*Hallow's End Innkeeper, by WarHead

*Some Confused Movement Generator fixes, thanks Proofzor

--HG--
branch : trunk
This commit is contained in:
maximius
2009-10-27 22:58:35 -07:00
parent d2fe03dda7
commit b243cf3228
6 changed files with 91 additions and 84 deletions

View File

@@ -8,6 +8,7 @@
#include "../ScriptMgr.h"
#include "Cell.h"
#include "CellImpl.h"
#include "GameEventMgr.cpp"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "Unit.h"

View File

@@ -1,4 +1,6 @@
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
/*
* Copyright (C) 2008 - 2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
@@ -16,8 +18,9 @@
/* ScriptData
SDName: Npc_Innkeeper
SD%Complete: 50
SDComment: This script are currently not in use. EventSystem cannot be used on Windows build of SD2
SDAuthor: WarHead
SD%Complete: 99% - SendBindPoint(pCreature); needs question if you really want to bind before the real bind is done (don't know how atm)
SDComment: Complete
SDCategory: NPCs
EndScriptData */
@@ -32,48 +35,39 @@ EndScriptData */
#define LOCALE_TRICK_OR_TREAT_3 "Süßes oder Saures!"
#define LOCALE_TRICK_OR_TREAT_6 "¡Truco o trato!"
bool isEventActive()
#define LOCALE_INNKEEPER_0 "Make this inn my home."
#define LOCALE_INNKEEPER_3 "Ich möchte dieses Gasthaus zu meinem Heimatort machen."
bool GossipHello_npc_innkeeper(Player *pPlayer, Creature *pCreature)
{
/*
const GameEvent::ActiveEvents *ActiveEventsList = gameeventmgr.GetActiveEventList();
GameEvent::ActiveEvents::const_iterator itr;
for (itr = ActiveEventsList->begin(); itr != ActiveEventsList->end(); ++itr)
{
if (*itr==HALLOWEEN_EVENTID)
{
return true;
}
}*/
return false;
}
if (gameeventmgr.IsActiveEvent(HALLOWEEN_EVENTID) && !pPlayer->HasAura(SPELL_TRICK_OR_TREATED))
{
char* localizedEntry;
switch (pPlayer->GetSession()->GetSessionDbcLocale())
{
case LOCALE_frFR: localizedEntry = LOCALE_TRICK_OR_TREAT_2; break;
case LOCALE_deDE: localizedEntry = LOCALE_TRICK_OR_TREAT_3; break;
case LOCALE_esES: localizedEntry = LOCALE_TRICK_OR_TREAT_6; break;
case LOCALE_enUS: default: localizedEntry = LOCALE_TRICK_OR_TREAT_0;
}
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, localizedEntry, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+HALLOWEEN_EVENTID);
}
bool GossipHello_npc_innkeeper(Player* pPlayer, Creature* pCreature)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
if (isEventActive()&& !pPlayer->GetAura(SPELL_TRICK_OR_TREATED, pPlayer->GetGUID()))
if (pCreature->isVendor())
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
if (pCreature->isInnkeeper())
{
char* localizedEntry;
switch (pPlayer->GetSession()->GetSessionDbLocaleIndex())
switch (pPlayer->GetSession()->GetSessionDbcLocale())
{
case 0:
localizedEntry=LOCALE_TRICK_OR_TREAT_0;
break;
case 2:
localizedEntry=LOCALE_TRICK_OR_TREAT_2;
break;
case 3:
localizedEntry=LOCALE_TRICK_OR_TREAT_3;
break;
case 6:
localizedEntry=LOCALE_TRICK_OR_TREAT_6;
break;
default:
localizedEntry=LOCALE_TRICK_OR_TREAT_0;
case LOCALE_deDE: localizedEntry = LOCALE_INNKEEPER_3; break;
case LOCALE_enUS: default: localizedEntry = LOCALE_INNKEEPER_0;
}
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, localizedEntry, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+HALLOWEEN_EVENTID);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, localizedEntry, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INN);
