Scripts/Baradin Hold: rewrite Argaloth encounter (#29604)

* handle all missing mechanics and visuals
* modernized instance script
This commit is contained in:
Ovahlord
2024-01-22 12:33:11 +01:00
committed by GitHub
parent b81fa2e8a3
commit b3ccf7b710
8 changed files with 294 additions and 258 deletions

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@@ -0,0 +1,17 @@
UPDATE `creature_template` SET `ScriptName`= 'boss_argaloth' WHERE `ScriptName`= 'boss_pit_lord_argaloth';
UPDATE `creature_template` SET `flags_extra`= 0x80, `AIName`= 'NullCreatureAI' WHERE `entry`= 47829;
UPDATE `creature_template_difficulty` SET `StaticFlags1`= 0x2000306, `StaticFlags2`= 0x100000, `StaticFlags3`= 0x8400, `StaticFlags4`= 0x210 WHERE `Entry`= 47829;
UPDATE `creature_template_addon` SET `Auras`= '' WHERE `entry`= 47829;
DELETE FROM `spell_script_names` WHERE `ScriptName` IN ('spell_argaloth_meteor_slash', 'spell_argaloth_fel_firestorm_forcecast');
INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
(88972, 'spell_argaloth_fel_firestorm'),
(88987, 'spell_argaloth_fel_firestorm_forcecast');
DELETE FROM `spell_custom_attr` WHERE `entry`= 88942;
INSERT INTO `spell_custom_attr` (`entry`, `attributes`) VALUES
(88942, 0x8);
DELETE FROM `creature_text` WHERE `CreatureID`= 47120;
INSERT INTO `creature_text` (`CreatureID`, `GroupID`, `ID`, `Text`, `Type`, `Language`, `Probability`, `Emote`, `Duration`, `Sound`, `BroadcastTextId`, `comment`) VALUES
(47120, 0, 0, '|TInterface\\Icons\\spell_fire_felrainoffire.blp:20|t%s begins to cast |cFFFF0000|Hspell:88972|h[Fel Firestorm]|h|r!', 41, 0, 100, 0, 0, 0, 48107, 'Argaloth - Announce Fel Firestorm');

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@@ -27,16 +27,25 @@ uint32 const EncounterCount = 3;
enum BHDataTypes
{
DATA_ARGALOTH = 0,
DATA_OCCUTHAR = 1,
DATA_ALIZABAL = 2
// Encounters
BOSS_ARGALOTH = 0,
BOSS_OCCUTHAR = 1,
BOSS_ALIZABAL = 2,
// Encounter Related
DATA_EXTINUISH_FEL_FLAMES
};
enum BHCreatureIds
{
BOSS_ARGALOTH = 47120,
BOSS_OCCUTHAR = 52363,
BOSS_ALIZABAL = 55869,
// Bosses
NPC_ARGALOTH = 47120,
NPC_OCCUTHAR = 52363,
NPC_ALIZABAL = 55869,
// Encounter Related Creatures
/*Argaloth*/
NPC_FEL_FLAMES = 47829,
NPC_EYE_OF_OCCUTHAR = 52389,
NPC_FOCUS_FIRE_DUMMY = 52369,
@@ -50,10 +59,18 @@ enum BHGameObjectIds
GO_ALIZABAL_DOOR = 209849
};
template<typename AI>
CreatureAI* GetBaradinHoldAI(Creature* creature)
enum BHSpells
{
return GetInstanceAI<AI>(creature, BHScriptName);
// Fel Flames
SPELL_FEL_FLAMES = 88999
};
template<class AI, class T>
inline AI* GetBaradinHoldAI(T* obj)
{
return GetInstanceAI<AI>(obj, BHScriptName);
}
#define RegisterBaradinHoldCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetBaradinHoldAI)
#endif

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@@ -70,7 +70,7 @@ class at_alizabal_intro : public AreaTriggerScript
bool OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/) override
{
if (InstanceScript* instance = player->GetInstanceScript())
if (Creature* alizabal = ObjectAccessor::GetCreature(*player, instance->GetGuidData(DATA_ALIZABAL)))
if (Creature* alizabal = instance->GetCreature(BOSS_ALIZABAL))
alizabal->AI()->DoAction(ACTION_INTRO);
return true;
}
@@ -83,7 +83,7 @@ class boss_alizabal : public CreatureScript
struct boss_alizabalAI : public BossAI
{
boss_alizabalAI(Creature* creature) : BossAI(creature, DATA_ALIZABAL) { }
boss_alizabalAI(Creature* creature) : BossAI(creature, BOSS_ALIZABAL) { }
void Reset() override
{

