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https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-17 08:00:48 +01:00
*Hallow's End Innkeeper, by WarHead
*Some Confused Movement Generator fixes, thanks Proofzor --HG-- branch : trunk
This commit is contained in:
@@ -64,6 +64,15 @@ UPDATE `creature_template` SET `ScriptName`='guard_shattrath' WHERE `entry`=1968
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UPDATE `creature_template` SET `ScriptName`='guard_shattrath_aldor' WHERE `entry`=18549;
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UPDATE `creature_template` SET `ScriptName`='guard_shattrath_scryer' WHERE `entry`=18568;
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/* INNKEEPER */
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UPDATE `creature_template` SET `ScriptName`='npc_innkeeper' WHERE `entry` IN
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(32418,32411,29926,30308,31433,32413,30005,29963,31115,31557,29971,18649,15397,6806,6778,16542,17553,19046,16739,16553,11116,9501,
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6740,2352,6739,1247,3934,6727,7714,15433,16458,295,5111,7733,7737,6928,6929,6734,8931,1464,6272,7731,17630,6930,6747,12196,6736,
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6738,11103,6741,6746,5688,6735,6737,2388,9356,7736,11106,5814,7744,6790,16618,11118,6791,23995,24208,6807,14731,16256,15174,16826,
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19531,16602,19470,19232,21088,18245,18906,18905,18251,18907,18908,27148,18914,27187,21746,19352,19319,18957,19571,19495,18913,21744,
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23731,21110,23143,23937,25278,25245,26596,24149,24033,25036,24057,27950,27042,22922,27066,27027,27052,26709,24342,26985,27125,26680,
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29532,28687,28686,27174,28791,29583,26375,28038,29904);
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/* ITEM */
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UPDATE `item_template` SET `ScriptName`='item_draenei_fishing_net' WHERE `entry`=23654;
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UPDATE `item_template` SET `ScriptName`='item_flying_machine' WHERE `entry` IN (34060,34061);
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8
sql/updates/6091_world_scripts.sql
Normal file
8
sql/updates/6091_world_scripts.sql
Normal file
@@ -0,0 +1,8 @@
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UPDATE `creature_template` SET `ScriptName`='npc_innkeeper' WHERE `entry` IN
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(32418,32411,29926,30308,31433,32413,30005,29963,31115,31557,29971,18649,15397,6806,6778,16542,17553,19046,16739,16553,11116,9501,
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6740,2352,6739,1247,3934,6727,7714,15433,16458,295,5111,7733,7737,6928,6929,6734,8931,1464,6272,7731,17630,6930,6747,12196,6736,
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6738,11103,6741,6746,5688,6735,6737,2388,9356,7736,11106,5814,7744,6790,16618,11118,6791,23995,24208,6807,14731,16256,15174,16826,
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19531,16602,19470,19232,21088,18245,18906,18905,18251,18907,18908,27148,18914,27187,21746,19352,19319,18957,19571,19495,18913,21744,
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23731,21110,23143,23937,25278,25245,26596,24149,24033,25036,24057,27950,27042,22922,27066,27027,27052,26709,24342,26985,27125,26680,
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29532,28687,28686,27174,28791,29583,26375,28038,29904);
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@@ -8,6 +8,7 @@
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#include "../ScriptMgr.h"
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#include "Cell.h"
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#include "CellImpl.h"
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#include "GameEventMgr.cpp"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "Unit.h"
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@@ -1,4 +1,6 @@
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/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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/*
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* Copyright (C) 2008 - 2009 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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@@ -16,8 +18,9 @@
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/* ScriptData
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SDName: Npc_Innkeeper
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SD%Complete: 50
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SDComment: This script are currently not in use. EventSystem cannot be used on Windows build of SD2
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SDAuthor: WarHead
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SD%Complete: 99% - SendBindPoint(pCreature); needs question if you really want to bind before the real bind is done (don't know how atm)
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SDComment: Complete
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SDCategory: NPCs
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EndScriptData */
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@@ -32,48 +35,39 @@ EndScriptData */
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#define LOCALE_TRICK_OR_TREAT_3 "Süßes oder Saures!"
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#define LOCALE_TRICK_OR_TREAT_6 "¡Truco o trato!"
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bool isEventActive()
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#define LOCALE_INNKEEPER_0 "Make this inn my home."
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#define LOCALE_INNKEEPER_3 "Ich möchte dieses Gasthaus zu meinem Heimatort machen."
