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Scripts/LCT: fixed an issue which caused Blaze of the Heavens not to re-engage when entering phase 2 while the Phoenix is in egg form.
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@@ -513,7 +513,7 @@ public:
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_events.Reset();
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me->AttackStop();
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me->StopMoving();
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me->RemoveAllAuras();
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me->RemoveAurasDueToSpell(SPELL_BLAZE_OF_THE_HEAVENS_TRIGGER);
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me->SetReactState(REACT_PASSIVE);
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break;
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default:
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