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@@ -0,0 +1,212 @@
/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "baradin_hold.h"
#include "Containers.h"
#include "InstanceScript.h"
#include "Map.h"
#include "ScriptedCreature.h"
#include "SpellAuraEffects.h"
#include "SpellScript.h"
enum ArgalothTexts
{
SAY_ANNOUNCE_FEL_FIRESTORM = 0
};
enum Spells
{
// Argaloth
SPELL_FEL_FIRESTORM = 88972,
SPELL_FEL_FIRESTORM_TRIGGERED = 88973,
SPELL_BERSERK = 47008,
SPELL_METEOR_SLASH_VISUAL = 88949,
SPELL_METEOR_SLASH = 88942,
SPELL_CONSUMING_DARKNESS = 88954,
};
enum Events
{
// Argaloth
EVENT_METEOR_SLASH = 1,
EVENT_CONSUMING_DARKNESS,
EVENT_FEL_FIRESTORM,
EVENT_END_FEL_FIRESTORM,
EVENT_BERSERK,
// Fel Flames
EVENT_FEL_FLAMES
};
struct boss_argaloth : public BossAI
{
boss_argaloth(Creature* creature) : BossAI(creature, BOSS_ARGALOTH), _felFirestormCount(0), _isInFelFirestormPhase(false) { }
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
instance->SendEncounterUnit(ENCOUNTER_FRAME_ENGAGE, me, 1);
events.ScheduleEvent(EVENT_METEOR_SLASH, 11s);
events.ScheduleEvent(EVENT_CONSUMING_DARKNESS, 6s);
events.ScheduleEvent(EVENT_BERSERK, 5min);
}
void EnterEvadeMode(EvadeReason /*why*/) override
{
instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
summons.DespawnAll();
_DespawnAtEvade();
}
void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override
{
if (damage >= me->GetHealth() || _isInFelFirestormPhase)
return;
if ((me->HealthBelowPctDamaged(66, damage) && _felFirestormCount == 0) || (me->HealthBelowPctDamaged(33, damage) && _felFirestormCount == 1))
{
events.ScheduleEvent(EVENT_FEL_FIRESTORM, 1ms);
++_felFirestormCount;
}
}
void JustDied(Unit* /*killer*/) override
{
_JustDied();
instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_METEOR_SLASH:
DoCastSelf(SPELL_METEOR_SLASH_VISUAL);
DoCastAOE(SPELL_METEOR_SLASH);
events.ScheduleEvent(EVENT_METEOR_SLASH, 17s);
break;
case EVENT_CONSUMING_DARKNESS:
DoCastAOE(SPELL_CONSUMING_DARKNESS, CastSpellExtraArgs().AddSpellMod(SPELLVALUE_MAX_TARGETS, Is25ManRaid() ? 8 : 3));
events.ScheduleEvent(EVENT_CONSUMING_DARKNESS, 22s, 24s);
break;
case EVENT_FEL_FIRESTORM:
me->AttackStop();
me->SetReactState(REACT_PASSIVE);
Talk(SAY_ANNOUNCE_FEL_FIRESTORM);
DoCastAOE(SPELL_FEL_FIRESTORM);
events.ScheduleEvent(EVENT_END_FEL_FIRESTORM, 21s);
events.CancelEvent(EVENT_METEOR_SLASH);
events.CancelEvent(EVENT_CONSUMING_DARKNESS);
_isInFelFirestormPhase = true;
break;
case EVENT_END_FEL_FIRESTORM:
me->SetReactState(REACT_AGGRESSIVE);
instance->SetData(DATA_EXTINUISH_FEL_FLAMES, 0);
events.ScheduleEvent(EVENT_CONSUMING_DARKNESS, 6s);
events.ScheduleEvent(EVENT_METEOR_SLASH, 9s);
_isInFelFirestormPhase = false;
break;
case EVENT_BERSERK:
DoCastSelf(SPELL_BERSERK);
break;
default:
break;
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
}
private:
uint8 _felFirestormCount;
bool _isInFelFirestormPhase;
};
// 88954 - Consuming Darkness
class spell_argaloth_consuming_darkness : public AuraScript
{
void HandlePeriodic(AuraEffect const* /*aurEff*/)
{
if (AuraEffect* aurEff = GetEffect(EFFECT_0))
{
int32 damage = aurEff->GetAmount() + CalculatePct(aurEff->GetAmount(), 10);
aurEff->SetAmount(damage);
}
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_argaloth_consuming_darkness::HandlePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE);
}
};
// 88972 - Fel Firestorm
class spell_argaloth_fel_firestorm : public AuraScript
{
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_FEL_FIRESTORM_TRIGGERED });
}
void AfterApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetTarget()->CastSpell(nullptr, SPELL_FEL_FIRESTORM_TRIGGERED);
}
void Register() override
{
AfterEffectApply += AuraEffectApplyFn(spell_argaloth_fel_firestorm::AfterApply, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
}
};
// 88987 - Fel Firestorm
class spell_argaloth_fel_firestorm_forcecast : public SpellScript
{
void FilterTargets(std::list<WorldObject*>& targets)
{
if (targets.empty())
return;
size_t targetSize = GetCaster()->GetMap()->Is25ManRaid() ? 8 : 3;
if (targets.size() > targetSize)
Trinity::Containers::RandomResize(targets, targetSize);
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_argaloth_fel_firestorm_forcecast::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
}
};
void AddSC_boss_argaloth()
{
RegisterBaradinHoldCreatureAI(boss_argaloth);
RegisterSpellScript(spell_argaloth_consuming_darkness);
RegisterSpellScript(spell_argaloth_fel_firestorm);
RegisterSpellScript(spell_argaloth_fel_firestorm_forcecast);
}

