags, unitFlags, unitFlags2, unitFlags3, dynamicFlags, creatureData);
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SetUInt64Value(UNIT_NPC_FLAGS, npcflag);
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SetUInt32Value(UNIT_FIELD_FLAGS, unit_flags);
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SetUInt32Value(OBJECT_DYNAMIC_FLAGS, dynamicflags);
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if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_WORLDEVENT)
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SetUInt64Value(UNIT_NPC_FLAGS, npcFlags | sGameEventMgr->GetNPCFlag(this));
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else
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SetUInt64Value(UNIT_NPC_FLAGS, npcFlags);
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SetUInt32Value(UNIT_FIELD_FLAGS, unitFlags);
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SetUInt32Value(UNIT_FIELD_FLAGS_2, unitFlags2);
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SetUInt32Value(UNIT_FIELD_FLAGS_3, unitFlags3);
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SetUInt32Value(OBJECT_DYNAMIC_FLAGS, dynamicFlags);
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RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
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SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool));
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SetMeleeDamageSchool(SpellSchools(cInfo->dmgschool));
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}
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Motion_Initialize();
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@@ -334,6 +334,7 @@ struct TC_GAME_API CreatureTemplate
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uint32 unit_class; // enum Classes. Note only 4 classes are known for creatures.
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uint32 unit_flags; // enum UnitFlags mask values
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uint32 unit_flags2; // enum UnitFlags2 mask values
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uint32 unit_flags3; // enum UnitFlags3 mask values
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uint32 dynamicflags;
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CreatureFamily family; // enum CreatureFamily values (optional)
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uint32 trainer_type;
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@@ -511,7 +512,8 @@ struct CreatureData
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CreatureData() : id(0), mapid(0), phaseMask(0), displayid(0), equipmentId(0),
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posX(0.0f), posY(0.0f), posZ(0.0f), orientation(0.0f), spawntimesecs(0),
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spawndist(0.0f), currentwaypoint(0), curhealth(0), curmana(0), movementType(0),
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spawnMask(0), npcflag(0), unit_flags(0), dynamicflags(0), phaseid(0), phaseGroup(0), dbData(true) { }
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spawnMask(0), npcflag(0), unit_flags(0), unit_flags2(0), unit_flags3(0), dynamicflags(0),
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phaseid(0), phaseGroup(0), dbData(true) { }
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uint32 id; // entry in creature_template
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uint16 mapid;
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uint32 phaseMask;
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@@ -530,6 +532,8 @@ struct CreatureData
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uint32 spawnMask;
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uint64 npcflag;
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uint32 unit_flags; // enum UnitFlags mask values
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uint32 unit_flags2; // enum UnitFlags2 mask values
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uint32 unit_flags3; // enum UnitFlags3 mask values
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uint32 dynamicflags;