}
pPlayer->TalkedToCreature(pCreature->GetEntry(), pCreature->GetGUID());
@@ -83,54 +77,46 @@ bool GossipHello_npc_innkeeper(Player* pPlayer, Creature* pCreature)
bool GossipSelect_npc_innkeeper(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF+HALLOWEEN_EVENTID && isEventActive() && !pPlayer->GetAura(SPELL_TRICK_OR_TREATED, pPlayer->GetGUID()))
if (uiAction == GOSSIP_ACTION_INFO_DEF+HALLOWEEN_EVENTID && gameeventmgr.IsActiveEvent(HALLOWEEN_EVENTID) && !pPlayer->HasAura(SPELL_TRICK_OR_TREATED))
{
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->CastSpell(pPlayer, SPELL_TRICK_OR_TREATED, true);
// either trick or treat, 50% chance
if (rand()%2)
{
if (urand(0, 1))
pPlayer->CastSpell(pPlayer, SPELL_TREAT, true);
}
else
{
int32 trickspell=0;
switch (rand()%9) // note that female characters can get male costumes and vice versa
uint32 trickspell = 0;
switch (urand(0, 13))
{
case 0:
trickspell=24753; // cannot cast, random 30sec
break;
case 1:
trickspell=24713; // lepper gnome costume
break;
case 2:
trickspell=24735; // male ghost costume
break;
case 3:
trickspell=24736; // female ghostcostume
break;
case 4:
trickspell=24710; // male ninja costume
break;
case 5:
trickspell=24711; // female ninja costume
break;
case 6:
trickspell=24708; // male pirate costume
break;
case 7:
trickspell=24709; // female pirate costume
break;
case 8:
trickspell=24723; // skeleton costume
break;
case 0: trickspell = 24753; break; // cannot cast, random 30sec
case 1: trickspell = 24713; break; // lepper gnome costume
case 2: trickspell = 24735; break; // male ghost costume
case 3: trickspell = 24736; break; // female ghostcostume
case 4: trickspell = 24710; break; // male ninja costume
case 5: trickspell = 24711; break; // female ninja costume
case 6: trickspell = 24708; break; // male pirate costume
case 7: trickspell = 24709; break; // female pirate costume
case 8: trickspell = 24723; break; // skeleton costume
case 9: trickspell = 24753; break; // Trick
case 10: trickspell = 24924; break; // Hallow's End Candy
case 11: trickspell = 24925; break; // Hallow's End Candy
case 12: trickspell = 24926; break; // Hallow's End Candy
case 13: trickspell = 24927; break; // Hallow's End Candy
}
pPlayer->CastSpell(pPlayer, trickspell, true);
}
return true; // prevent Trinity core handling
pPlayer->CLOSE_GOSSIP_MENU();
return true;
}
return false; // the player didn't select "trick or treat" or cheated, normal core handling
pPlayer->CLOSE_GOSSIP_MENU();
switch (uiAction)
{
case GOSSIP_ACTION_TRADE: pPlayer->SEND_VENDORLIST(pCreature->GetGUID()); break;
case GOSSIP_ACTION_INN: pPlayer->GetSession()->SendBindPoint(pCreature); break;
}
return true;
}
void AddSC_npc_innkeeper()

View File

@@ -22,6 +22,7 @@ extern void AddSC_go_scripts();
extern void AddSC_guards();
extern void AddSC_item_scripts();
extern void AddSC_npc_professions();
extern void AddSC_npc_innkeeper();
extern void AddSC_npcs_special();
extern void AddSC_npc_taxi();
@@ -465,6 +466,7 @@ void AddScripts()
AddSC_guards();
AddSC_item_scripts();
AddSC_npc_professions();
AddSC_npc_innkeeper();
AddSC_npcs_special();
AddSC_npc_taxi();