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rand to urand #3
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@@ -111,7 +111,7 @@ public:
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if (AoESilence_Timer <= diff)
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{
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DoCast(me->getVictim(), SPELL_AOESILENCE);
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AoESilence_Timer = 15000 + rand()%5000;
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AoESilence_Timer = rand(15000, 20000);
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} else AoESilence_Timer -= diff;
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//ArcaneExplosion_Timer
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