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uint32 phaseid;
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uint32 phaseGroup;
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@@ -153,7 +153,7 @@ enum UnitFlags : uint32
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UNIT_FLAG_UNK_29 = 0x20000000, // used in Feing Death spell
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UNIT_FLAG_SHEATHE = 0x40000000,
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UNIT_FLAG_UNK_31 = 0x80000000,
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MAX_UNIT_FLAGS = 33
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MAX_UNIT_FLAGS = 32
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};
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// Value masks for UNIT_FIELD_FLAGS_2
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@@ -177,7 +177,15 @@ enum UnitFlags2 : uint32
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UNIT_FLAG2_UNK2 = 0x00010000,
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UNIT_FLAG2_PLAY_DEATH_ANIM = 0x00020000, // Plays special death animation upon death
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UNIT_FLAG2_ALLOW_CHEAT_SPELLS = 0x00040000, // Allows casting spells with AttributesEx7 & SPELL_ATTR7_IS_CHEAT_SPELL
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UNIT_FLAG2_NO_ACTIONS = 0x00800000
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UNIT_FLAG2_NO_ACTIONS = 0x00800000,
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MAX_UNIT_FLAGS_2 = 19
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};
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// Value masks for UNIT_FIELD_FLAGS_3
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enum UnitFlags3 : uint32
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{
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UNIT_FLAG3_UNK1 = 0x00000001,
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MAX_UNIT_FLAGS_3 = 1
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};
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/// Non Player Character flags
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@@ -423,15 +423,15 @@ void ObjectMgr::LoadCreatureTemplates()
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"modelid4, name, femaleName, subname, IconName, gossip_menu_id, minlevel, maxlevel, HealthScalingExpansion, RequiredExpansion, VignetteID, "
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// 20 21 22 23 24 25 26 27 28 29 30
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"faction, npcflag, speed_walk, speed_run, scale, rank, dmgschool, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, "
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// 31 32 33 34 35 36 37 38 39
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"unit_class, unit_flags, unit_flags2, dynamicflags, family, trainer_type, trainer_class, trainer_race, type, "
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// 40 41 42 43 44 45 46 47 48 49 50
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// 31 32 33 34 35 36 37 38 39 40
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"unit_class, unit_flags, unit_flags2, unit_flags3, dynamicflags, family, trainer_type, trainer_class, trainer_race, type, "
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// 41 42 43 44 45 46 47 48 49 50 51
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"type_flags, type_flags2, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, "
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// 51 52 53 54 55 56 57 58 59 60 61 62 63
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// 52 53 54 55 56 57 58 59 60 61 62 63 64
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"spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, VehicleId, mingold, maxgold, AIName, MovementType, "
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// 64 65 66 67 68 69 70 71 72
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// 65 66 67 68 69 70 71 72 73
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"InhabitType, HoverHeight, HealthModifier, HealthModifierExtra, ManaModifier, ManaModifierExtra, ArmorModifier, DamageModifier, ExperienceModifier, "