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@@ -61,7 +61,7 @@ class boss_occuthar : public CreatureScript
struct boss_occutharAI : public BossAI
{
boss_occutharAI(Creature* creature) : BossAI(creature, DATA_OCCUTHAR),
boss_occutharAI(Creature* creature) : BossAI(creature, BOSS_OCCUTHAR),
_vehicle(me->GetVehicleKit())
{
ASSERT(_vehicle);
@@ -168,7 +168,7 @@ class npc_eyestalk : public CreatureScript
void IsSummonedBy(WorldObject* /*summoner*/) override
{
// player is the spellcaster so register summon manually
if (Creature* occuthar = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_OCCUTHAR)))
if (Creature* occuthar = _instance->GetCreature(BOSS_OCCUTHAR))
occuthar->AI()->JustSummoned(me);
}
@@ -299,7 +299,7 @@ class spell_occuthar_eyes_of_occuthar_vehicle : public SpellScriptLoader
{
Position pos = GetHitUnit()->GetPosition();
if (Creature* occuthar = ObjectAccessor::GetCreature(*GetCaster(), GetCaster()->GetInstanceScript()->GetGuidData(DATA_OCCUTHAR)))
if (Creature* occuthar = GetCaster()->GetInstanceScript()->GetCreature(BOSS_OCCUTHAR))
{
if (Creature* creature = occuthar->SummonCreature(NPC_EYE_OF_OCCUTHAR, pos))
creature->CastSpell(GetHitUnit(), SPELL_GAZE_OF_OCCUTHAR, false);

