Core/Spells: Fixed Ignite talent getting removed by Ice Block

Closes #138
This commit is contained in:
Shauren
2011-01-16 19:26:01 +01:00
parent 98d3cc01d5
commit b28881f648

View File

@@ -767,6 +767,9 @@ bool SpellMgr::_isPositiveEffect(uint32 spellId, uint32 effIndex, bool deep) con
// Amplify Magic, Dampen Magic
if (spellproto->SpellFamilyFlags[0] == 0x00002000)
return true;
// Ignite
if (spellproto->SpellIconID == 45)
return true;
break;
case SPELLFAMILY_PRIEST:
switch (spellId)