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// 73 74 75 76 77 78
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// 74 75 76 77 78 79
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"RacialLeader, movementId, RegenHealth, mechanic_immune_mask, flags_extra, ScriptName FROM creature_template");
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if (!result)
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@@ -499,44 +499,45 @@ void ObjectMgr::LoadCreatureTemplate(Field* fields)
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creatureTemplate.unit_class = uint32(fields[31].GetUInt8());
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creatureTemplate.unit_flags = fields[32].GetUInt32();
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creatureTemplate.unit_flags2 = fields[33].GetUInt32();
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creatureTemplate.dynamicflags = fields[34].GetUInt32();
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creatureTemplate.family = CreatureFamily(fields[35].GetUInt8());
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creatureTemplate.trainer_type = uint32(fields[36].GetUInt8());
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creatureTemplate.trainer_class = uint32(fields[37].GetUInt8());
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creatureTemplate.trainer_race = uint32(fields[38].GetUInt8());
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creatureTemplate.type = uint32(fields[39].GetUInt8());
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creatureTemplate.type_flags = fields[40].GetUInt32();
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creatureTemplate.type_flags2 = fields[41].GetUInt32();
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creatureTemplate.lootid = fields[42].GetUInt32();
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creatureTemplate.pickpocketLootId = fields[43].GetUInt32();
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creatureTemplate.SkinLootId = fields[44].GetUInt32();
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creatureTemplate.unit_flags3 = fields[34].GetUInt32();
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creatureTemplate.dynamicflags = fields[35].GetUInt32();
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creatureTemplate.family = CreatureFamily(fields[36].GetUInt8());
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creatureTemplate.trainer_type = uint32(fields[37].GetUInt8());
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creatureTemplate.trainer_class = uint32(fields[38].GetUInt8());
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creatureTemplate.trainer_race = uint32(fields[39].GetUInt8());
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creatureTemplate.type = uint32(fields[40].GetUInt8());
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creatureTemplate.type_flags = fields[41].GetUInt32();
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creatureTemplate.type_flags2 = fields[42].GetUInt32();
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creatureTemplate.lootid = fields[43].GetUInt32();
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creatureTemplate.pickpocketLootId = fields[44].GetUInt32();
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creatureTemplate.SkinLootId = fields[45].GetUInt32();
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for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
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creatureTemplate.resistance[i] = fields[45 + i - 1].GetInt16();
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creatureTemplate.resistance[i] = fields[46 + i - 1].GetInt16();
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for (uint8 i = 0; i < MAX_CREATURE_SPELLS; ++i)
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creatureTemplate.spells[i] = fields[51 + i].GetUInt32();
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creatureTemplate.spells[i] = fields[52 + i].GetUInt32();
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creatureTemplate.VehicleId = fields[59].GetUInt32();
