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https://github.com/TrinityCore/TrinityCore.git
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Core: Fix build due to merge resolution errors
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@@ -134,7 +134,7 @@ ZoneScript* BattlefieldMgr::GetZoneScript(uint32 zoneId)
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Battlefield* BattlefieldMgr::GetBattlefieldByGUID(uint64 guid)
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{
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for (BattlefieldSet::iterator itr = m_BattlefieldSet.begin(); itr != m_BattlefieldSet.end(); ++itr)
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for (BattlefieldSet::iterator itr = _battlefieldSet.begin(); itr != _battlefieldSet.end(); ++itr)
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if ((*itr)->GetGUID() == guid)
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return (*itr);
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@@ -521,13 +521,6 @@ Vehicle* Vehicle::RemovePassenger(Unit* unit)
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if (_me->IsInWorld())
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unit->m_movementInfo.ResetTransport();
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if (!_me->GetTransport())
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{
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unit->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
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unit->m_movementInfo.transport.Reset();
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}
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else
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unit->m_movementInfo.transport = _me->m_movementInfo.transport;
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// only for flyable vehicles
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if (unit->IsFlying())
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@@ -415,7 +415,7 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
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sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
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WorldPacket data;
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ChatHandler::BuildChatPacket(data, type, Language(lang), _player, NULL, msg);
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ChatHandler::BuildChatPacket(data, ChatMsg(type), Language(lang), _player, NULL, msg);
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group->BroadcastPacket(&data, false);
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} break;
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case CHAT_MSG_RAID_WARNING:
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@@ -445,7 +445,7 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
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sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
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WorldPacket data;
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ChatHandler::BuildChatPacket(data, type, Language(lang), _player, NULL, msg);
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ChatHandler::BuildChatPacket(data, ChatMsg(type), Language(lang), _player, NULL, msg);
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group->BroadcastPacket(&data, false);
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} break;
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case CHAT_MSG_CHANNEL:
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@@ -614,7 +614,7 @@ void WorldSession::HandleAddonMessagechatOpcode(WorldPacket& recvData)
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return;
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WorldPacket data;
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ChatHandler::BuildChatPacket(data, type, LANG_ADDON, this, this, message, 0, "", DEFAULT_LOCALE, prefix.c_str());
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ChatHandler::BuildChatPacket(data, type, LANG_ADDON, sender, NULL, message, 0U, "", DEFAULT_LOCALE, prefix.c_str());
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group->BroadcastAddonMessagePacket(&data, prefix, false);
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break;
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}
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@@ -647,7 +647,7 @@ void WorldSession::HandleAddonMessagechatOpcode(WorldPacket& recvData)
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break;
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WorldPacket data;
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ChatHandler::BuildChatPacket(data, type, LANG_ADDON, this, this, message, 0, "", DEFAULT_LOCALE, prefix.c_str());
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ChatHandler::BuildChatPacket(data, type, LANG_ADDON, sender, NULL, message, 0U, "", DEFAULT_LOCALE, prefix.c_str());
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group->BroadcastAddonMessagePacket(&data, prefix, true, -1, group->GetMemberGroup(sender->GetGUID()));
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break;
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}
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@@ -566,7 +566,7 @@ bool Map::AddToMap(Transport* obj)
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{
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if (itr->GetSource()->GetTransport() != obj)
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{
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UpdateData data;
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UpdateData data(i_mapEntry->MapID);
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obj->BuildCreateUpdateBlockForPlayer(&data, itr->GetSource());
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WorldPacket packet;
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data.BuildPacket(&packet);
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@@ -826,7 +826,7 @@ void Map::RemoveFromMap(Transport* obj, bool remove)
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Map::PlayerList const& players = GetPlayers();
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if (!players.isEmpty())
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{
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UpdateData data;
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UpdateData data(i_mapEntry->MapID);
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obj->BuildOutOfRangeUpdateBlock(&data);
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WorldPacket packet;
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data.BuildPacket(&packet);
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@@ -60,7 +60,7 @@ namespace Movement
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{