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@@ -1,190 +0,0 @@
/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "baradin_hold.h"
#include "Containers.h"
#include "InstanceScript.h"
#include "Map.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
/* TODO:
- Fel Firestorm need completion
- Need Correct timer
*/
enum Spells
{
SPELL_METEOR_SLASH = 88942,
SPELL_CONSUMING_DARKNESS = 88954,
SPELL_FEL_FIRESTORM = 88972,
SPELL_BERSERK = 47008
};
enum Events
{
EVENT_METEOR_SLASH = 1,
EVENT_CONSUMING_DARKNESS = 2,
EVENT_BERSERK = 3
};
class boss_pit_lord_argaloth : public CreatureScript
{
public:
boss_pit_lord_argaloth() : CreatureScript("boss_pit_lord_argaloth") { }
struct boss_pit_lord_argalothAI : public BossAI
{
boss_pit_lord_argalothAI(Creature* creature) : BossAI(creature, DATA_ARGALOTH) { }
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
instance->SendEncounterUnit(ENCOUNTER_FRAME_ENGAGE, me);
events.ScheduleEvent(EVENT_METEOR_SLASH, 10s, 20s);
events.ScheduleEvent(EVENT_CONSUMING_DARKNESS, 20s, 25s);
events.ScheduleEvent(EVENT_BERSERK, 5min);
}
void EnterEvadeMode(EvadeReason /*why*/) override
{
instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
_DespawnAtEvade();
}
void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override
{
if (me->HealthBelowPctDamaged(33, damage) ||
me->HealthBelowPctDamaged(66, damage))
{
DoCastAOE(SPELL_FEL_FIRESTORM);
}
}
void JustDied(Unit* /*killer*/) override
{
_JustDied();
instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_METEOR_SLASH:
DoCastAOE(SPELL_METEOR_SLASH);
events.ScheduleEvent(EVENT_METEOR_SLASH, 15s, 20s);
break;
case EVENT_CONSUMING_DARKNESS:
DoCastAOE(SPELL_CONSUMING_DARKNESS, true);
events.ScheduleEvent(EVENT_CONSUMING_DARKNESS, 20s, 25s);
break;
case EVENT_BERSERK:
DoCast(me, SPELL_BERSERK, true);
break;
default:
break;
}
}
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetBaradinHoldAI<boss_pit_lord_argalothAI>(creature);
}
};
// 88954 / 95173 - Consuming Darkness
class spell_argaloth_consuming_darkness : public SpellScriptLoader
{
public:
spell_argaloth_consuming_darkness() : SpellScriptLoader("spell_argaloth_consuming_darkness") { }
class spell_argaloth_consuming_darkness_SpellScript : public SpellScript
{
void FilterTargets(std::list<WorldObject*>& targets)
{
Trinity::Containers::RandomResize(targets, GetCaster()->GetMap()->Is25ManRaid() ? 8 : 3);
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_argaloth_consuming_darkness_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_argaloth_consuming_darkness_SpellScript();
}
};
// 88942 / 95172 - Meteor Slash
class spell_argaloth_meteor_slash : public SpellScriptLoader
{
public:
spell_argaloth_meteor_slash() : SpellScriptLoader("spell_argaloth_meteor_slash") { }
class spell_argaloth_meteor_slash_SpellScript : public SpellScript
{
void CountTargets(std::list<WorldObject*>& targets)
{
_targetCount = targets.size();
}
void SplitDamage()
{
if (!_targetCount)
return;
SetHitDamage(GetHitDamage() / _targetCount);
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_argaloth_meteor_slash_SpellScript::CountTargets, EFFECT_0, TARGET_UNIT_CONE_CASTER_TO_DEST_ENEMY);
OnHit += SpellHitFn(spell_argaloth_meteor_slash_SpellScript::SplitDamage);
}
private:
uint32 _targetCount = 0;
};
SpellScript* GetSpellScript() const override
{
return new spell_argaloth_meteor_slash_SpellScript();
}
};
void AddSC_boss_pit_lord_argaloth()
{
new boss_pit_lord_argaloth();
new spell_argaloth_consuming_darkness();
new spell_argaloth_meteor_slash();
}