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creatureTemplate.mingold = fields[60].GetUInt32();
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creatureTemplate.maxgold = fields[61].GetUInt32();
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creatureTemplate.AIName = fields[62].GetString();
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creatureTemplate.MovementType = uint32(fields[63].GetUInt8());
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creatureTemplate.InhabitType = uint32(fields[64].GetUInt8());
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creatureTemplate.HoverHeight = fields[65].GetFloat();
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creatureTemplate.ModHealth = fields[66].GetFloat();
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creatureTemplate.ModHealthExtra = fields[67].GetFloat();
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creatureTemplate.ModMana = fields[68].GetFloat();
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creatureTemplate.ModManaExtra = fields[69].GetFloat();
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creatureTemplate.ModArmor = fields[70].GetFloat();
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creatureTemplate.ModDamage = fields[71].GetFloat();
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creatureTemplate.ModExperience = fields[72].GetFloat();
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creatureTemplate.RacialLeader = fields[73].GetBool();
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creatureTemplate.movementId = fields[74].GetUInt32();
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creatureTemplate.RegenHealth = fields[75].GetBool();
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creatureTemplate.MechanicImmuneMask = fields[76].GetUInt32();
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creatureTemplate.flags_extra = fields[77].GetUInt32();
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creatureTemplate.ScriptID = GetScriptId(fields[78].GetString());
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creatureTemplate.VehicleId = fields[60].GetUInt32();
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creatureTemplate.mingold = fields[61].GetUInt32();
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creatureTemplate.maxgold = fields[62].GetUInt32();
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creatureTemplate.AIName = fields[63].GetString();
|
||||
creatureTemplate.MovementType = uint32(fields[64].GetUInt8());
|
||||
creatureTemplate.InhabitType = uint32(fields[65].GetUInt8());
|
||||
creatureTemplate.HoverHeight = fields[66].GetFloat();
|
||||
creatureTemplate.ModHealth = fields[67].GetFloat();
|
||||
creatureTemplate.ModHealthExtra = fields[68].GetFloat();
|
||||
creatureTemplate.ModMana = fields[69].GetFloat();
|
||||
creatureTemplate.ModManaExtra = fields[70].GetFloat();
|
||||
creatureTemplate.ModArmor = fields[71].GetFloat();
|
||||
creatureTemplate.ModDamage = fields[72].GetFloat();
|
||||
creatureTemplate.ModExperience = fields[73].GetFloat();
|
||||
creatureTemplate.RacialLeader = fields[74].GetBool();
|
||||
creatureTemplate.movementId = fields[75].GetUInt32();
|
||||
creatureTemplate.RegenHealth = fields[76].GetBool();
|
||||
creatureTemplate.MechanicImmuneMask = fields[77].GetUInt32();
|
||||
creatureTemplate.flags_extra = fields[78].GetUInt32();
|
||||
creatureTemplate.ScriptID = GetScriptId(fields[79].GetString());
|
||||
}
|
||||
|
||||
void ObjectMgr::LoadCreatureTemplateAddons()
|
||||
@@ -1401,22 +1402,30 @@ uint32 ObjectMgr::ChooseDisplayId(CreatureTemplate const* cinfo, CreatureData co
|
||||
return cinfo->GetFirstInvisibleModel();
|
||||
}
|
||||
|
||||
void ObjectMgr::ChooseCreatureFlags(const CreatureTemplate* cinfo, uint64& npcflag, uint32& unit_flags, uint32& dynamicflags, const CreatureData* data /*= nullptr*/)
|
||||
void ObjectMgr::ChooseCreatureFlags(CreatureTemplate const* cInfo, uint64& npcFlags, uint32& unitFlags, uint32& unitFlags2, uint32& unitFlags3, uint32& dynamicFlags, CreatureData const* data /*= nullptr*/)
|
||||
{
|
||||
npcflag = cinfo->npcflag;
|
||||
unit_flags = cinfo->unit_flags;