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MoveSpline& move_spline = *unit->movespline;
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bool transport = unit->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT) && unit->GetTransGUID();
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bool transport = unit->GetTransGUID();
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Location real_position;
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// there is a big chance that current position is unknown if current state is not finalized, need compute it
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// this also allows calculate spline position and update map position in much greater intervals
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@@ -138,7 +138,7 @@ namespace Movement
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if (move_spline.Finalized())
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return;
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bool transport = unit->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT) && unit->GetTransGUID();
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bool transport = unit->GetTransGUID();
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Location loc;
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if (move_spline.onTransport == transport)
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loc = move_spline.ComputePosition();
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@@ -122,10 +122,10 @@ enum QuestGiverStatus
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DIALOG_STATUS_AVAILABLE_REP = 0x080,
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DIALOG_STATUS_AVAILABLE = 0x100,
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DIALOG_STATUS_REWARD2 = 0x200, // no yellow dot on minimap
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DIALOG_STATUS_REWARD = 0x400 // yellow dot on minimap
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DIALOG_STATUS_REWARD = 0x400, // yellow dot on minimap
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// Custom value meaning that script call did not return any valid quest status
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DIALOG_STATUS_SCRIPTED_NO_STATUS = 0x1000,
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DIALOG_STATUS_SCRIPTED_NO_STATUS = 0x1000
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};
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enum QuestFlags
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@@ -786,11 +786,11 @@ class WorldSession
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void HandleRequestRatedBgStats(WorldPacket& recvData);
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// Battlefield
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void SendBfInvitePlayerToWar(uint32 battleId, uint32 zoneId, uint32 time);
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void SendBfInvitePlayerToQueue(uint32 battleId);
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void SendBfQueueInviteResponse(uint32 battleId, uint32 zoneId, bool canQueue = true, bool full = false);
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void SendBfEntered(uint32 battleId);
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void SendBfLeaveMessage(uint32 battleId, BFLeaveReason reason = BF_LEAVE_REASON_EXITED);
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void SendBfInvitePlayerToWar(uint64 guid, uint32 zoneId, uint32 time);
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void SendBfInvitePlayerToQueue(uint64 guid);
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void SendBfQueueInviteResponse(uint64 guid, uint32 zoneId, bool canQueue = true, bool full = false);
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void SendBfEntered(uint64 guid);
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void SendBfLeaveMessage(uint64 guid, BFLeaveReason reason = BF_LEAVE_REASON_EXITED);
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void HandleBfQueueInviteResponse(WorldPacket& recvData);
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void HandleBfEntryInviteResponse(WorldPacket& recvData);
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void HandleBfExitRequest(WorldPacket& recvData);
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@@ -59,7 +59,7 @@ class boss_akilzon : public CreatureScript
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void KilledUnit(Unit* who) OVERRIDE
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{
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if (who->GetTypeId() == TYPEID_PLAYER)
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Talk(SAY_KILL);
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Talk(SAY_PLAYER_KILL);
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}
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void UpdateAI(uint32 diff) OVERRIDE
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@@ -120,21 +120,6 @@ class instance_zulgurub : public InstanceMapScript
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}
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}
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{
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switch (go->GetEntry())
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{
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case GO_VENOXIS_COIL:
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case GO_ARENA_DOOR_1:
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case GO_FORCEFIELD:
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case GO_ZANZIL_DOOR:
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case GO_THE_CACHE_OF_MADNESS_DOOR:
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AddDoor(go, false);
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break;
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default:
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break;
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}
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}
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bool SetBossState(uint32 type, EncounterState state) OVERRIDE
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{
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if (!InstanceScript::SetBossState(type, state))
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@@ -152,7 +137,6 @@ class instance_zulgurub : public InstanceMapScript
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case DATA_WUSHOOLAY:
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case DATA_GRILEK:
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break;
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default:
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}
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return true;
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