Core/Misc: Add static versions of GetGUID and ToX methods to Object. The static versions return Empty/nullptr for null objects.

This commit is contained in:
Treeston
2019-06-23 16:01:51 +02:00
parent 00728cef15
commit b3ee407707

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@@ -74,6 +74,7 @@ class TC_GAME_API Object
virtual void AddToWorld();
virtual void RemoveFromWorld();
static ObjectGuid GetGUID(Object const* o) { return o ? o->GetGUID() : ObjectGuid::Empty; }
ObjectGuid GetGUID() const { return GetGuidValue(OBJECT_FIELD_GUID); }
PackedGuid const& GetPackGUID() const { return m_PackGUID; }
uint32 GetEntry() const { return GetUInt32Value(OBJECT_FIELD_ENTRY); }
@@ -156,23 +157,35 @@ class TC_GAME_API Object
// FG: some hacky helpers
void ForceValuesUpdateAtIndex(uint32);
Player* ToPlayer() { if (GetTypeId() == TYPEID_PLAYER) return reinterpret_cast<Player*>(this); else return nullptr; }
Player const* ToPlayer() const { if (GetTypeId() == TYPEID_PLAYER) return reinterpret_cast<Player const*>(this); else return nullptr; }
static Player* ToPlayer(Object* o) { if (o && o->GetTypeId() == TYPEID_PLAYER) return reinterpret_cast<Player*>(o); else return nullptr; }
static Player const* ToPlayer(Object const* o) { if (o && o->GetTypeId() == TYPEID_PLAYER) return reinterpret_cast<Player const*>(o); else return nullptr; }
Player* ToPlayer() { return ToPlayer(this); }
Player const* ToPlayer() const { return ToPlayer(this); }
Creature* ToCreature() { if (GetTypeId() == TYPEID_UNIT) return reinterpret_cast<Creature*>(this); else return nullptr; }
Creature const* ToCreature() const { if (GetTypeId() == TYPEID_UNIT) return reinterpret_cast<Creature const*>(this); else return nullptr; }
static Creature* ToCreature(Object* o) { if (o && o->GetTypeId() == TYPEID_UNIT) return reinterpret_cast<Creature*>(o); else return nullptr; }
static Creature const* ToCreature(Object const* o) { if (o && o->GetTypeId() == TYPEID_UNIT) return reinterpret_cast<Creature const*>(o); else return nullptr; }
Creature* ToCreature() { return ToCreature(this); }
Creature const* ToCreature() const { return ToCreature(this); }
Unit* ToUnit() { if (isType(TYPEMASK_UNIT)) return reinterpret_cast<Unit*>(this); else return nullptr; }
Unit const* ToUnit() const { if (isType(TYPEMASK_UNIT)) return reinterpret_cast<Unit const*>(this); else return nullptr; }
static Unit* ToUnit(Object* o) { if (o && o->isType(TYPEMASK_UNIT)) return reinterpret_cast<Unit*>(o); else return nullptr; }
static Unit const* ToUnit(Object const* o) { if (o && o->isType(TYPEMASK_UNIT)) return reinterpret_cast<Unit const*>(o); else return nullptr; }
Unit* ToUnit() { return ToUnit(this); }
Unit const* ToUnit() const { return ToUnit(this); }
GameObject* ToGameObject() { if (GetTypeId() == TYPEID_GAMEOBJECT) return reinterpret_cast<GameObject*>(this); else return nullptr; }
GameObject const* ToGameObject() const { if (GetTypeId() == TYPEID_GAMEOBJECT) return reinterpret_cast<GameObject const*>(this); else return nullptr; }
static GameObject* ToGameObject(Object* o) { if (o && o->GetTypeId() == TYPEID_GAMEOBJECT) return reinterpret_cast<GameObject*>(o); else return nullptr; }
static GameObject const* ToGameObject(Object const* o) { if (o && o->GetTypeId() == TYPEID_GAMEOBJECT) return reinterpret_cast<GameObject const*>(o); else return nullptr; }
GameObject* ToGameObject() { return ToGameObject(this); }
GameObject const* ToGameObject() const { return ToGameObject(this); }
Corpse* ToCorpse() { if (GetTypeId() == TYPEID_CORPSE) return reinterpret_cast<Corpse*>(this); else return nullptr; }
Corpse const* ToCorpse() const { if (GetTypeId() == TYPEID_CORPSE) return reinterpret_cast<Corpse const*>(this); else return nullptr; }
static Corpse* ToCorpse(Object* o) { if (o && o->GetTypeId() == TYPEID_CORPSE) return reinterpret_cast<Corpse*>(o); else return nullptr; }
static Corpse const* ToCorpse(Object const* o) { if (o && o->GetTypeId() == TYPEID_CORPSE) return reinterpret_cast<Corpse const*>(o); else return nullptr; }
Corpse* ToCorpse() { return ToCorpse(this); }
Corpse const* ToCorpse() const { return ToCorpse(this); }
DynamicObject* ToDynObject() { if (GetTypeId() == TYPEID_DYNAMICOBJECT) return reinterpret_cast<DynamicObject*>(this); else return nullptr; }
DynamicObject const* ToDynObject() const { if (GetTypeId() == TYPEID_DYNAMICOBJECT) return reinterpret_cast<DynamicObject const*>(this); else return nullptr; }
static DynamicObject* ToDynObject(Object* o) { if (o && o->GetTypeId() == TYPEID_DYNAMICOBJECT) return reinterpret_cast<DynamicObject*>(o); else return nullptr; }
static DynamicObject const* ToDynObject(Object const* o) { if (o && o->GetTypeId() == TYPEID_DYNAMICOBJECT) return reinterpret_cast<DynamicObject const*>(o); else return nullptr; }
DynamicObject* ToDynObject() { return ToDynObject(this); }
DynamicObject const* ToDynObject() const { return ToDynObject(this); }
virtual std::string GetDebugInfo() const;