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https://github.com/TrinityCore/TrinityCore.git
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Core/Groups: Reuse group guids to stop endless growth
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@@ -285,7 +285,7 @@ ObjectMgr::~ObjectMgr()
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delete[] playerInfo[race][class_].levelInfo;
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// free group and guild objects
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for (GroupSet::iterator itr = mGroupSet.begin(); itr != mGroupSet.end(); ++itr)
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for (GroupMap::iterator itr = mGroupMap.begin(); itr != mGroupMap.end(); ++itr)
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delete *itr;
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for (GuildMap::iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr)
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@@ -303,10 +303,9 @@ ObjectMgr::~ObjectMgr()
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Group * ObjectMgr::GetGroupByGUID(uint32 guid) const
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{
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for (GroupSet::const_iterator itr = mGroupSet.begin(); itr != mGroupSet.end(); ++itr)
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if ((*itr)->GetLowGUID() == guid)
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return *itr;
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// Make sure given index exists in collection
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if (guid < uint32(mGroupMap.size()))
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return mGroupMap[guid];
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return NULL;
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}
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@@ -3980,7 +3979,7 @@ void ObjectMgr::LoadGroups()
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// 0 1 2 3 4 5 6 7 8 9
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QueryResult result = CharacterDatabase.PQuery("SELECT leaderGuid, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6"
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// 10 11 12 13 14 15
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",icon7, icon8, groupType, difficulty, raiddifficulty, guid FROM groups");
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",icon7, icon8, groupType, difficulty, raiddifficulty, guid FROM groups ORDER BY guid ASC");
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if (!result)
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{
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sLog->outString(">> Loaded 0 group definitions. DB table `groups` is empty!");
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@@ -3993,9 +3992,17 @@ void ObjectMgr::LoadGroups()
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do
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{
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Field *fields = result->Fetch();
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uint32 guid = fields[15].GetUInt32();
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// Groups are pulled in ascending order from db and m_hiGroupGuid is initialized with 1,
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// so if the group slot is used increment until we find the first free one for a potential new group
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if (sObjectMgr->GetNextGroupGuid() == guid)
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sObjectMgr->SetNextGroupGuid(guid + 1);
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++count;
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Group *group = new Group;
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group->LoadGroupFromDB(fields[15].GetUInt32(), result, false);
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group->LoadGroupFromDB(guid, result, false);
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// group load will never be false (we have run consistency sql's before loading)
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AddGroup(group);
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}
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@@ -6643,9 +6650,10 @@ void ObjectMgr::SetHighestGuids()
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if (result)
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m_guildId = (*result)[0].GetUInt32()+1;
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// The next free guid is determined during group loading, here we just preallocate the group holder
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result = CharacterDatabase.Query("SELECT MAX(guid) FROM groups");
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if (result)
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m_hiGroupGuid = (*result)[0].GetUInt32()+1;
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mGroupMap.resize((*result)[0].GetUInt32()+1);
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}
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uint32 ObjectMgr::GenerateArenaTeamId()
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@@ -6759,12 +6767,26 @@ uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh)
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}
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return m_hiDoGuid++;
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case HIGHGUID_GROUP:
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if (m_hiGroupGuid >= 0xFFFFFFFE)
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{
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uint32 newGuid = m_hiGroupGuid;
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for (uint32 i = ++m_hiGroupGuid; i < 0xFFFFFFFF; ++i)
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{
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if (!GetGroupByGUID(i))
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{
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m_hiGroupGuid = i;
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break;
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}
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}
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// If newGuid doesn't differ from m_hiGroupGuid after the loop there is no free guid available
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if (newGuid == m_hiGroupGuid)
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{
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sLog->outError("Group guid overflow!! Can't continue, shutting down server. ");
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World::StopNow(ERROR_EXIT_CODE);
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}
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return m_hiGroupGuid++;
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return newGuid;
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}
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case HIGHGUID_MO_TRANSPORT:
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if (m_hiMoTransGuid >= 0xFFFFFFFE)
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{
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@@ -9424,3 +9446,18 @@ void ObjectMgr::LoadFactionChangeReputations()
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sLog->outString(">> Loaded %u faction change reputation pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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}
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void ObjectMgr::AddGroup(Group* group)
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{
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uint32 groupGuid = group->GetLowGUID();
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// Allocate space if necessary.
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if (groupGuid >= uint32(mGroupMap.size()))
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mGroupMap.resize(groupGuid + 1);
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mGroupMap[groupGuid] = group;
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}
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void ObjectMgr::RemoveGroup(Group* group)
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{
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mGroupMap[group->GetLowGUID()] = NULL;
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}
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@@ -591,7 +591,7 @@ class ObjectMgr
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public:
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typedef UNORDERED_MAP<uint32, Item*> ItemMap;
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typedef std::set<Group *> GroupSet;
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typedef std::vector<Group *> GroupMap;
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typedef std::vector <Guild *> GuildMap;
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@@ -626,8 +626,10 @@ class ObjectMgr
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void AddGameobjectInfo(GameObjectInfo *goinfo);
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Group * GetGroupByGUID(uint32 guid) const;
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void AddGroup(Group* group) { mGroupSet.insert(group); }
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void RemoveGroup(Group* group) { mGroupSet.erase(group); }
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void AddGroup(Group* group);
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void RemoveGroup(Group* group);
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uint32 GetNextGroupGuid() { return m_hiGroupGuid; };
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void SetNextGroupGuid(uint32 nextGuid) { m_hiGroupGuid = nextGuid; };
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Guild* GetGuildByLeader(uint64 const&guid) const;
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Guild* GetGuildById(uint32 guildId) const;
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@@ -1269,7 +1271,7 @@ class ObjectMgr
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typedef std::set<uint32> TavernAreaTriggerSet;
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typedef std::set<uint32> GameObjectForQuestSet;
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GroupSet mGroupSet;
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GroupMap mGroupMap;
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GuildMap mGuildMap;
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ArenaTeamMap mArenaTeamMap;
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@@ -635,6 +635,12 @@ void Group::Disband(bool hideDestroy /* = false */)
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CharacterDatabase.CommitTransaction(trans);
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ResetInstances(INSTANCE_RESET_GROUP_DISBAND, false, NULL);
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ResetInstances(INSTANCE_RESET_GROUP_DISBAND, true, NULL);
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// If the deleted group guid is lower than the one we have stored for the next group creation,
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// use this one instead.
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if (lowguid < sObjectMgr->GetNextGroupGuid())
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sObjectMgr->SetNextGroupGuid(lowguid);
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}
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sObjectMgr->RemoveGroup(this);
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