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@@ -18,23 +18,30 @@
#include "ScriptMgr.h"
#include "baradin_hold.h"
#include "Creature.h"
#include "GameObject.h"
#include "InstanceScript.h"
#include "Map.h"
DoorData const doorData[] =
{
{ GO_ARGALOTH_DOOR, DATA_ARGALOTH, EncounterDoorBehavior::OpenWhenNotInProgress },
{ GO_OCCUTHAR_DOOR, DATA_OCCUTHAR, EncounterDoorBehavior::OpenWhenNotInProgress },
{ GO_ALIZABAL_DOOR, DATA_ALIZABAL, EncounterDoorBehavior::OpenWhenNotInProgress },
{ GO_ARGALOTH_DOOR, BOSS_ARGALOTH, EncounterDoorBehavior::OpenWhenNotInProgress },
{ GO_OCCUTHAR_DOOR, BOSS_OCCUTHAR, EncounterDoorBehavior::OpenWhenNotInProgress },
{ GO_ALIZABAL_DOOR, BOSS_ALIZABAL, EncounterDoorBehavior::OpenWhenNotInProgress },
{ 0, 0, EncounterDoorBehavior::OpenWhenNotInProgress } // END
};
ObjectData const creatureData[] =
{
{ NPC_ARGALOTH, BOSS_ARGALOTH },
{ NPC_OCCUTHAR, BOSS_OCCUTHAR },
{ NPC_ALIZABAL, BOSS_ALIZABAL },
{ 0, 0 } // END
};
DungeonEncounterData const encounters[] =
{
{ DATA_ARGALOTH, {{ 1033 }} },
{ DATA_OCCUTHAR, {{ 1250 }} },
{ DATA_ALIZABAL, {{ 1332 }} }
{ BOSS_ARGALOTH, {{ 1033 }} },
{ BOSS_OCCUTHAR, {{ 1250 }} },
{ BOSS_ALIZABAL, {{ 1332 }} }
};
class instance_baradin_hold: public InstanceMapScript
@@ -48,71 +55,44 @@ class instance_baradin_hold: public InstanceMapScript
{
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
LoadObjectData(creatureData, nullptr);
LoadDoorData(doorData);
LoadDungeonEncounterData(encounters);
}
void OnCreatureCreate(Creature* creature) override
{
InstanceScript::OnCreatureCreate(creature);
switch(creature->GetEntry())
{
case BOSS_ARGALOTH:
ArgalothGUID = creature->GetGUID();
case NPC_FEL_FLAMES:
_felFlameGUIDs.push_back(creature->GetGUID());
creature->m_Events.AddEventAtOffset([creature]() { creature->CastSpell(nullptr, SPELL_FEL_FLAMES); }, 1s);
break;
case BOSS_OCCUTHAR:
OccutharGUID = creature->GetGUID();
break;
case BOSS_ALIZABAL:
AlizabalGUID = creature->GetGUID();
break;
}
}
void OnGameObjectCreate(GameObject* go) override
{
switch(go->GetEntry())
{
case GO_ARGALOTH_DOOR:
case GO_OCCUTHAR_DOOR:
case GO_ALIZABAL_DOOR:
AddDoor(go, true);
break;
}
}
ObjectGuid GetGuidData(uint32 data) const override
{
switch (data)
{
case DATA_ARGALOTH:
return ArgalothGUID;
case DATA_OCCUTHAR:
return OccutharGUID;
case DATA_ALIZABAL:
return AlizabalGUID;
default:
break;
}
return ObjectGuid::Empty;
}
void OnGameObjectRemove(GameObject* go) override
void SetData(uint32 type, uint32 /*value*/) override
{
switch(go->GetEntry())
switch (type)
{
case GO_ARGALOTH_DOOR:
case GO_OCCUTHAR_DOOR:
case GO_ALIZABAL_DOOR:
AddDoor(go, false);
case DATA_EXTINUISH_FEL_FLAMES:
for (ObjectGuid const& guid : _felFlameGUIDs)
if (Creature* felFlame = instance->GetCreature(guid))
felFlame->RemoveAllAuras();
_felFlameGUIDs.clear();
break;
default:
break;
}
}
protected:
ObjectGuid ArgalothGUID;
ObjectGuid OccutharGUID;
ObjectGuid AlizabalGUID;
private:
std::vector<ObjectGuid> _felFlameGUIDs;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const override

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@@ -24,7 +24,7 @@ void AddSC_boss_vanndar();
void AddSC_arathi_basin(); //Arathi Basin
void AddSC_boss_alizabal(); //Baradin Hold
void AddSC_boss_occuthar();
void AddSC_boss_pit_lord_argaloth();
void AddSC_boss_argaloth();
void AddSC_instance_baradin_hold();
void AddSC_instance_bastion_of_twilight(); //Bastion of Twilight
void AddSC_boss_romogg_bonecrusher(); //Blackrock Caverns
@@ -219,7 +219,7 @@ void AddEasternKingdomsScripts()
AddSC_arathi_basin(); //Arathi Basin
AddSC_boss_alizabal(); //Baradin Hold
AddSC_boss_occuthar();
AddSC_boss_pit_lord_argaloth();
AddSC_boss_argaloth();
AddSC_instance_baradin_hold();
AddSC_instance_bastion_of_twilight(); //Bastion of Twilight
AddSC_boss_romogg_bonecrusher(); //Blackrock Caverns