Core/GameObjects: added missing cherrypick data from 6bcef33bb1

This commit is contained in:
Ovahlord
2024-10-22 19:44:24 +02:00
parent 74343101ab
commit b1a6d992bb
2 changed files with 13 additions and 3 deletions

View File

@@ -136,8 +136,17 @@ public:
break;
}
if (!receiver->IsGameMaster() && !gameObject->MeetsInteractCondition(receiver))
dynFlags |= GO_DYNFLAG_LO_NO_INTERACT;
if (!receiver->IsGameMaster())
{
// GO_DYNFLAG_LO_INTERACT_COND should be applied to GOs with conditional interaction (without GO_FLAG_INTERACT_COND) to disable interaction
// (Ignore GAMEOBJECT_TYPE_GATHERING_NODE as some profession-related GOs may include quest loot and can always be interacted with)
if (gameObject->GetGoType() != GAMEOBJECT_TYPE_GATHERING_NODE)
if (gameObject->HasConditionalInteraction() && !gameObject->HasFlag(GO_FLAG_INTERACT_COND))
dynFlags |= GO_DYNFLAG_LO_INTERACT_COND;
if (!gameObject->MeetsInteractCondition(receiver))
dynFlags |= GO_DYNFLAG_LO_NO_INTERACT;
}
dynamicFlags = (uint32(pathProgress) << 16) | uint32(dynFlags);
}

View File

@@ -3019,7 +3019,8 @@ enum GameObjectDynamicLowFlags : uint16
GO_DYNFLAG_LO_STOPPED = 0x0040, // Transport is stopped
GO_DYNFLAG_LO_NO_INTERACT = 0x0080,
GO_DYNFLAG_LO_INVERTED_MOVEMENT = 0x0100, // GAMEOBJECT_TYPE_TRANSPORT only
GO_DYNFLAG_LO_HIGHLIGHT = 0x0200, // Allows object highlight when GO_DYNFLAG_LO_ACTIVATE or GO_DYNFLAG_LO_SPARKLE are set, not only when player is on quest determined by Data fields
GO_DYNFLAG_LO_INTERACT_COND = 0x0200, // Cannot interact (requires GO_DYNFLAG_LO_ACTIVATE to enable interaction clientside)
GO_DYNFLAG_LO_HIGHLIGHT = 0x4000, // Allows object highlight when GO_DYNFLAG_LO_ACTIVATE are set, not only when player is on quest determined by Data fields
};
// client side GO show states