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Core/Spells: Fixed Ignite talent getting removed by Ice Block
Closes #138
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@@ -767,6 +767,9 @@ bool SpellMgr::_isPositiveEffect(uint32 spellId, uint32 effIndex, bool deep) con
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// Amplify Magic, Dampen Magic
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if (spellproto->SpellFamilyFlags[0] == 0x00002000)
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return true;
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// Ignite
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if (spellproto->SpellIconID == 45)
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return true;
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break;
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case SPELLFAMILY_PRIEST:
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switch (spellId)
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