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Core/Pet: Fix pet at rest distance (#17206)
* Core/Pet: Fix pet at rest distance By MrSmite, closes #10865 * Update TargetedMovementGenerator.cpp
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@@ -73,8 +73,8 @@ void TargetedMovementGeneratorMedium<T, D>::_setTargetLocation(T* owner, bool up
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// doing a "dance" while fighting
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if (owner->IsPet() && i_target->GetTypeId() == TYPEID_PLAYER)
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{
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dist = i_target->GetCombatReach();
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size = i_target->GetCombatReach() - i_target->GetObjectSize();
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dist = 1.0f; //i_target->GetCombatReach();
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size = 1.0f; //i_target->GetCombatReach() - i_target->GetObjectSize();
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}
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else
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{
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@@ -168,8 +168,15 @@ bool TargetedMovementGeneratorMedium<T, D>::DoUpdate(T* owner, uint32 time_diff)
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if (i_recheckDistance.Passed())
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{
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i_recheckDistance.Reset(100);
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//More distance let have better performance, less distance let have more sensitive reaction at target move.
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float allowed_dist = owner->GetCombatReach() + sWorld->getRate(RATE_TARGET_POS_RECALCULATION_RANGE);
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float allowed_dist = 0.0f;
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if (owner->IsPet() && (owner->GetCharmerOrOwnerGUID() == i_target->GetGUID()))
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allowed_dist = 1.0f; // pet following owner
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else
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allowed_dist = owner->GetCombatReach() + sWorld->getRate(RATE_TARGET_POS_RECALCULATION_RANGE);
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G3D::Vector3 dest = owner->movespline->FinalDestination();
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if (owner->movespline->onTransport)
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if (TransportBase* transport = owner->GetDirectTransport())
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