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bool GossipHello_npc_innkeeper(Player *pPlayer, Creature *pCreature)
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{
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/*
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const GameEvent::ActiveEvents *ActiveEventsList = gameeventmgr.GetActiveEventList();
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GameEvent::ActiveEvents::const_iterator itr;
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for (itr = ActiveEventsList->begin(); itr != ActiveEventsList->end(); ++itr)
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{
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if (*itr==HALLOWEEN_EVENTID)
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{
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return true;
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}
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}*/
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return false;
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}
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if (gameeventmgr.IsActiveEvent(HALLOWEEN_EVENTID) && !pPlayer->HasAura(SPELL_TRICK_OR_TREATED))
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{
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char* localizedEntry;
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switch (pPlayer->GetSession()->GetSessionDbcLocale())
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{
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case LOCALE_frFR: localizedEntry = LOCALE_TRICK_OR_TREAT_2; break;
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case LOCALE_deDE: localizedEntry = LOCALE_TRICK_OR_TREAT_3; break;
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case LOCALE_esES: localizedEntry = LOCALE_TRICK_OR_TREAT_6; break;
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case LOCALE_enUS: default: localizedEntry = LOCALE_TRICK_OR_TREAT_0;
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}
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, localizedEntry, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+HALLOWEEN_EVENTID);
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}
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bool GossipHello_npc_innkeeper(Player* pPlayer, Creature* pCreature)
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{
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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if (isEventActive()&& !pPlayer->GetAura(SPELL_TRICK_OR_TREATED, pPlayer->GetGUID()))
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if (pCreature->isVendor())
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
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if (pCreature->isInnkeeper())
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{
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char* localizedEntry;
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switch (pPlayer->GetSession()->GetSessionDbLocaleIndex())
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switch (pPlayer->GetSession()->GetSessionDbcLocale())
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{
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case 0:
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localizedEntry=LOCALE_TRICK_OR_TREAT_0;
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break;
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case 2:
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localizedEntry=LOCALE_TRICK_OR_TREAT_2;
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break;
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case 3:
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localizedEntry=LOCALE_TRICK_OR_TREAT_3;
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break;
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case 6:
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localizedEntry=LOCALE_TRICK_OR_TREAT_6;
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break;
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default:
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localizedEntry=LOCALE_TRICK_OR_TREAT_0;
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case LOCALE_deDE: localizedEntry = LOCALE_INNKEEPER_3; break;
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case LOCALE_enUS: default: localizedEntry = LOCALE_INNKEEPER_0;
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}
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, localizedEntry, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+HALLOWEEN_EVENTID);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, localizedEntry, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INN);
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}
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pPlayer->TalkedToCreature(pCreature->GetEntry(), pCreature->GetGUID());
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@@ -83,54 +77,46 @@ bool GossipHello_npc_innkeeper(Player* pPlayer, Creature* pCreature)
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bool GossipSelect_npc_innkeeper(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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{
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if (uiAction == GOSSIP_ACTION_INFO_DEF+HALLOWEEN_EVENTID && isEventActive() && !pPlayer->GetAura(SPELL_TRICK_OR_TREATED, pPlayer->GetGUID()))
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if (uiAction == GOSSIP_ACTION_INFO_DEF+HALLOWEEN_EVENTID && gameeventmgr.IsActiveEvent(HALLOWEEN_EVENTID) && !pPlayer->HasAura(SPELL_TRICK_OR_TREATED))
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->CastSpell(pPlayer, SPELL_TRICK_OR_TREATED, true);
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// either trick or treat, 50% chance
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if (rand()%2)
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{
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if (urand(0, 1))
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pPlayer->CastSpell(pPlayer, SPELL_TREAT, true);
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}
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else
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{
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int32 trickspell=0;
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switch (rand()%9) // note that female characters can get male costumes and vice versa
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uint32 trickspell = 0;
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switch (urand(0, 13))
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{
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case 0:
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trickspell=24753; // cannot cast, random 30sec
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break;
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case 1:
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trickspell=24713; // lepper gnome costume
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break;
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case 2:
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trickspell=24735; // male ghost costume
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break;
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case 3:
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trickspell=24736; // female ghostcostume
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break;
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case 4:
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trickspell=24710; // male ninja costume
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break;
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case 5:
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trickspell=24711; // female ninja costume
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break;
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case 6:
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trickspell=24708; // male pirate costume
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break;
