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Build: fix dynamic linking
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@@ -67,7 +67,7 @@ enum RotateDirection : uint8
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ROTATE_DIRECTION_RIGHT
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};
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struct ChaseRange
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struct TC_GAME_API ChaseRange
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{
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ChaseRange(float range);
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ChaseRange(float _minRange, float _maxRange);
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@@ -80,7 +80,7 @@ struct ChaseRange
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float MaxTolerance; // ...and if we are, we will move into this range
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};
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struct ChaseAngle
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struct TC_GAME_API ChaseAngle
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{
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ChaseAngle(float angle, float _tolerance = M_PI_4);
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