Core/Spells: Add Block Value cap to Shield Slam and Shield of Righteousness.

Fixes #599
Fixes #2119
This commit is contained in:
Liberate
2011-10-19 13:00:22 +02:00
parent 8f8949fcf0
commit b268b51d0e
2 changed files with 22 additions and 2 deletions

View File

@@ -1503,6 +1503,20 @@ class Unit : public WorldObject
}
virtual uint32 GetShieldBlockValue() const =0;
uint32 GetShieldBlockValue(uint32 soft_cap, uint32 hard_cap) const
{
uint32 value = GetShieldBlockValue();
if (value >= hard_cap)
{
value = (soft_cap + hard_cap) / 2;
}
else if (value > soft_cap)
{
value = soft_cap + ((value - soft_cap) / 2);
}
return value;
}
uint32 GetUnitMeleeSkill(Unit const* target = NULL) const { return (target ? getLevelForTarget(target) : getLevel()) * 5; }
uint32 GetDefenseSkillValue(Unit const* target = NULL) const;
uint32 GetWeaponSkillValue(WeaponAttackType attType, Unit const* target = NULL) const;

View File

@@ -456,7 +456,11 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex)
ApplyPctF(damage, m_caster->GetTotalAttackPowerValue(BASE_ATTACK));
// Shield Slam
else if (m_spellInfo->SpellFamilyFlags[1] & 0x200 && m_spellInfo->Category == 1209)
damage += int32(m_caster->ApplyEffectModifiers(m_spellInfo, effIndex, float(m_caster->GetShieldBlockValue())));
{
uint8 level = m_caster->getLevel();
uint32 block_value = m_caster->GetShieldBlockValue(uint32(float(level) * 24.5f), uint32(float(level) * 34.5f));
damage += int32(m_caster->ApplyEffectModifiers(m_spellInfo, effIndex, float(block_value)));
}
// Victory Rush
else if (m_spellInfo->SpellFamilyFlags[1] & 0x100)
ApplyPctF(damage, m_caster->GetTotalAttackPowerValue(BASE_ATTACK));
@@ -716,7 +720,9 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex)
// Shield of Righteousness
if (m_spellInfo->SpellFamilyFlags[EFFECT_1] & 0x100000)
{
damage += CalculatePctN(m_caster->GetShieldBlockValue(), m_spellInfo->Effects[EFFECT_1].CalcValue());
uint8 level = m_caster->getLevel();
uint32 block_value = m_caster->GetShieldBlockValue(uint32(float(level) * 29.5f), uint32(float(level) * 39.5f));
damage += CalculatePctN(block_value, m_spellInfo->Effects[EFFECT_1].CalcValue());
break;
}
break;