|
||||
dynamicflags = cinfo->dynamicflags;
|
||||
npcFlags = cInfo->npcflag;
|
||||
unitFlags = cInfo->unit_flags;
|
||||
unitFlags2 = cInfo->unit_flags2;
|
||||
unitFlags3 = cInfo->unit_flags3;
|
||||
dynamicFlags = cInfo->dynamicflags;
|
||||
|
||||
if (data)
|
||||
{
|
||||
if (data->npcflag)
|
||||
npcflag = data->npcflag;
|
||||
npcFlags = data->npcflag;
|
||||
|
||||
if (data->unit_flags)
|
||||
unit_flags = data->unit_flags;
|
||||
unitFlags = data->unit_flags;
|
||||
|
||||
if (data->unit_flags2)
|
||||
unitFlags2 = data->unit_flags2;
|
||||
|
||||
if (data->unit_flags3)
|
||||
unitFlags3 = data->unit_flags3;
|
||||
|
||||
if (data->dynamicflags)
|
||||
dynamicflags = data->dynamicflags;
|
||||
dynamicFlags = data->dynamicflags;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1846,10 +1855,10 @@ void ObjectMgr::LoadCreatures()
|
||||
|
||||
// 0 1 2 3 4 5 6 7 8 9 10
|
||||
QueryResult result = WorldDatabase.Query("SELECT creature.guid, id, map, modelid, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, "
|
||||
// 11 12 13 14 15 16 17 18 19 20 21
|
||||
"currentwaypoint, curhealth, curmana, MovementType, spawnMask, eventEntry, pool_entry, creature.npcflag, creature.unit_flags, creature.dynamicflags, creature.phaseid, "
|
||||
// 22 23
|
||||
"creature.phasegroup, creature.ScriptName "
|
||||
// 11 12 13 14 15 16 17 18 19 20 21
|
||||
"currentwaypoint, curhealth, curmana, MovementType, spawnMask, eventEntry, pool_entry, creature.npcflag, creature.unit_flags, creature.unit_flags2, creature.unit_flags3, "
|
||||
// 22 23 24 25
|
||||
"creature.dynamicflags, creature.phaseid, creature.phasegroup, creature.ScriptName "
|
||||
"FROM creature "
|
||||
"LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid "
|
||||
"LEFT OUTER JOIN pool_creature ON creature.guid = pool_creature.guid");
|
||||
@@ -1903,10 +1912,12 @@ void ObjectMgr::LoadCreatures()
|
||||
uint32 PoolId = fields[17].GetUInt32();
|
||||
data.npcflag = fields[18].GetUInt64();
|
||||
data.unit_flags = fields[19].GetUInt32();
|
||||
data.dynamicflags = fields[20].GetUInt32();
|
||||
data.phaseid = fields[21].GetUInt32();
|
||||
data.phaseGroup = fields[22].GetUInt32();
|
||||
data.ScriptId = GetScriptId(fields[23].GetString());
|
||||
data.unit_flags2 = fields[20].GetUInt32();
|
||||
data.unit_flags3 = fields[21].GetUInt32();
|
||||
data.dynamicflags = fields[22].GetUInt32();
|
||||
data.phaseid = fields[23].GetUInt32();
|
||||
data.phaseGroup = fields[24].GetUInt32();
|
||||
data.ScriptId = GetScriptId(fields[25].GetString());
|
||||
if (!data.ScriptId)
|
||||
data.ScriptId = cInfo->ScriptID;
|
||||
|
||||
|
||||
@@ -844,7 +844,7 @@ class TC_GAME_API ObjectMgr
|
||||
CreatureModelInfo const* GetCreatureModelInfo(uint32 modelId) const;
|
||||
CreatureModelInfo const* GetCreatureModelRandomGender(uint32* displayID) const;
|
||||
static uint32 ChooseDisplayId(CreatureTemplate const* cinfo, CreatureData const* data = nullptr);
|
||||
static void ChooseCreatureFlags(CreatureTemplate const* cinfo, uint64& npcflag, uint32& unit_flags, uint32& dynamicflags, CreatureData const* data = nullptr);
|
||||
static void ChooseCreatureFlags(CreatureTemplate const* cInfo, uint64& npcFlags, uint32& unitFlags, uint32& unitFlags2, uint32& unitFlags3, uint32& dynamicFlags, CreatureData const* data = nullptr);
|
||||
EquipmentInfo const* GetEquipmentInfo(uint32 entry, int8& id) const;
|
||||
CreatureAddon const* GetCreatureAddon(ObjectGuid::LowType lowguid) const;
|
||||
GameObjectAddon const* GetGameObjectAddon(ObjectGuid::LowType lowguid) const;
|
||||
|
||||
@@ -561,7 +561,7 @@ enum TrinityStrings
|
||||
LANG_NPCINFO_CHAR = 539,
|
||||
LANG_NPCINFO_LEVEL = 540,
|
||||
LANG_NPCINFO_HEALTH = 541,
|
||||
LANG_NPCINFO_FLAGS = 542,
|
||||
LANG_NPCINFO_DYNAMIC_FLAGS = 542,
|
||||
LANG_NPCINFO_LOOT = 543,
|
||||
LANG_NPCINFO_POSITION = 544,
|
||||
LANG_NPCINFO_VENDOR = 545,
|
||||
@@ -1150,7 +1150,11 @@ enum TrinityStrings
|
||||
LANG_DEBUG_SCENE_OBJECT_LIST = 5068,
|
||||
LANG_DEBUG_SCENE_OBJECT_DETAIL = 5069,
|
||||
|
||||
// Room for more Trinity strings 5070-9999
|
||||
LANG_NPCINFO_UNIT_FIELD_FLAGS_2 = 5070,
|
||||
LANG_NPCINFO_UNIT_FIELD_FLAGS_3 = 5071,