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case 7:
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trickspell=24709; // female pirate costume
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break;
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case 8:
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trickspell=24723; // skeleton costume
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break;
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case 0: trickspell = 24753; break; // cannot cast, random 30sec
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case 1: trickspell = 24713; break; // lepper gnome costume
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case 2: trickspell = 24735; break; // male ghost costume
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case 3: trickspell = 24736; break; // female ghostcostume
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case 4: trickspell = 24710; break; // male ninja costume
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case 5: trickspell = 24711; break; // female ninja costume
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case 6: trickspell = 24708; break; // male pirate costume
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case 7: trickspell = 24709; break; // female pirate costume
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case 8: trickspell = 24723; break; // skeleton costume
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case 9: trickspell = 24753; break; // Trick
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case 10: trickspell = 24924; break; // Hallow's End Candy
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case 11: trickspell = 24925; break; // Hallow's End Candy
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case 12: trickspell = 24926; break; // Hallow's End Candy
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case 13: trickspell = 24927; break; // Hallow's End Candy
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}
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pPlayer->CastSpell(pPlayer, trickspell, true);
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}
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return true; // prevent Trinity core handling
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pPlayer->CLOSE_GOSSIP_MENU();
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return true;
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}
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return false; // the player didn't select "trick or treat" or cheated, normal core handling
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pPlayer->CLOSE_GOSSIP_MENU();
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switch (uiAction)
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{
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case GOSSIP_ACTION_TRADE: pPlayer->SEND_VENDORLIST(pCreature->GetGUID()); break;
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case GOSSIP_ACTION_INN: pPlayer->GetSession()->SendBindPoint(pCreature); break;
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}
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return true;
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}
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void AddSC_npc_innkeeper()
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@@ -22,6 +22,7 @@ extern void AddSC_go_scripts();
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extern void AddSC_guards();
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extern void AddSC_item_scripts();
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extern void AddSC_npc_professions();
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extern void AddSC_npc_innkeeper();
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extern void AddSC_npcs_special();
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extern void AddSC_npc_taxi();
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@@ -465,6 +466,7 @@ void AddScripts()
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AddSC_guards();
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AddSC_item_scripts();
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AddSC_npc_professions();
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AddSC_npc_innkeeper();
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AddSC_npcs_special();
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AddSC_npc_taxi();
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@@ -34,7 +34,7 @@ template<class T>
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void
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ConfusedMovementGenerator<T>::Initialize(T &unit)
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{
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const float wander_distance=11;
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const float wander_distance = 11;
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float x,y,z;
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x = unit.GetPositionX();
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y = unit.GetPositionY();
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@@ -49,21 +49,22 @@ ConfusedMovementGenerator<T>::Initialize(T &unit)
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VMAP::IVMapManager *vMaps = VMAP::VMapFactory::createOrGetVMapManager();
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for (unsigned int idx=0; idx < MAX_CONF_WAYPOINTS+1; ++idx)
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for (uint8 idx = 0; idx <= MAX_CONF_WAYPOINTS; ++idx)
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{
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const float wanderX=wander_distance*rand_norm() - wander_distance/2;
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const float wanderY=wander_distance*rand_norm() - wander_distance/2;
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const bool isInLoS = vMaps->isInLineOfSight(unit.GetMapId(), x, y, z + 2.0f, i_waypoints[idx][0], i_waypoints[idx][1], z + 2.0f);
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if (!isInLoS)
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if (isInLoS)
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{
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const float wanderX = wander_distance*rand_norm() - wander_distance/2;
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const float wanderY = wander_distance*rand_norm() - wander_distance/2;
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i_waypoints[idx][0] = x + wanderX;
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i_waypoints[idx][1] = y + wanderY;
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}
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else
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{
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i_waypoints[idx][0] = x;
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i_waypoints[idx][1] = y;
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}
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i_waypoints[idx][0] = x + wanderX;
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i_waypoints[idx][1] = y + wanderY;
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// prevent invalid coordinates generation
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Trinity::NormalizeMapCoord(i_waypoints[idx][0]);
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Trinity::NormalizeMapCoord(i_waypoints[idx][1]);
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@@ -77,7 +78,7 @@ ConfusedMovementGenerator<T>::Initialize(T &unit)
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}
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unit.UpdateGroundPositionZ(i_waypoints[idx][0],i_waypoints[idx][1],z);
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i_waypoints[idx][2] = z;
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i_waypoints[idx][2] = z;
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}
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unit.SetUInt64Value(UNIT_FIELD_TARGET, 0);
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