|
||||
LANG_NPCINFO_NPC_FLAGS = 5072,
|
||||
|
||||
// Room for more Trinity strings 5073-9999
|
||||
|
||||
// Level requirement notifications
|
||||
LANG_SAY_REQ = 6604,
|
||||
|
||||
@@ -46,10 +46,10 @@ struct EnumName
|
||||
|
||||
#define CREATE_NAMED_ENUM(VALUE) { VALUE, STRINGIZE(VALUE) }
|
||||
|
||||
#define NPCFLAG_COUNT 24
|
||||
#define NPC_FLAG_COUNT 24
|
||||
#define FLAGS_EXTRA_COUNT 19
|
||||
|
||||
EnumName<NPCFlags, int32> const npcFlagTexts[NPCFLAG_COUNT] =
|
||||
EnumName<NPCFlags, uint32> const npcFlagTexts[NPC_FLAG_COUNT] =
|
||||
{
|
||||
{ UNIT_NPC_FLAG_AUCTIONEER, LANG_NPCINFO_AUCTIONEER },
|
||||
{ UNIT_NPC_FLAG_BANKER, LANG_NPCINFO_BANKER },
|
||||
@@ -150,6 +150,34 @@ EnumName<UnitFlags> const unitFlags[MAX_UNIT_FLAGS] =
|
||||
CREATE_NAMED_ENUM(UNIT_FLAG_UNK_31)
|
||||
};
|
||||
|
||||
EnumName<UnitFlags2> const unitFlags2[MAX_UNIT_FLAGS_2] =
|
||||
{
|
||||
CREATE_NAMED_ENUM(UNIT_FLAG2_FEIGN_DEATH),
|
||||
CREATE_NAMED_ENUM(UNIT_FLAG2_UNK1),
|
||||
CREATE_NAMED_ENUM(UNIT_FLAG2_IGNORE_REPUTATION),
|
||||
CREATE_NAMED_ENUM(UNIT_FLAG2_COMPREHEND_LANG),
|
||||
CREATE_NAMED_ENUM(UNIT_FLAG2_MIRROR_IMAGE),
|
||||
CREATE_NAMED_ENUM(UNIT_FLAG2_INSTANTLY_APPEAR_MODEL),
|
||||
CREATE_NAMED_ENUM(UNIT_FLAG2_FORCE_MOVEMENT),
|
||||
CREATE_NAMED_ENUM(UNIT_FLAG2_DISARM_OFFHAND),
|
||||
CREATE_NAMED_ENUM(UNIT_FLAG2_DISABLE_PRED_STATS),
|
||||
CREATE_NAMED_ENUM(UNIT_FLAG2_DISARM_RANGED),
|
||||
CREATE_NAMED_ENUM(UNIT_FLAG2_REGENERATE_POWER),
|
||||
CREATE_NAMED_ENUM(UNIT_FLAG2_RESTRICT_PARTY_INTERACTION),
|
||||
CREATE_NAMED_ENUM(UNIT_FLAG2_PREVENT_SPELL_CLICK),
|
||||
CREATE_NAMED_ENUM(UNIT_FLAG2_ALLOW_ENEMY_INTERACT),
|
||||
CREATE_NAMED_ENUM(UNIT_FLAG2_DISABLE_TURN),
|
||||
CREATE_NAMED_ENUM(UNIT_FLAG2_UNK2),
|
||||
CREATE_NAMED_ENUM(UNIT_FLAG2_PLAY_DEATH_ANIM),
|
||||
CREATE_NAMED_ENUM(UNIT_FLAG2_ALLOW_CHEAT_SPELLS),
|
||||
CREATE_NAMED_ENUM(UNIT_FLAG2_NO_ACTIONS)
|
||||
};
|
||||
|
||||
EnumName<UnitFlags3> const unitFlags3[MAX_UNIT_FLAGS_3] =
|
||||
{
|
||||
CREATE_NAMED_ENUM(UNIT_FLAG3_UNK1)
|
||||
};
|
||||
|
||||
EnumName<CreatureFlagsExtra> const flagsExtra[FLAGS_EXTRA_COUNT] =
|
||||
{
|
||||
CREATE_NAMED_ENUM(CREATURE_FLAG_EXTRA_INSTANCE_BIND),
|
||||
@@ -708,7 +736,17 @@ public:
|
||||
if (target->GetUInt32Value(UNIT_FIELD_FLAGS) & unitFlags[i].Value)
|
||||
handler->PSendSysMessage("%s (0x%X)", unitFlags[i].Name, unitFlags[i].Value);
|
||||
|
||||
handler->PSendSysMessage(LANG_NPCINFO_FLAGS, target->GetUInt32Value(UNIT_FIELD_FLAGS_2), target->GetUInt32Value(OBJECT_DYNAMIC_FLAGS), target->getFaction());
|
||||
handler->PSendSysMessage(LANG_NPCINFO_UNIT_FIELD_FLAGS_2, target->GetUInt32Value(UNIT_FIELD_FLAGS_2));
|
||||
for (uint8 i = 0; i < MAX_UNIT_FLAGS_2; ++i)
|
||||
if (target->GetUInt32Value(UNIT_FIELD_FLAGS_2) & unitFlags2[i].Value)
|
||||
handler->PSendSysMessage("%s (0x%X)", unitFlags2[i].Name, unitFlags2[i].Value);
|
||||
|
||||
handler->PSendSysMessage(LANG_NPCINFO_UNIT_FIELD_FLAGS_3, target->GetUInt32Value(UNIT_FIELD_FLAGS_3));
|
||||
for (uint8 i = 0; i < MAX_UNIT_FLAGS_3; ++i)
|
||||
if (target->GetUInt32Value(UNIT_FIELD_FLAGS_3) & unitFlags3[i].Value)
|
||||
handler->PSendSysMessage("%s (0x%X)", unitFlags3[i].Name, unitFlags3[i].Value);
|
||||
|
||||
handler->PSendSysMessage(LANG_NPCINFO_DYNAMIC_FLAGS, target->GetUInt32Value(OBJECT_DYNAMIC_FLAGS));
|
||||
handler->PSendSysMessage(LANG_COMMAND_RAWPAWNTIMES, defRespawnDelayStr.c_str(), curRespawnDelayStr.c_str());
|
||||
handler->PSendSysMessage(LANG_NPCINFO_LOOT, cInfo->lootid, cInfo->pickpocketLootId, cInfo->SkinLootId);
|
||||
handler->PSendSysMessage(LANG_NPCINFO_DUNGEON_ID, target->GetInstanceId());
|
||||
@@ -737,7 +775,8 @@ public:
|
||||
if (cInfo->flags_extra & flagsExtra[i].Value)
|
||||
handler->PSendSysMessage("%s (0x%X)", flagsExtra[i].Name, flagsExtra[i].Value);
|
||||
|
||||
for (uint8 i = 0; i < NPCFLAG_COUNT; i++)
|
||||
handler->PSendSysMessage(LANG_NPCINFO_NPC_FLAGS, npcflags);
|
||||
for (uint8 i = 0; i < NPC_FLAG_COUNT; i++)
|
||||
if (npcflags & npcFlagTexts[i].Value)
|
||||
handler->PSendSysMessage(npcFlagTexts[i].Name, npcFlagTexts[i].Value);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user